Your first two bullet points are mutually exclusive - if VR is niche, then it should not matter whether it meets some arbitrary standards or not. You're only affecting a niche number of players by that logic.
That's an absurd conclusion. Flight sims are niche. Does that mean they have no industry standards which they try and meet?
(If anything niches accessed via exclusive, expensive equipment tend to have more exacting fans, not the opposite
)
All projects go "up against it" when it comes to resourcing. Its how you manage those challenges that matters and not trying at all is just a poor excuse.
Sure. But if you've experience in the area you'll know that sometimes the solutions include regrettably cutting something, or pushing them down the line. It's true of artistic projects, it's true of business projects. ED is both.
Hopefully what has happened is a deferment (pushing to a future budget), not a cutting room floor job...
I can't prove it, but I will wager £50 to Special Effect if someone can give me actual auditable numbers proving that there are more FC owners (people not accounts) than VR users.
Ok yep, it's not the known fact you were stating it as. Glad we agree
The broader point was that FDev were trying to give long-term veterans something distracting during the wait for Odyssey. I notice you haven't addressed that key issue
Funny you mention three weeks, because during my stint in the industry, one of my colleagues did an engine conversion from DX7 to 9 in a product just as complex, if not more so than COBRA, in just that amount of time.
You mentioned 3 weeks
. I said it was an arbitrary period of time you've pulled out of the air. Because it is.
Aside from anything else, the example you're using is about an engine conversion. It's not a direct parallel, as FDev would clearly have to do more than just support VR rendering. They'd almost certainly have to support bespoke VR input systems and gameplay solutions. (As discussed ad nauseum in the thread). Industry standards old boy
Putting a timeframe on that would be pure conjecture without knowing more details. (And yet you're still using it as some kind of known entity in this post, IE 'given there's maybe a few man weeks of effort being saved'....)
Here's a direct question: do you feel VR users are justifiably being sacrificed, because somehow dropping VR from the product entirely (i.e. not even getting the seated experience) will make 2D Odyssey better?
I can understand the decision. (VR is niche, VR 'FPS' done to industry standards is non-trivial in a multiplayer / crossplay open world game). I was prepared for it on those grounds.
That doesn't mean I'm happy about it, or that I'll ever stop canvasing for VR to be properly supported.
Just for the record I have no interest in legs
Just for the record I do
But both those notes in the annals of time are entirely irrelevant. The only thing that matters is that the DLC has a major Legs focus. And that will have to be tackled on the VR front in a professional product release.