FDev, Have You Lost Control of Your Game?

FWIW, the screenshot is not mine.

Apologies then, although to be fair it wasn't very clear from your OP that it wasn't your screenshot.

Now that I look more closely though, it seems to answer question you raised --> "FDev, have you lost control of your game? Are you going to pull a Diablo III on us and inflate the heck out of in-game prices next?"

Whoever that original commander is, has total CR balance of ~3.7B.

That means he either a) doesn't have enough to buy a Fleet Carrier and mining like mad to get enough, or b) blew most his entire balance to buy one and is now mining like mad to recoup his former bank balance.

Either way, I would say as another D3 player (5k+ hours on DH), the inflation is already here - FD clearly in my view priced the FC at 5B because they knew what the gold rush situation was. Basically, they inflated the price of the FC far beyond the current ship progression prices to match what the de facto state of the goldrush economy.

Unlike D3 though, there is now at least something to actually earn CR for and use CR on - in D3 after barely like few weeks into a new season, you can empower every single GR and never worry about gold again. Under some inconceivable scenario you somehow run out, run a few vaults with boon gem and problem solved.

Back to ED - I've got barely 2B which was all I needed before to do any activity I wanted and not have to feel like missing out or worry about rebuys, so I stopped farming for CR and just did what I liked, that to me was the real endgame. But now I find I need minimum 5B to get started and ~1B more to buy services plus enough on deposit to not worry about auto-decommission for awhile.

So one silver lining is there is now something I need to work towards again, although I was just fine sand boxing it with no further work towards goal cause in fact I did have another progression goal keeping me buys - engineering to max every single module on every single ship - I still have many ships that share modules, someday I'd like to have all my ships independent and never worry about swapping parts.
 
Apologies then, although to be fair it wasn't very clear from your OP that it wasn't your screenshot.

Now that I look more closely though, it seems to answer question you raised --> "FDev, have you lost control of your game? Are you going to pull a Diablo III on us and inflate the heck out of in-game prices next?"

Whoever that original commander is, has total CR balance of ~3.7B.

That means he either a) doesn't have enough to buy a Fleet Carrier and mining like mad to get enough, or b) blew most his entire balance to buy one and is now mining like mad to recoup his former bank balance.

Either way, I would say as another D3 player (5k+ hours on DH), the inflation is already here - FD clearly in my view priced the FC at 5B because they knew what the gold rush situation was. Basically, they inflated the price of the FC far beyond the current ship progression prices to match what the de facto state of the goldrush economy.

Unlike D3 though, there is now at least something to actually earn CR for and use CR on - in D3 after barely like few weeks into a new season, you can empower every single GR and never worry about gold again. Under some inconceivable scenario you somehow run out, run a few vaults with boon gem and problem solved.

Back to ED - I've got barely 2B which was all I needed before to do any activity I wanted and not have to feel like missing out or worry about rebuys, so I stopped farming for CR and just did what I liked, that to me was the real endgame. But now I find I need minimum 5B to get started and ~1B more to buy services plus enough on deposit to not worry about auto-decommission for awhile.

So one silver lining is there is now something I need to work towards again, although I was just fine sand boxing it with no further work towards goal cause in fact I did have another progression goal keeping me buys - engineering to max every single module on every single ship - I still have many ships that share modules, someday I'd like to have all my ships independent and never worry about swapping parts.
No worries. It wasn't clear in the original OP because I didn't think it was really relevant.
 
Hmm at least core mining implies a certain level of skill, a low one but one nonetheless.
Regular mining is just point and shoot.
I get bored easily of it, as I'm sure other people do too.
At this point in the game fdev might as well just give you the money directly to save you from spamming the 'shoot mining laser' button for hours and hours. 😄
To each his own I guess
 
They changed Void Opals (and Painite, and the other gems) to match LTDs, so they now near-instantly regenerate back to full demand.

Effect on demand: https://cdb.sotl.org.uk/reserves/256/history
Effect on price: https://cdb.sotl.org.uk/reserves/256/pricehistory
This change is so mind-boggling insane, I can't even find the correct words.
I mean, everything about an economy is supply and demand. That's how an economy works.
If you make tritium, and mineral demand (and supply?) infinite, what is left of an economy?
It's so out of whack, I still can't understand why one would implement this change.
 
This change is so mind-boggling insane, I can't even find the correct words.
I mean, everything about an economy is supply and demand. That's how an economy works.
If you make tritium, and mineral demand (and supply?) infinite, what is left of an economy?
It's so out of whack, I still can't understand why one would implement this change.

¯\(ツ)
 
FDev could avoid going the inflation route by adding supply\demand curves that squash prices for any item that commanders dump on to the market en mass and lift prices for those things that commanders are not mining. This would keep the apologists happy by keeping mining as-is and result in other minerals\metals\etc becoming valuable to mine, not just LTD.
 
This change is so mind-boggling insane, I can't even find the correct words.
I mean, everything about an economy is supply and demand. That's how an economy works.
If you make tritium, and mineral demand (and supply?) infinite, what is left of an economy?
It's so out of whack, I still can't understand why one would implement this change.
Fair.

On the other hand it would also be hard to argue that players were in general getting anything about the fact that other goods do have supply and demand, most of the time. What does it actually do on the goods that require it?
- makes Palladium source missions a trap for the unwary.
- makes most of the Witch Head team shudder if you mention Beryllium near them.
- adds a little bit of interest to trade CGs, not that we have trade CGs.
- was a fun few weekends for me figuring out how it all worked, but expecting Frontier to add features quite literally solely for my benefit is unreasonable.

If they seriously trimmed the number of trade goods and sharply cut the baseline supply/demand levels and regeneration rates for them, they could probably make it matter ... the consequence of which would be that trade profits on non-ridiculous goods, already pretty small, would get even smaller - especially for anyone not using one of the really big haulers.
 
Sub topic they also adjusted the Cargo hold VS station demand bulk sale fee activation point for Mineable only items..
Its not 4% any more... so any platinum you sell is still hit at 4% but any painite you sell is not hit till 25%....
Any tritium you mine or buy is hit at 4% when traded at stations...
But don't tell any one...as it makes painite sell for more as demand at the painite station is way higher today so you can get cutter in with out getting hit at all... but let the current paintite miners have the higher sale prices than LTD when using Bigger 512 tons ships.. lol
 
This is a really bad suggestion in my book.

It would completely destroy the viability of any other playstyle than mining for newer players trying to progress. Currently, I am out exploring in my ASp X, with the objective of saving up for a Python. I had 20 mill in the bank when I started (boy that 6A Fuel Scoop was expensive...). I went up to 44 mill when I sold my exploration data at the deep space outpost 'New Beginning'. Currently, I am roughly 1/3 of a 20K LY trip to the 'nearest' DSSA carrier. When I arrive there, I believe I will finally have enough to buy and properly outfit a Python (coriolis.io says I need around 120 mill).

If you inflated ship and module prices, what would my options be other than to mine for what I want next in my progression?

Obviously it would have to be done as part of a general economy balance/rework; they would need to balance all income methods against each other in terms of effectiveness and scaling (exploration in particular at the moment is in the awkward spot where it's utterly overpowered for a starter ship, but maxes out at a Hauler rather than scaling nicely to the bigger ships). But the main point is that you can't remove credits from a player's account, so any downgrading of existing money spinners would be largely pointless and so the only solution is to embrace the high income rates and balance our expenses around that.

So much of the player base could also ignore 10x inflation because they already own the ships and modules they want. You could inflate prices by 100x and I wouldn't care because I already own a Krait ... most of these rich people already have fleet carriers and fleets to put on them and wouldn't care either.

However, inflation would make any new content a bit more challenging to obtain. You aren't necessarily going to use the same Krait and module loadout for the next several years. FD could make a new shield type, power generator, weapon type etc that will then in turn hit your bank balance much harder than before.

Secondly, inflating costs would also bring maintenance and rebuys back into a bit more relevance. If you were to be careless with your ships without maintaining income, then your credit reserves could well start to decrease a bit over time.
 
However, inflation would make any new content a bit more challenging to obtain. You aren't necessarily going to use the same Krait and module loadout for the next several years. FD could make a new shield type, power generator, weapon type etc that will then in turn hit your bank balance much harder than before.
I'm not going to suddenly turn into a large ship fan after 6 years - they can't turn around fast enough, and Colonia has a lot of outpost-only systems. It'd be hard to make a medium better than the Krait for what I do. (And I have plenty of spare modules and medium hulls in storage, they're cheap)

Sure, Frontier could bring out the AA-rated shield which costs 1000x the cost of a normal shield for 50% extra defence. I would just not buy one because I already have enough shields.

Secondly, inflating costs would also bring maintenance and rebuys back into a bit more relevance. If you were to be careless with your ships without maintaining income, then your credit reserves could well start to decrease a bit over time.
I'm not sure what this game needs is players to be even more risk-averse than they currently are. But there's no way that any plausible maintenance costs - remember, fuel scoops exist, AFMUs exist, repair limpets exist, synthesis exists, rebuys can be avoided by applying minimal caution - are going to seriously eat into anyone's earnings.

My average earning rate has been about 700,000 credits/hour. (No typo, definitely less than 1 million)
As a result, after playing mostly from the start I have some nice medium ships, most of which I don't use, and about 3 billion in spare cash.

If inflation comes in, of course what I should have done was sat in the LTD hotspots for hours on end to make sure that I still had plenty of spare cash after inflation.

In an attempt to make everyone play like me, inflation would instead really annoy me and not affect the "exploiters" in the slightest.
 
Other than to unlock engineers or complete (very occasional) missions, I'd never mined seriously.
While everyone else was ravaging Borann to afford a FC I was there too but only because I decided it was about time to play with a 'vette and wanted a brief pickup in my finances to be able to afford buying and properly outfitting one right after completing the fed rank grind.

I was surprised by discovering I actually liked mining. That's why I fitted out that new 'vette as a somewhat-armed miner (not because it made sense to use that ship but just because I could and because I wanted to discover more about the details of ALL the mining mechanics) and have been having fun with it in various ring systems around the galaxy.

It's not the credits, it's the fun.

There's plenty of gates in the game that credits won't get you through. You still have to do gameplay other than mining to have a well-rounded and enjoyable ED experience. Maybe, if my current foray into the rockhounding career results in enough cr, I'll get me a FC and play around with that too.. but it's by no means a certainty, it's not a "want the shiny NOW" situation by any means.

Cr aren't even a good way of keeping score in ED. There's honestly no need to be salty about the ways the economy is out of whack so long as you learn HOW it's out of whack and have fun playing with it.
 
. Even just a basic 10x increase to all ships and modules in the game would go a long way to fixing things, although it's arguable that even greater inflation is required to really bring cheaper ships and modules back into relevance.


No that wouldn't fix a thing.
The problem has always been price progression to the next ship &/or Module and how it ramped up to many time more than the gameplay value of the ship & Modules, creating a demand for earnings to increase to match the absurd cost of the ship & Modules in time and CR

The Type 7 was never 50 times the Ship the Cobra Mk.III is so never should have been priced such
The Anaconda was never 420 times the Ship the Cobra Mk.III is so never should have been priced such
An A rated Size 6 Fuel scoop is only just over twice as effective as an E rated one so why is it 25000 times the cost
An E rated Size 6 Fuel scoop is 50% more effect and 3 times the price of an E rated size 5 fuel scoop

Adding Zeros wont help anything whilst there is still such an irrational exponential increase in price of everything as you upgrade that makes the demand and need for Gold Rushes what it is today (and many years of yesterdays) in ED to make the return of investment in CR and there for time more palatable for the players when the newest thing is yet again a massive price jump for moderate utility.
 
Second 'nerf' to patch exploit incoming...
Well, we cannot know that (unless you have seen some official statement). For all we know, it may be much more difficult to change respawn mechanics and patching this could take significant time. I certainly hope they do patch it though. Preferably to core-like behaviour but on a shorter timer (like 1 hour-ish).
 
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What nerf?

I extracted 512t + 6 refinery in 1h 23min in a x2ssd in xbox, using a slf to restart the deposits

Sorry the capture is in Spanish.

And I add, today I have extracted +800t of LTD, I have already recovered the investment of the fc.
 
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After the so-called "nerf, 2-3 hours of mining:

screenshot-59.png


This is just silly.

FDev, have you lost control of your game? Are you going to pull a Diablo III on us and inflate the heck out of in-game prices next?

Edit: FDev could avoid going the inflation route by adding supply\demand curves that squash prices for any item that commanders dump on to the market en mass and lift prices for those things that commanders are not mining. This would keep the apologists happy by keeping mining as-is and result in other minerals\metals\etc becoming valuable to mine, not just LTD.

The economy in ED is just a fictional Convention like many other mechanics in the game made just for extras. I don't understand those who say that ED is a space flight simulator...this is not true, so say mostly users of VR and all sorts of cool Hotas. The nerf is a bad decision, the contra is a good decision. But first of all, all carefree, rich miners who believe that they earn easily, I suggest that you try to earn just as easily in an open game. I'm amused to know about solo mode miners digging on G5 Cutters when an incoming pirate is comparable to a mosquito in a state of drug intoxication.
 
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