VR support 'not at launch' for Odyssey

You realise that you yourself are guilty of what you are accusing others in this thread?. And if you choose to believe David Braben is a liar when he said it was only a few days work to put VR into ED that is up to you. The bottom line for me is , if FD were concerned they were going to drop VR support (or are unable to confirm if they are even planning on adding in after launch) they had no place at all allowing their game to go on a VR only store. It isn't ok that 1 arm of customers are going to end up with a version of the game which is going to be a dead end. Even Mac users had options to get around it, oculus store users.are boned
Yes us VR users are a minority. You know who else are also a minority in the pc games space? AMD gpu users
Imagine if ED:Owould ONLY work on Nvidia GPUs!
No one forced FD to market ED as built from the ground up for VR. And true we can't force FD to not drop support... But we CAN complain about it (so long as not breaking forum rules) and we can refuse to give FD any more money.
Using an AMD GPU is not a good comparison. Even though you want to play in VR, you can still play on a monitor without any additional costs. Stopping people playing with an AMD GPU means forcing them to buy another GPU to play. It's not really the same thing.
 
Using an AMD GPU is not a good comparison. Even though you want to play in VR, you can still play on a monitor without any additional costs. Stopping people playing with an AMD GPU means forcing them to buy another GPU to play. It's not really the same thing.
If you own the game on oculus you won't be allowed to play the dlc either so will need to buy another copy of the game.
It's not a direct comparison I agree such is the problem with analogies..., I may as well be asked to play the game with CGA graphics tho rather than flat screen . It's a totally different game in VR to not Vr.

Infact dropping 32bit colour 4k but still supporting 320x240 cga and telling players to stop whining they can still play is pretty much as close an analogy as I can think of. I'm sure all those with nice gaming monitors would be just fine with that.
 
Last edited:
Even though you want to play in VR, you can still play on a monitor without any additional costs.
This is not necessarily true. The monitor I am using on my gaming rig is not really fit for 2D gaming. It does fine for starting VR-applications, but I certainly would need a new monitor to play any reasonably modern game without severely nerfing the graphical experience. An AMD GPU user could just buy a new graphics card just as well as I could by a new monitor.
 
This is not necessarily true. The monitor I am using on my gaming rig is not really fit for 2D gaming. It does fine for starting VR-applications, but I certainly would need a new monitor to play any reasonably modern game without severely nerfing the graphical experience. An AMD GPU user could just buy a new graphics card just as well as I could by a new monitor.
I can't imagine there are many people like you though. I suspect nearly all will have a good enough monitor.
 
If you own the game on oculus you won't be allowed to play the dlc either so will need to buy another copy of the game.
It's not a direct comparison I agree such is the problem with analogies..., I may as well be asked to play the game with CGA graphics tho rather than flat screen . It's a totally different game in VR to not Vr.

Infact dropping 32bit colour 4k but still supporting 320x240 cga and telling players to stop whining they can still play is pretty much as close an analogy as I can think of. I'm sure all those with nice gaming monitors would be just fine with that.
Pretty sure you can start the launcher direct from FDev and bypass the oculus store. Not 100% sure on that though.

I want VR too, but I'm not gonna start putting up poor analogies though.
 
Pretty sure you can start the launcher direct from FDev and bypass the oculus store. Not 100% sure on that though.
You can't .. or your couldn't last time I tried.... It tells you to log in through the oculus client and refuses to load. It's possible I am wrong but I don't think so.
You are correct it was a poor analogy (except someone did reply and say they can't game on their monitor) I am just fed up being told vr just makes you feel sick, you are a minority of elite gamers so just suck it up and play on a monitor....
VR may be a minority past time in ED but the moment FD chose to advertise the game as a vr game on a VR store they opened themselves to dissapointed players should they choose to drop it.
 
Using an AMD GPU is not a good comparison. Even though you want to play in VR, you can still play on a monitor without any additional costs. Stopping people playing with an AMD GPU means forcing them to buy another GPU to play. It's not really the same thing.

That is why I think the console support analogy is more fitting, where I say pulling (or as some prefer to say "not adding") VR support in Odessy is akin to stopping console support, in that the outcome leaves the with an expensive bit of kit that can no longer be used to play this game, or more specifically the upcoming update, although this "bit of kit", be it a console or a VR setup can be used to play other games.

I seen this quote in another thread, not related to VR in Odessy (who da thunk there anyfink elz wurf tokkin about? :p ) It was actually about putting the FDL's pilots seat in the centreline, but I think it could also "hold true" for the "reinstate / retain VR" cause.

sometimes a game company shouldnt be thinking about trying to make money for every single improvement to a game and just needs to do it because its whats best for the game and for the players playing it. small things like this can make the biggest impact. You're probly right in that its never going to happen. but I'm going to keep trying on this anyways and keep bugging them till they do. And if enough of us bug them about it, they just might. As the old saying goes, "the squeaky wheel gets greased"
 
That is why I think the console support analogy is more fitting, where I say pulling (or as some prefer to say "not adding") VR support in Odessy is akin to stopping console support, in that the outcome leaves the with an expensive bit of kit that can no longer be used to play this game, or more specifically the upcoming update, although this "bit of kit", be it a console or a VR setup can be used to play other games.

I seen this quote in another thread, not related to VR in Odessy (who da thunk there anyfink elz wurf tokkin about? :p ) It was actually about putting the FDL's pilots seat in the centreline, but I think it could also "hold true" for the "reinstate / retain VR" cause.
The funny thing there is.... In VR the pilot not being central is not an issue at all
 
That is why I think the console support analogy is more fitting, where I say pulling (or as some prefer to say "not adding") VR support in Odessy is akin to stopping console support, in that the outcome leaves the with an expensive bit of kit that can no longer be used to play this game, or more specifically the upcoming update, although this "bit of kit", be it a console or a VR setup can be used to play other games.

I seen this quote in another thread, not related to VR in Odessy (who da thunk there anyfink elz wurf tokkin about? :p ) It was actually about putting the FDL's pilots seat in the centreline, but I think it could also "hold true" for the "reinstate / retain VR" cause.
I think the console analogy is just as bad to be honest.
 
You can't .. or your couldn't last time I tried.... It tells you to log in through the oculus client and refuses to load. It's possible I am wrong but I don't think so.
You are correct it was a poor analogy (except someone did reply and say they can't game on their monitor) I am just fed up being told vr just makes you feel sick, you are a minority of elite gamers so just suck it up and play on a monitor....
VR may be a minority past time in ED but the moment FD chose to advertise the game as a vr game on a VR store they opened themselves to dissapointed players should they choose to drop it.

If you try to load the launcher for the game that comes from downloading the game through the oculus store, it gives the error message that Mike mentions, however, if you start the game with either the steam or directly downloaded from Fdev (frontierstore.net --> log in --> my downloadable products) and start either of those launchers, the game loads its launcher, when you click launch, as your graphics config is presumably set for VR (3D = HMD + headphones) the game client, asks for VR support, and one of two things happens. If you are starting the steam version, it launches steam VR, which thenasks for the Oculus "drivers" which then starts the oculus store/app but you've not got steam + steam VR + Oculus running in the background. OR - the FDev direct version of the client doesn't bother with steam and just goes direct to the Oculus service, and as the game launches, it launches the oculus store to get access to your headset.

But, if for some reason you wanted to play on flat screen and configured your graphics config as such using something like Dr.Kai's ED-profiler, or didn't have your headset plugged in, the oculus launcher would still beligerantly tell you to go through the oculus store. You could open oculus store, go to library, click the three dots and start in desktop mode, and the launcher will come up and enable you to load in 2d mode, but once its started it will still be t 1280x720 res windowed, so you'd need to head to graphics settings. The frontier and steam versions would in those circumstances run without any dramas.

TL-DR Oculus sourced launcher need oculus client running no matter what config you are going to play in, but FDev and Steam sourced clients only need oculus running for VR play in elite. AFIK there is no way for any software to run on an oculus headset without the oculus client/store app being running.
 
I think the console analogy is just as bad to be honest.
Both are bad, but just to add to the previous argument for the heck of it: AMD will remain compatible with Horizons and Base Game! 😂

There's no good analogy for VR. It's different medium from what we're used to. It's about being transported into the game world. Nothing comes close. One of the biggest pitfalls of VR is that words don't convey it well, and a VR user looks like a mental patient to pancake gamer when describing VR. Because it's like talking about sight with a blind man or colours with a daltonist...
 
I think the console analogy is just as bad to be honest.
Fair enough - I accept neither the graphics card or console analogy reflect the sense of scale and immersion that is being removed by becoming a 2d onscreen only game.

I just think the console one has the merit that a console and VR headset are similarly priced, and are off the shelf consumer items, thus easily visualised. The console one is in my eyes also a bit closer in that consoles tend to be plugged into large TV's in the lounge, which are typically larger than the average PC's monitor, ergo the console player literally has a bigger picture of the game, that fills more of their field of vision, and is thus more immersive.

I'm basing those assumptions on a PC monitor being 22-27" - most likely around 22-23" at arms length from player and a console's TV being 50"-75", mostly 55"+ and with a chair or sofa slid forward towards the TV to be 5-8ft from the player. And I'm obviously overlooking multi-monitor displays, like the go to setup of 3x monitors at 120° apart from each other to create a broader Field of View.
 
When we say VR transforms Elite into a different game, it's not some comic exaggeration. It's not hyperbole.

Elite: Dangerous on a monitor is literally a different game, and man, if VR is out of the picture, I'm not going back to playing Elite on a C-64 and partying like it's 1989. I'll be playing other, 2021 games in VR and never looking back until VR is supported again.

Right now I'm eyeing those TIE Fighter pilots recruitment posters and thinking the Dark Side never looked more inviting.
 
When elite 1st launched its was played by most people on a keyboard. I imagine it did support joystick but my mate didn't have one on his BBC.

I wonder how player who play it on a pad or hotas would feel if the game would go keyboard only
(Console gamers would not be forced to buy one, last I looked my console has an on screen keyboard you can use your pad with :D. )

Am sure lots of whiney entitled children would throw their toys out of their pram demanding pad support tho even though they are fully supported in horizons and they CAN still play..... (I remember raging putting in borderlands golden chest keys using a pad it was rage inducing)

Ok am done now ;)
 
I wonder would a better analogy for how different the experience of playing ELite in VR vs on-screen be something along the lines of "if playing a game, such as elite, in VR is watching a movie at the cinema, then playing it on flatscreen would be akin to only getting the audio of the movie, and listening to that as a radio show/podcast/mp3 in your headphones."
 
Fair enough - I accept neither the graphics card or console analogy reflect the sense of scale and immersion that is being removed by becoming a 2d onscreen only game.

I just think the console one has the merit that a console and VR headset are similarly priced, and are off the shelf consumer items, thus easily visualised. The console one is in my eyes also a bit closer in that consoles tend to be plugged into large TV's in the lounge, which are typically larger than the average PC's monitor, ergo the console player literally has a bigger picture of the game, that fills more of their field of vision, and is thus more immersive.

I'm basing those assumptions on a PC monitor being 22-27" - most likely around 22-23" at arms length from player and a console's TV being 50"-75", mostly 55"+ and with a chair or sofa slid forward towards the TV to be 5-8ft from the player. And I'm obviously overlooking multi-monitor displays, like the go to setup of 3x monitors at 120° apart from each other to create a broader Field of View.
It's got nothing to do with the sense of scale. It's about the fact that nearly everyone will still be able to play ED:O as you can play on your monitor.

If Fdev stop supporting a console, they have no chance to play ED:O at all.

That's why it's a poor analogy.

There probably isn't a good analogy at all.
 
When we say VR transforms Elite into a different game, it's not some comic exaggeration. It's not hyperbole.

Elite: Dangerous on a monitor is literally a different game, and man, if VR is out of the picture, I'm not going back to playing Elite on a C-64 and partying like it's 1989. I'll be playing other, 2021 games in VR and never looking back until VR is supported again.

Right now I'm eyeing those TIE Fighter pilots recruitment posters and thinking the Dark Side never looked more inviting.
This ^
 
...There probably isn't a good analogy at all.
Go on, I’ll have a try :)

Imagine you enjoyed the first Lord of the Rings* movie on a humongous IMAX 3D cinema screen, all the bells and whistles, then a year later The Two Towers released in the same format - magnificent! Sure, most people would only see the films on a standard, smaller cinema screen or possibly only on TV’s or even, shudder, on a mobile phone.

Then instead of the expected next-year release for The Return Of The King, there’s a five year gap - until an absolutely stunning trailer drops... this will be it, this will be the thing you’ve dreamed of, a true masterpiece to finish the trilogy - until Peter Jackson lets drop that he’s premiering it direct to TV, it’s what the vast majority have watched his films on anyway. Asked about the IMAX 3D version, he gives a bit of a shrug and says, “not for the premier.”

Then it’s, “don’t worry, you can still watch the first two movies in awesome-o-vision!”

Cue sulky people and other people telling them that even though they’ve never seen an IMAX 3D film they shouldn’t sulk because they’re not.

* - substitute any movie trilogy you like, and I know LotR wasn’t in 3D :)
 
Back
Top Bottom