Star Citizen Discussion Thread v11

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That's exactly what it is. For a game to survive it has to be profitable so they cater to a lower common denominator. Every feature implemented is a rudimentary dopamine loop for the simple minded. Trading has no depth, for example. There's no loading cargo, hiring people to help you load the cargo, balancing the load so you can fly properly, no refrigerated or padded holds. No complexity to it at all. Buy low, magically beam it to your ship, A-B, sell-high, magically beam it from your ship.
Bounty hunting? Why bother with a scanner? What good is a KWS if you're bounty hunting? Why would you need that?
Piracy? With your permission, of course.
But manually loading crates or watching warehouse workers load crates is not depth. Nearly everything you listed is just time sinks. And Star Citizen is definitely going to have 'magically beamed cargo' to and from your ships.

Because your normal scan only picks up the bounty of the current system. The KWS will detect bounties the ship has accumulated elsewhere.
Star Citizen already has magically beamed cargo. Meanwhile SC doesn't have "loading cargo, hiring people to help you load the cargo, balancing the load so you can fly properly, refrigerated or padded holds".

Game X doesn't have Z so is bad, meanwhile Game Y also doesn't have Z so is good. Wat

You needing to explain what the KWS does, and the depth it provides - multi-jurisdiction bounty-hunting - to a forum user who's been here since 2015 seems very odd. Have they been asleep all this time?
 
Tries playing from an HDD...the signs are obvious by his experience.

1) SC is just about the only game i know of where a SSD is mandatory to play the game. This is a pretty big red flag. Sure, extended loading times can happen. Reduced performance. But not total rubbish.

2) I played with a SSD, still bad performance. I accept more memory would help performance. But getting sub 20 FPS after loading into the spawn room, a small room, with not that much going on, and sub 20 FPS, with a decent graphics card.

No, SSD has nothing to do with that.
 
1) SC is just about the only game i know of where a SSD is mandatory to play the game. This is a pretty big red flag. Sure, extended loading times can happen. Reduced performance. But not total rubbish.

2) I played with a SSD, still bad performance. I accept more memory would help performance. But getting sub 20 FPS after loading into the spawn room, a small room, with not that much going on, and sub 20 FPS, with a decent graphics card.

No, SSD has nothing to do with that.
I'm not talking about performance per se, just his experience as he described it. The 17 minute loading times, the delay in texture drawing in, the game music playing in fits and starts...that's all HDD issues and doesn't happen with an SSD regardless of crappy frame rates.

Decent...or acceptable... performance in SC is specifically RAM, CPU and SSD dependent...not GPU. I still remember what it was like loading from HDD, even though my particular Star Citizen drive at the time was a 2Tb Hybrid. Moving it over to a 2Tb m.2 SSD once I had got rid of that old Samsung hybrid kinda shocked me that I hadn't even tried up until then, it's not like I was short on SSD space or anything....I just didn't reckon SC had earned a place on my proper gaming SSD...

I remember the first time I booted SC up from the SSD and was surprised it loaded up in around a minute from clicking on the launcher...then I didn't have to wait for 5 minutes once in the game for the textures to draw in properly. A complete chalk and cheese experience...crappy frame rates happen in SC on any type of gaming rig, but that's not what Mr Jingles was describing.

My loading times during the recent clusterfarce...twice as long to load with some noticeable stuttering when moving about than pre 3.9.1 had, but I kinda expected it during the event. There also isn't any texture draw in and I'm running about as soon as it's loaded in. That's due to the SSD and not my kinda average gaming rig.

 
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Tries playing from an HDD...the signs are obvious by his experience. Not his fault just as a matter of interest... but these days I find it surprising that as a content creator, he doesn't have one.
According to his channel, his specs are: "Core i7 4.3Ghz CPU, 32GB DDR4 RAM, nVidia GTX1080 8GB GDDR5 GPU, running at 1920x1080 resolution".

I'd be astonished if that was paired with a traditional HDD.
 
According to his channel, his specs are: "Core i7 4.3Ghz CPU, 32GB DDR4 RAM, nVidia GTX1080 8GB GDDR5 GPU, running at 1920x1080 resolution".

I'd be astonished if that was paired with a traditional HDD.
I'm not trying to pick holes in the vid or his comments...but it certainly sounded like he was loading from an HDD just from his experience...I have roughly the same setup.. liquid cooled i7 8700k@ 4.5ghz - 64Gb DDR4 - liquid cooled GTX 1080ti with 11Gb of DDR5... but running from a 2Tb Crucial MX-500 m.2 drive....watch my vid, that was my experience during the clusterfarce which is a far cry from his. I can bet he has a faster connection to t'interweb than I have...so it's not that either.

A lot of folks still only have 1 smallish SSD in their PC's...be it desktop or laptop... so they tend to shove only the stuff they play regularly or actually like onto the SSD and stick random stuff on an older HDD if they're just trying it out. Could be the case here. I've gone all SSD here now after binning the last of my spinner drives. 4Tb on 2 x Crucial MX-500 m.2's and another 6Tb on 3 x Crucial MX-500 SATA SSD's....black Friday sales were good to me over the last couple of years ;)
 
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One thing that many overlook when it comes to SC's lack of performance is their router.

Have a look at the logs - and if you see it throwing a fit, it's because it's analysing and interpreting CI-G's traffic patterns as an attack.
 
One thing that many overlook when it comes to SC's lack of performance is their router.

Have a look at the logs - and if you see it throwing a fit, it's because it's analysing and interpreting CI-G's traffic patterns as an attack.
My ancient Cisco router reckons the entire interweb is an attack :D

Had to use it since it was better than the cheap and cheerful TP-Link router they supplied with the TVWS broadband we have up here...we don't have a hardline broadband option on the island...there is none, no subsea cable.
 
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Really? You make 8mil hauling 1.5mil worth of platinum and the overhead costs in fuel and maintenence come to about 3K. Does this seem well thought out to you? Fuel is only a concern when you're out, it should be a consideration for your profit margins. It should be consumed under normal operations (significantly), not just for jumps. Another abandoned challenge.

Considering that engines burn hydrogen, the most common element of universe, fuel is practically free. (And it is free if one haves fuel scoop)
 
I get it. People want results and progression at the expense of mundane detail. People have such strong confirmation bias against "tedious" sims that they maintain obtuse definitions of what a sim is so they can say "give up, it's not a sim, never has been, never will be...idiot" ("stop trying to make the game I want into the game you want").
Sim=immersive escapism
Game=distraction
They've done everything they can in the last five years to kill the sim element. Must be good for business.
 
If you like mundane detail and "tedious" sims, then Rogue System will be right up your street
 
I get it. People want results and progression at the expense of mundane detail. People have such strong confirmation bias against "tedious" sims that they maintain obtuse definitions of what a sim is so they can say "give up, it's not a sim, never has been, never will be...idiot" ("stop trying to make the game I want into the game you want").
Sim=immersive escapism
Game=distraction
They've done everything they can in the last five years to kill the sim element. Must be good for business.
Well for your fuel point ED is a sim, fusion reactors use plain hydrogen or its heavier isotopes. In fact ED's ships use way too much fuel. (at least for non-jump operations.)
 
If you like mundane detail and "tedious" sims, then Rogue System will be right up your street
Too far on the other end. I don't need realism to suspend my disbelief, I need believability. FTL isn't realistic, but if you were going FTL, hull/pilot strain, exotic radiation, random failures and not-jumping-out-exactly-where-you-wanted-to would be believable considering the forces involved. Hauling cargo in a secret compartment that gives you an extra layer of security against a scan seems believable. Placing your cargo properly so it doesn't get damaged is planning ahead, not busy work. It should translate into a higher likelyhood of better profits but better profits don't matter anymore unless it's in the millions, which is why you don't bother hauling cargo in the first place. Garbage quick fix mechanics built upon garbage quick-fix mechanics. We stayed out of hope that the placeholders would be addressed some day, we didn't stay because they dangled a carrot every few months. Elite has as many holes in their gamaplay as SC on its best day. More stability and less tinsel but I don't play it because its not fun.
 
Well for your fuel point ED is a sim, fusion reactors use plain hydrogen or its heavier isotopes. In fact ED's ships use way too much fuel. (at least for non-jump operations.)
The ships' thrust is powered by the helium plasma fused in the core. How much helium plasma exhaust do you think gets used when you accellerate a 100t ship at 5Gs for 5 seconds? How much hydrogen do you have to fuse to get it? Grams or kilos?
Just a quick question because the thrust is immediate and powerful, suggesting not only high exhaust velocity but also significant mass.
 
The ships' thrust is powered by the helium plasma fused in the core. How much helium plasma exhaust do you think gets used when you accellerate a 100t ship at 5Gs for 5 seconds? How much hydrogen do you have to fuse to get it? Grams or kilos?
Just a quick question because the thrust is immediate and powerful, suggesting not only high exhaust velocity but also significant mass.
I have not thought about thusters but power generation itself as SC and jump do not use thusters. Power generator's output is given in megawatts. But fuel consumption is like ship uses internal combustion engine rather than nuclear reaction powered engine.
 
The ships' thrust is powered by the helium plasma fused in the core. How much helium plasma exhaust do you think gets used when you accellerate a 100t ship at 5Gs for 5 seconds? How much hydrogen do you have to fuse to get it? Grams or kilos?
Just a quick question because the thrust is immediate and powerful, suggesting not only high exhaust velocity but also significant mass.
I know this answer: 42
 
Hold up. You would prefer all that? That's the sort of stuff that CIG talk about doing, but never actually did it, but also got a lot of stick from skeptics because its the sort of gameplay that sounds awesome but in reality would be horrible (at least, for those who just want get on with doing stuff).


Seems to me akin to the crane loading in Snowrunner and a quick and fast example.
Part of the fun is planning what trailers are needed and how to load them.

Seems you are just surprise someone would prefer something different to how you would want to play....
 
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