VisitedStarsCache - See all EDSM Visited Stars in your GalMap

I think that's a bug in the current game, unfortunately. We will have to wait and see if there is a fix, hopefully soon.

EDIT: Actually, I think this is by design in the new version. The game is now creating a "RecentlyVisitedStars" file instead. I think they're expiring older entries, such that it will only show places you've recently been to, and not your entire history. And as such, I think it's trying to expire the entire VisitedStarsCache, all at once.

EDIT 2: I'm probably wrong. Carry on. :)

Don't you think that this 'RecentlyVisitedStars' file is the thing that's used to show you the track of your past few jumps in the galaxy map?
If they really wanted to deactivate the visited stars all they had to do would be to remove that filter from the map.
 
Upon further inspection, my guess is they're doing one or more of the following:

  • Verifying the commander/account IDs in the file.
  • Expiring entries via datestamp (which this copy was setting to zero for all entries).
  • Culling the list by comparing with how many jumps or systems you've been to.
  • And/or anything else we haven't thought of.

Personally I've been trying to get my local copy back to the state it would have been in anyway, with my own personal history. Deleting the VSC file allows the game to create a new empty one. But the kick in the teeth? The old method of using "importStars.txt" to repopulate it appears to be disabled too.
 
Last edited:
Seems my entire visited/non-visited is borked on the galmap...I have systems I have never been to colored visited (blue) and ones I HAVE been to colored non-visited (red) not just a few either...hundreds i have checked so far. GRRRRRRR
 
There are shenanigans going on with the galaxy map. Bookmarks have pooped up, where I've never been. Squadron bookmarks are erratic.

Now, Frontier would not be testing anything on the live, production server, would they? :)
 
"Unfair advantage to PC players" apparently.

Oh dear, aren't we awful. Boo those nasty PC players. :rolleyes:
So Fdev could equalise the situation by adding other options but they'd rather neuter it?
it is about what I'd expect If you don't really appreciate and play your own game in the same way as your player base.
 
Oh YOU are that fellow in third place. Right after the 420,000,069 systems I've discovered that are not on EDSM. I wonder who's in second place.

How is this even possible? Even if you spent just 1 second with each system, 24 hours a day, 7 days a week, it would take you 13 years to do that... Am I being noob here? :)

BTW, I just discovered this tool and after couple of seconds of excitement, I got this cold shower with the devs patching it out... That sux...
 

Deleted member 38366

D
Darn, a peek at the VisitedStarsCache was exceedingly (!) useful to identify potentially pristine places to go for longer Campaigns in the Galaxy.
Would suck to see that being killed off (n)
 
Well that's rather annoying, especially as there's nothing in the patch notes to alert users of this change. 😡

Personally I've been trying to get my local copy back to the state it would have been in anyway, with my own personal history. Deleting the VSC file allows the game to create a new empty one. But the kick in the teeth? The old method of using "importStars.txt" to repopulate it appears to be disabled too.

Have you had any luck restoring the VSC to any kind of useful state? Does the new behavior seem to be accumulating visited stars from a blank slate, or does the visited stars filter now apply only to systems visited in the current play session?
 
Have you had any luck restoring the VSC to any kind of useful state? Does the new behavior seem to be accumulating visited stars from a blank slate, or does the visited stars filter now apply only to systems visited in the current play session?

Yeah, I was able to rebuild it with my travel history (getting it back to the state it would have been in anyway). But here's what it took... There are account-specific IDs in it, so I had to write a script to copy those from a freshly created VSC. I also made sure to put in the correct timestamps and visit counts, based on my travel history from EDSM. And this works.

Based on poking around with this myself, and coordinating with a few others who were also poking at it, it appears that it is culling the file based on how many systems you've been to, according to your codex exploration history, but with some margin of error. I suppose it would be possible to make VSC files specific to an area that you want to explore, but it may not be practical. For one thing it would be limited in size to the number of systems you've visited, so veteran explorers would have a huge advantage over newer accounts. The other check it seems to be doing is to just delete the file if the account IDs are wrong, so any program that is generating the file for you would have to know what those are. The simplest solution is to copy them from a freshly created VSC file.

Beyond that, I'm not sure if they're checking the visit counts + timestamps on each entry in the file. If they are, it might be a simple sanity check (no zeroes, for instance). Since I recreated mine with reasonably correct numbers for these, I haven't tested it.

All of this is in a binary format, using the system 64-bit IDs, with specific header and footer data, and visitation counts and timestamp of last visit for each system. Making a generic tool for this might now be considered a violation of terms of service, plus the tool would have to be smart about your account data. So... yeah.
 
A bit more on this:
Based on poking around with this myself, and coordinating with a few others who were also poking at it, it appears that it is culling the file based on how many systems you've been to, according to your codex exploration history, but with some margin of error. I suppose it would be possible to make VSC files specific to an area that you want to explore, but it may not be practical. For one thing it would be limited in size to the number of systems you've visited, so veteran explorers would have a huge advantage over newer accounts.
So it seems that the game accepts 112.5% of your visited systems count in the visited stars, and culls out if there are more. I thought about trying this for the Inverness' nebula survey, but even there it becomes problematic. Suppose a Commander has 6,000 systems visited: the imported systems could be 750 then. Of course, if they had 60,000, then they could import 7,500... but even that is not a lot if you wished to move to a different search area. It all is iffy for personal use too, and for group exploration, it quickly becomes much less practical too. Plus with having to add the two account IDs in there, it's really skirting the line.

With this and how Frontier have broken ImportStars.txt (which had entirely legitimate use that's now gone), the intent of Frontier seems fairly clear to me: they don't want people to know from the galaxy map if a system has been discovered or not.
I can understand that, mind - especially if they'll add more content to systems. (Hello, now-landable thin atmospheres in Odyssey.) But doing it this way, silently breaking stuff without explaining the reasons why, is rather insulting.
So hey, to @Arthur Tolmie , new lead community manager: could we have some community management done please? :)
 
But doing it this way, silently breaking stuff without explaining the reasons why, is rather insulting.
AFAIK it was to level things up between consoles & PC - as consoles don't have access to this file. I thought someone had already posted that on the thread 🤷‍♂️

Ah yes - a few posts back:

"Unfair advantage to PC players" apparently.

Console players don't have access to that file.

Hardly insulting, though weird priorities and not great comms - should have been on the patch notes.
 
Last edited:
Back
Top Bottom