Unless I pay attention to who I add to my friend's list
Doesn't really matter much who is on your friends list in this scenario, unless you have so many friends in the same instance as the person you blocked that it can overrule the block, and I'm not even certain this is possible any more.
Neither friending nor blocking can force anyone else to reinstance, it can only control what instance they appear in when they do.
Its been stated many times in this thread how FD have provided options for people who do not wish to play alongside those people, specifically modes, block, and thanks to the large galaxy size, location (stay away from busy systems, you'll probably never see a ganker or other negative type).
Some of these options are tools that enable negative quite a bit of negative behavior/encounters.
Every time I encounter a different instance than I otherwise would because of a block (especially if it does not target my CMDR), even if I'm not aware of the problem or it's source, it's an encounter with a 'negative type'. Everytime someone interferes with what my CMDR is doing, and then uses their ability to switch modes at will to avoid retaliation or detection while repositioning for another attack, it's an encounter with a 'negative type'.
Why does someone wishing to exclude an encounter with a specific individual get to impose that exclusion on others? And I'm not talking about interfering with the ability to play with specific other individuals one knows, which could be done via PG or the like, but the ability to encounter those one may not yet know of, or not specifically wish to encounter, which is one of the main attractions of Open.
Is there anyone who has experienced this? Someone was effectively blocked while already in the same instance?
Not with the game's block function. However, the distance at which CMDRs are instanced together can vary dynamically and depending on exactly what was going on, a momentary interruption could have allowed block to prevent re-instancing.
I'm not fuelling anything. I'm asking for a level playing field...1 field not 3 where poopoos done without recourse.
One world not 3. And the PvP is not why I ask. I ask purely for immersion. I want to feel other players around me. Not solo cold on my own or just wingmates.
Open atm is deserted. Everyone is in solo or pvt to avoid PvP. And l get that. Because the whole system is fooked.
I don't advocate PvP or wotever I advocate multiplay. That's what this game is Inherantly designed for.
Not 13000 sandboxs just 1
Some of your desires are mutually exclusive. You cannot have an immersive, organic, setting that also prevents asymmetric encounters.
Playing in Open at all is a choice made by each player (that can play in multi-player) - and, while players may choose to interact in Open, any player may retract their consent regarding the interaction at any time. Any player / player conflict in Open occurs because each "side" consents to it.
If this were intended to be case, there wouldn't be a prohibition against combat logging and the block function would be both stronger and immediate...it wouldn't wait for a reinstance, it would move either the blocker or blockee to a new instance.
This thread has gone off track some time ago: it was about how to improve PvP content in the game, so I don''t see why it interests PVE players (NO OFFENCE INTENDED).
Probably because PvE and PvP aren't mutually exclusive things (and I've gone so far as to state the distinction is a false one).
Taking
@Screemonster 's proposal for a PvP-flag that would disable the ability for an attacker to destroy a ship duly flagged - then running with it - I propose the following to further the discussion:
That a flag indicating ones preference for PvP is implemented (preference only, it doesn't stop PvP);
1) If flagged for PvP:
a) the player loses the ability to use menu exit while instanced with another player;
b) tracking "lost connection" count and frequency while in-danger due to player combat and instanced with players with a view to inflicting the player with a rebuy if the lost connection count exceeds a threshold in a time period;
c) possible change to the block feature to only block communications for players that the player has blocked. Would not affect blocks by other players themselves flagged;
2) If not flagged for PvP:
a) the player's ship can still be interdicted and attacked, but not destroyed, by another player;
b) the player loses the ability to interdict other players (to stop "annoyance interdictions" of players by unflagged players who can't be destroyed);
This is no different from giving the non-PvP flagged players the ability to play by a blatantly-superior set of rules, and not having to use another mode to do it.
My CMDR hasn't interdicted another in more than five years. If I weren't a stickler for fair play (from a rules perspective, not from an in-character perspective) why would I ever flag for PvP, no matter how intent I was on fighting other CMDRs?
I don't see anything about the non-PvP flag that would change the way my CMDR engages in direct hostilities with other CMDRs except that he could not be shot down by most of them, which would give him an enormous edge. Perhaps fewer CMDR would interdict mine, but since nothing listed would prevent my CMDR from entering normal space instances via any other means (dropping into a station or RES, using a low-wake, or winging with someone and using their beacon), nor do I see any prohibition on firing on and damaging any other CMDRs, there is near zero incentive to even use the PvP flag, when not using it allows one to engage others with near impunity.
If something like this proposal came to be, it would annihilate organic PvP. Since the PvP flag would be a serious liability, all we'd have would be groups of non-PvP flagged people that each had one PvP flagged one for interdictions, and a series of convoluted workarounds to finish off badly damaged vessels without direct contact (getting them to collide with something, baiting them into getting shot by an NPC, getting them to overheat themselves for that last percent of hull damage, etc). It would be completely absurd and would kill most of the PvP the game has.