FWIW, the screenshot is not mine.
No worries. It wasn't clear in the original OP because I didn't think it was really relevant.Apologies then, although to be fair it wasn't very clear from your OP that it wasn't your screenshot.
Now that I look more closely though, it seems to answer question you raised --> "FDev, have you lost control of your game? Are you going to pull a Diablo III on us and inflate the heck out of in-game prices next?"
Whoever that original commander is, has total CR balance of ~3.7B.
That means he either a) doesn't have enough to buy a Fleet Carrier and mining like mad to get enough, or b) blew most his entire balance to buy one and is now mining like mad to recoup his former bank balance.
Either way, I would say as another D3 player (5k+ hours on DH), the inflation is already here - FD clearly in my view priced the FC at 5B because they knew what the gold rush situation was. Basically, they inflated the price of the FC far beyond the current ship progression prices to match what the de facto state of the goldrush economy.
Unlike D3 though, there is now at least something to actually earn CR for and use CR on - in D3 after barely like few weeks into a new season, you can empower every single GR and never worry about gold again. Under some inconceivable scenario you somehow run out, run a few vaults with boon gem and problem solved.
Back to ED - I've got barely 2B which was all I needed before to do any activity I wanted and not have to feel like missing out or worry about rebuys, so I stopped farming for CR and just did what I liked, that to me was the real endgame. But now I find I need minimum 5B to get started and ~1B more to buy services plus enough on deposit to not worry about auto-decommission for awhile.
So one silver lining is there is now something I need to work towards again, although I was just fine sand boxing it with no further work towards goal cause in fact I did have another progression goal keeping me buys - engineering to max every single module on every single ship - I still have many ships that share modules, someday I'd like to have all my ships independent and never worry about swapping parts.
For us solists that's always the case.There’s no interaction with players outside this activity
This change is so mind-boggling insane, I can't even find the correct words.They changed Void Opals (and Painite, and the other gems) to match LTDs, so they now near-instantly regenerate back to full demand.
Effect on demand: https://cdb.sotl.org.uk/reserves/256/history
Effect on price: https://cdb.sotl.org.uk/reserves/256/pricehistory
This change is so mind-boggling insane, I can't even find the correct words.
I mean, everything about an economy is supply and demand. That's how an economy works.
If you make tritium, and mineral demand (and supply?) infinite, what is left of an economy?
It's so out of whack, I still can't understand why one would implement this change.
Fair.This change is so mind-boggling insane, I can't even find the correct words.
I mean, everything about an economy is supply and demand. That's how an economy works.
If you make tritium, and mineral demand (and supply?) infinite, what is left of an economy?
It's so out of whack, I still can't understand why one would implement this change.
This is a really bad suggestion in my book.
It would completely destroy the viability of any other playstyle than mining for newer players trying to progress. Currently, I am out exploring in my ASp X, with the objective of saving up for a Python. I had 20 mill in the bank when I started (boy that 6A Fuel Scoop was expensive...). I went up to 44 mill when I sold my exploration data at the deep space outpost 'New Beginning'. Currently, I am roughly 1/3 of a 20K LY trip to the 'nearest' DSSA carrier. When I arrive there, I believe I will finally have enough to buy and properly outfit a Python (coriolis.io says I need around 120 mill).
If you inflated ship and module prices, what would my options be other than to mine for what I want next in my progression?
So much of the player base could also ignore 10x inflation because they already own the ships and modules they want. You could inflate prices by 100x and I wouldn't care because I already own a Krait ... most of these rich people already have fleet carriers and fleets to put on them and wouldn't care either.
I'm not going to suddenly turn into a large ship fan after 6 years - they can't turn around fast enough, and Colonia has a lot of outpost-only systems. It'd be hard to make a medium better than the Krait for what I do. (And I have plenty of spare modules and medium hulls in storage, they're cheap)However, inflation would make any new content a bit more challenging to obtain. You aren't necessarily going to use the same Krait and module loadout for the next several years. FD could make a new shield type, power generator, weapon type etc that will then in turn hit your bank balance much harder than before.
I'm not sure what this game needs is players to be even more risk-averse than they currently are. But there's no way that any plausible maintenance costs - remember, fuel scoops exist, AFMUs exist, repair limpets exist, synthesis exists, rebuys can be avoided by applying minimal caution - are going to seriously eat into anyone's earnings.Secondly, inflating costs would also bring maintenance and rebuys back into a bit more relevance. If you were to be careless with your ships without maintaining income, then your credit reserves could well start to decrease a bit over time.
. Even just a basic 10x increase to all ships and modules in the game would go a long way to fixing things, although it's arguable that even greater inflation is required to really bring cheaper ships and modules back into relevance.
Well, we cannot know that (unless you have seen some official statement). For all we know, it may be much more difficult to change respawn mechanics and patching this could take significant time. I certainly hope they do patch it though. Preferably to core-like behaviour but on a shorter timer (like 1 hour-ish).Second 'nerf' to patch exploit incoming...
with out the nerf in patch 1 you could have done it in 45 mins...View attachment 178381
What nerf?
I extracted 512t + 6 refinery in 1h 23min in a x2ssd in xbox, using a slf to restart the deposits
Sorry the capture is in Spanish.
After the so-called "nerf, 2-3 hours of mining:
![]()
This is just silly.
FDev, have you lost control of your game? Are you going to pull a Diablo III on us and inflate the heck out of in-game prices next?
Edit: FDev could avoid going the inflation route by adding supply\demand curves that squash prices for any item that commanders dump on to the market en mass and lift prices for those things that commanders are not mining. This would keep the apologists happy by keeping mining as-is and result in other minerals\metals\etc becoming valuable to mine, not just LTD.
Clearly not the intended way to mine. I would not be surprised to see respawn mechanics on deposits changed in a future patch.View attachment 178381
What nerf?
I extracted 512t + 6 refinery in 1h 23min in a x2ssd in xbox, using a slf to restart the deposits
Sorry the capture is in Spanish.
And I add, today I have extracted +800t of LTD, I have already recovered the investment of the fc.