Would you mind sharing your colour matrix? These HUD-colours are pretty much exactly what I've been looking for since February!
Would you mind sharing your colour matrix? These HUD-colours are pretty much exactly what I've been looking for since February!
I can, but what you see is much more than a simple color matrix.Would you mind sharing your colour matrix? These HUD-colours are pretty much exactly what I've been looking for since February!
Is it a VR-thing?I can, but what you see is much more than a simple color matrix.
No, I've edited individual pixel shaders, which is far more detailed and "tricky" than changing a few lines in an XML config file.Is it a VR-thing?
No, I've edited individual pixel shaders, which is far more detailed and "tricky" than changing a few lines in an XML config file.
Are these accessible in photoshop I'm assuming? TGA or png? I know it's a lot of work to describe them but would you consider just linking a list of your files you changed? I'll figure out what's what after I break my game a few times. Nice job on your work.
This isn't Photoshop, it's customized shaders (GPU programs) that change the colors in-game. Unfortunately it's not trivial at all, with the way Frontier "organized" their shaders. I finally made myself the perfect (for me) HUD that has minimum side-effects, but it was tricky. But it does show that it CAN be done! If I can do it, so could Frontier if they had the will.This is the type of HUD capabilities the game needs by default. Blue and green is my jam and it's near impossible, imo, to get an actual decent combination via xml editing.
Hello how are you?
what changed for the color-change scheme in the GraphicsConfiguration.xml file inside the elite-dangerous-64 folder not working anymore? how should it be done now?
tyGraphicsConfigurationOverride.xml
Because the GraphicsConfiguration.xml gets overwritten on updates - hence use the override file to avoid losing your customisations.
Hello, I'm new to the game and just started tweaking the HUD colors I've found a color I'm really happy with but the Player images are ruined. Is there an easy trick to balancing out the portraits? Or is there anyone willing to help me balance out what I have so far? Thank you in advance!
-TracE
Except in places like PowerPlay menus. These portraits are using a different shader for whatever reason.As far as I can tell, as long as each row in the matrix adds up to ~1 the portraits are fine.
Notes: Plum tint on white areas of NPC pictures
What are you on about?Reverse engineering ur banned!
I can, but what you see is much more than a simple color matrix.
I would also like these colors. please share them with us