Trust me... we were 2:0 yesterday evening when fighting the war and today it's over
What I trust Jane, is the local news. I see no evidence of an extra tick, and plausible reasons why the evidence you have provided may be misleading.
Trust me... we were 2:0 yesterday evening when fighting the war and today it's over
I don't recall suggesting it was universal, that was your assumption... just that a war that I personally fought in on [0-0] 28th, [1-0] 29th and last night went from [2:0] (initially checked in the faction update) to 4:0 between around midnight last night, and this morning. This was one of 5 conflicts out of 60 I am currently tracking that has ended a day earlier than expected. I'm capable of making the occasional error in 1500 faction/systems that I'm tracking - but our bot backed me up on this one. This is days won.... updated every 10 mins.So what you have found here is a bug, and not universal behaviour that happened across the whole game map. It is possible of course that the two examples I gave were the only ones that happened as expected, we cannot rule that out.
I don't recall suggesting it was universal, that was your assumption...
we've [CI] enjoyed a double tick in effect - churned through a few conflicts
we have 7 factions in the system counting ours, so I imagine it will be another problem that is causing it not to retreat.some strange effects of states ticking out of sync with influence and multiply may be to blame, otherwise it might be that you are already under the minium number of factions to trigger retreat in a system
How long have you been in the system for? There is a minimum of about 10 days after expansion in which retreat can't start.Our faction expanded to a system does not want as a result of the patch of fleet CARRIERS, we carry 3 ticks in a row that is 1% but does not go into retreat, do you know that this happens?
our faction expanded on the 22 june, so then it will be this that is happening. thank you we'll wait for tomorrow's tick.How long have you been in the system for? There is a minimum of about 10 days after expansion in which retreat can't start.
we thought it was 7 days up after an expansion so we could retreat it
Sorry to state the bleedin obvious, but has someone actually checked ? 3rd Party data wont update asset ownership unless someone running some software docks.I ran into a weird situation where a faction, that previously owned both assets in a system but was tied in a war for second place, is now in third having evidently lost said war but they still control both assets. There's basically little to no traffic in the system and most likely none on the day the war ended, it's just weird.
There's no anarchies present so I wasn't really paying attention to it too much. Are there any other systems besides the likes of shinrarta where a faction can't lose assets?
Yeah, went there myself and the outpost is still under the control of the losing faction. It's a prison colony if that makes any difference.Sorry to state the bleedin obvious, but has someone actually checked ? 3rd Party data wont update asset ownership unless someone running some software docks.
I ran into a weird situation where a faction, that previously owned both assets in a system but was tied in a war for second place, is now in third having evidently lost said war but they still control both assets. There's basically little to no traffic in the system and most likely none on the day the war ended, it's just weird.
That's fabulous IanFor a quick overview of the size of the shakeup the 3.7 patch caused...
Over double the previous weekly peak, and over four times as much as a typical peak, in terms of retreats.
Ignoring the early expansion-heavy days (when a lot of systems were added with 2 or 3 factions for near-unavoidable early expansions) over twice the recent peak in terms of expansions, too.
In general a drop from ~5.6 factions/system to ~5.1 factions/system.
Other noticeable if less dramatic shakeups on the graph:
- 3.3 multistate causes an immediate increase in the number of successful retreats, but in the slightly longer term also boosts expansion rates
- the invasion bug fix in mid-3305 finally lets the average factions/system stabilise
- the addition of the Retreat tax in the 3.6 release (January 3306) boosts the retreat rate over the expansion rate for the first time in quite a while
If the war ended in a draw, that sounds like normal behavior.