FDev, Have You Lost Control of Your Game?

People keep saying "why is it a problem for you, if someone else has gazillion of credits? It doesn't affect your game". It does. The next big thing will have a price tag of tens of billions, which cannot be achieved by playing the rest of the game, that is not totally out of whack.
 
Are you new? People haven't needed credits for the last 3 years or so.

Because its play your way and all that, the skill in playing elite is choosing what not to do (there's no help in game so there's plenty of people telling) so that your entire experience isnt wiped out.

Yeah when you couldn't cheat it was a bit easier to just do the moment.
 
After the so-called "nerf, 2-3 hours of mining:

screenshot-59.png


This is just silly.

FDev, have you lost control of your game? Are you going to pull a Diablo III on us and inflate the heck out of in-game prices next?

Dunno, I just made like a million CR just hauling biowaste. Type-10 cockpit is awesome in VR. Everything seems groovy,

:D S
 
People keep saying "why is it a problem for you, if someone else has gazillion of credits? It doesn't affect your game". It does. The next big thing will have a price tag of tens of billions, which cannot be achieved by playing the rest of the game, that is not totally out of whack.

from the rate of earnings OP himself screenshot, your example doesn't work.

say FD introduce the next candy item at your tens of billions example, say 30 billion. OP just mined in 2-3 hours ~3/4 billion. He would have that next big thing pretty darn quickly.

it's a chicken or the egg thing - did Fdev price FCs at 5B because the cr/hr rate was so jacked high, or did they refuse to nerf mining more than token minor tweak because they know players need to catch that 5B FC price tag? whatever next big thing Fdev introduces, it won't matter what the earnings rate is or the price of the big thing is - it will obviously be priced based on both factors - they will either severely nerf cr/hr (unlikely since that excludes new players) and price next big thing rather cheaply, or price next big thing based on whatever is the jacked up cr/hr rate at that time
 
This irrelevance of upkeep should apply to all professions in Elite, not just mining. Easiest done by removing the upkeep entirely.
Maybe irrelevance was the point. A player 100 hours into ED maybe has an Anaconda and 300 million in credits won't appreciate the irony of thousands of players flying around in Fleet Carriers. Having billions of credits I thought I was doing well. Then I see thousands of players with Fleet Carriers and they are doing well. Add that player in Inara who has 1.4 TRILLION credits and being a credit junkie I am humbled.

Then again why should I compare my game play to anyone else. Because I'm human and competition is in our nature. It is totally OK that other players have done well but it raises the bar significantly for that new player flying an Anaconda.
 
The only time I've done a bit of mining was to unlock an engineer.
I'll probably be there sooner or later, though I guess it's already later by now. I have to admit though, this is the game most people seem to see. It's not the best face for Elite. But hey, that's just me.
 

Deleted member 182079

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It worked on me: mined, bought my FC, headed straight for the store :)
Yup, same here. I knew exactly what I was doing, and it still happened exactly like that.

And now I can't even use my FC PJs as if adding insult to injury... I'm confident though that no lessons will be learned for the future:)
 
And inflating prices a bad thing? Inflating prices is pretty much the only way to begin fixing the economy. The income potential has been broken for so long now that nerfing player income wouldn't achieve anything - so much of the player base could weather the next 5 years' expenses just on their savings alone. Even just a basic 10x increase to all ships and modules in the game would go a long way to fixing things, although it's arguable that even greater inflation is required to really bring cheaper ships and modules back into relevance.
So much of the player base could also ignore 10x inflation because they already own the ships and modules they want. You could inflate prices by 100x and I wouldn't care because I already own a Krait ... most of these rich people already have fleet carriers and fleets to put on them and wouldn't care either.

If you want to bring down the rich, a progressive wealth tax is needed - assets below 1 billion are untaxed, assets higher than that are taxed at X%/week with X rising the more billions you have. This would be exceptionally unpopular - see how hated an optional 5 million/week cost is - but is the only thing short of a full reset that would stop the already rich from staying rich, or at least make them have to struggle to stay there.

If you just want to bring down beginners so it takes them longer to get going, stick some frag cannons on a Mamba, engineer it up, and get out to that mining hotspot like the rest of the public service gankers are - remember, you can reduce another player's net income more effectively by increasing their costs than by reducing their earnings.
 
If you just want to bring down beginners so it takes them longer to get going, stick some frag cannons on a Mamba, engineer it up, and get out to that mining hotspot like the rest of the public service gankers are - remember, you can reduce another player's net income more effectively by increasing their costs than by reducing their earnings.
You have to be very new not to know you can stop that little game by going into solo mode.
 
It's got to a stage when it takes an effort to play Elite Dangerous. I feel that I ought to be playing, as in the dIm and distant past there was a feeling of potential, of something good on the way. I really don't feel that way now, ED is a bit of a software toy that I very occasionally pop into, but pales very quickly.

My play time supports nothing other than the status quo. I won't rage-quit, gone beyond that. I'm going to fade away,
 
FD hasn't had a handle on the economy for a very long time now, at very least as long as I have been playing (early Horizons). Not to mention that every time they fix some broken part of the economy, they typically introduce a problem that's thrice as bad in the same patch.

It does amaze me though that we used to consider Sothis-Ceos's 30-50 million credits an hour in an Anaconda an exploit in dire need of the nerf hammer, yet now a newbie in a CobraIII would be practically wasting their time at that rate of earning nowadays.

And inflating prices a bad thing? Inflating prices is pretty much the only way to begin fixing the economy. The income potential has been broken for so long now that nerfing player income wouldn't achieve anything - so much of the player base could weather the next 5 years' expenses just on their savings alone. Even just a basic 10x increase to all ships and modules in the game would go a long way to fixing things, although it's arguable that even greater inflation is required to really bring cheaper ships and modules back into relevance.

This is a really bad suggestion in my book.

It would completely destroy the viability of any other playstyle than mining for newer players trying to progress. Currently, I am out exploring in my ASp X, with the objective of saving up for a Python. I had 20 mill in the bank when I started (boy that 6A Fuel Scoop was expensive...). I went up to 44 mill when I sold my exploration data at the deep space outpost 'New Beginning'. Currently, I am roughly 1/3 of a 20K LY trip to the 'nearest' DSSA carrier. When I arrive there, I believe I will finally have enough to buy and properly outfit a Python (coriolis.io says I need around 120 mill).

If you inflated ship and module prices, what would my options be other than to mine for what I want next in my progression?
 
Conviently ignoring that earning masses of credits is possible without mining. If mining is an issue, so is everything else.

Looking at my current earnings, I'll have enough for a fleet carrier in a couple of months without touching LTD mining since mission running piracy and trade is getting me 60-80 million each day I play.

The problem is that by nerfing mining for credit per hour addicts, the players who just pick up the game and mine for a quick hit of cash to buy their new ship have much longer to wait. Perhaps FDev accept that mining is never going to be the most interesting thing to do, so are making it quick.

Faction supporters, AX players, PvPers , Station repairers all seem to be having fun doing stuff that doesn't necessarily earn credits. If earning 20 billion credits that quickly ruins your game, don't do it.
 
Sure, but if they're in solo you'll never know they have an Anaconda that they didn't earn in a way you personally approve of, so you don't have to blow them up to make yourself feel better.
It's not really a question of whether anyone approves or not, it's a question of price setting in a galaxy where the potential to earn credits is millions per hour.
 

Deleted member 182079

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I just wish we would have an economy that works like one IRL, supply and demand dictates price.

Although I'm wondering whether I'm overlooking something in terms of game design - I can appreciate that setting demand and supply levels (the game's job i.e. FD) is difficult to balance to ensure enough players will be able to come across sufficient trade opportunities that earn more than usual. But then that's what semi-random states are for...
 

Deleted member 182079

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My problem with the out of whack earnings potential of LTD mining (not mining in general!) is not other players' earnings but that whatever activity I perform in order to earn credits makes it feel like a waste of time in comparison. My main account doesn't care as he's flush with credits, but it's a problem on my poorer starter alt Cmdr to some extent. It does take some willpower to not give in to the meta.
 
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