NO2O! The Definitive List of 1.7/2.2-Compatible HUD Colour/Color Configs (please add yours!)

I need help, trying to make some quick tweaks to an existing hud

The ANALYSIS MODE is in red and the COMBAT MODE is white. I would like to change it so the COMBAT MODE is red and the ANALYSIS MODE is white.

Here is the existing code

<!--
Lemon Chiffon / Dark Orange
Contributed by Mordu (3302-06-03)

Friendlies: Corn Flower Blue
Hostiles: Yellow

Notes: Plum tint on white areas of NPC pictures
-->
<MatrixRed> 0.39, 0.47, 0.21 </MatrixRed>
<MatrixGreen> 0.08, 0.14, 1 </MatrixGreen>
<MatrixBlue> 1, -0.03, -1 </MatrixBlue>
 
No, I've edited individual pixel shaders, which is far more detailed and "tricky" than changing a few lines in an XML config file.

Are these accessible in photoshop I'm assuming? TGA or png? I know it's a lot of work to describe them but would you consider just linking a list of your files you changed? I'll figure out what's what after I break my game a few times. Nice job on your work.

Btw, my wife is in her 30's but she's told me she would run away with Peter Capaldi at any given notice.
 
Are these accessible in photoshop I'm assuming? TGA or png? I know it's a lot of work to describe them but would you consider just linking a list of your files you changed? I'll figure out what's what after I break my game a few times. Nice job on your work.
This is the type of HUD capabilities the game needs by default. Blue and green is my jam and it's near impossible, imo, to get an actual decent combination via xml editing.
This isn't Photoshop, it's customized shaders (GPU programs) that change the colors in-game. Unfortunately it's not trivial at all, with the way Frontier "organized" their shaders. I finally made myself the perfect (for me) HUD that has minimum side-effects, but it was tricky. But it does show that it CAN be done! If I can do it, so could Frontier if they had the will.
 
Hello how are you?
what changed for the color-change scheme in the GraphicsConfiguration.xml file inside the elite-dangerous-64 folder not working anymore? how should it be done now?
 
Hello how are you?
what changed for the color-change scheme in the GraphicsConfiguration.xml file inside the elite-dangerous-64 folder not working anymore? how should it be done now?

GraphicsConfigurationOverride.xml

Because the GraphicsConfiguration.xml gets overwritten on updates - hence use the override file to avoid losing your customisations.
 
Hello, I'm new to the game and just started tweaking the HUD colors I've found a color I'm really happy with but the Player images are ruined. Is there an easy trick to balancing out the portraits? Or is there anyone willing to help me balance out what I have so far? Thank you in advance!

-TracE
 
Hello, I'm new to the game and just started tweaking the HUD colors I've found a color I'm really happy with but the Player images are ruined. Is there an easy trick to balancing out the portraits? Or is there anyone willing to help me balance out what I have so far? Thank you in advance!

-TracE

As far as I can tell, as long as each row in the matrix adds up to ~1 the portraits are fine.
 
hey, has anyone a fix for the first preset on the original list? specifically:

Notes: Plum tint on white areas of NPC pictures

i love the green and the orange highlight. the tint isn't super bad but would prefer if it weren't there.
 
blue with pink. the faces are not distorted but in the lower and right panels the pilot's face is pink.

<MatrixRed> 0.2, 0.35, 1 </MatrixRed>
<MatrixGreen> 0, 1, -0.1 </MatrixGreen>
<MatrixBlue> 1, -0.3, 0.7 </MatrixBlue>
 
Last edited:
Back
Top Bottom