After the so-called "nerf, 2-3 hours of mining:
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This is just silly.
FDev, have you lost control of your game? Are you going to pull a Diablo III on us and inflate the heck out of in-game prices next?
People keep saying "why is it a problem for you, if someone else has gazillion of credits? It doesn't affect your game". It does. The next big thing will have a price tag of tens of billions, which cannot be achieved by playing the rest of the game, that is not totally out of whack.
Maybe irrelevance was the point. A player 100 hours into ED maybe has an Anaconda and 300 million in credits won't appreciate the irony of thousands of players flying around in Fleet Carriers. Having billions of credits I thought I was doing well. Then I see thousands of players with Fleet Carriers and they are doing well. Add that player in Inara who has 1.4 TRILLION credits and being a credit junkie I am humbled.This irrelevance of upkeep should apply to all professions in Elite, not just mining. Easiest done by removing the upkeep entirely.
The only time I've done a bit of mining was to unlock an engineer.Oh man... Elite is officially a space mining game.
I'll probably be there sooner or later, though I guess it's already later by now. I have to admit though, this is the game most people seem to see. It's not the best face for Elite. But hey, that's just me.The only time I've done a bit of mining was to unlock an engineer.
Yup, same here. I knew exactly what I was doing, and it still happened exactly like that.It worked on me: mined, bought my FC, headed straight for the store![]()
So much of the player base could also ignore 10x inflation because they already own the ships and modules they want. You could inflate prices by 100x and I wouldn't care because I already own a Krait ... most of these rich people already have fleet carriers and fleets to put on them and wouldn't care either.And inflating prices a bad thing? Inflating prices is pretty much the only way to begin fixing the economy. The income potential has been broken for so long now that nerfing player income wouldn't achieve anything - so much of the player base could weather the next 5 years' expenses just on their savings alone. Even just a basic 10x increase to all ships and modules in the game would go a long way to fixing things, although it's arguable that even greater inflation is required to really bring cheaper ships and modules back into relevance.
You have to be very new not to know you can stop that little game by going into solo mode.If you just want to bring down beginners so it takes them longer to get going, stick some frag cannons on a Mamba, engineer it up, and get out to that mining hotspot like the rest of the public service gankers are - remember, you can reduce another player's net income more effectively by increasing their costs than by reducing their earnings.
FD hasn't had a handle on the economy for a very long time now, at very least as long as I have been playing (early Horizons). Not to mention that every time they fix some broken part of the economy, they typically introduce a problem that's thrice as bad in the same patch.
It does amaze me though that we used to consider Sothis-Ceos's 30-50 million credits an hour in an Anaconda an exploit in dire need of the nerf hammer, yet now a newbie in a CobraIII would be practically wasting their time at that rate of earning nowadays.
And inflating prices a bad thing? Inflating prices is pretty much the only way to begin fixing the economy. The income potential has been broken for so long now that nerfing player income wouldn't achieve anything - so much of the player base could weather the next 5 years' expenses just on their savings alone. Even just a basic 10x increase to all ships and modules in the game would go a long way to fixing things, although it's arguable that even greater inflation is required to really bring cheaper ships and modules back into relevance.
Sure, but if they're in solo you'll never know they have an Anaconda that they didn't earn in a way you personally approve of, so you don't have to blow them up to make yourself feel better.You have to be very new not to know you can stop that little game by going into solo mode.
What is going overboard is trying to nerf normal mining gameplay and leaving in exploits such as respawning deposits by teleporting back and forth to your SLF 26 km away.
It's not really a question of whether anyone approves or not, it's a question of price setting in a galaxy where the potential to earn credits is millions per hour.Sure, but if they're in solo you'll never know they have an Anaconda that they didn't earn in a way you personally approve of, so you don't have to blow them up to make yourself feel better.