Way to go with the insults. Nobody here said to globally increase difficulty for new players. But increase the challenge at the higher end of the spectrum.
The only global thing that in my opinion should be changed are populated anarchy systems.
And artificially imposing a challenge on yourself, is well artificial and boring. Whats next I have to play with one arm? Turn off my screen?
A good difficulty curve in a game provides more challenge as player skill and time progresses. And does not flatline completely halfway in. Challenge is one the main reasons people play games.
But hey instead of having, a civil discussion, just keep ranting and screaming
And in regards to : not everyone owns horizons. Im sure the game could check if a player owns it or not, and spawn in npc's according to that.
@leeG
I might not like your playstyle, however I understand your perspective.
Personally I think it might just be time to create completely seperate game modes. Even if the whole fdev shared universe idea goes into the bin.
Otherwise there are ways to play around with combar ranks and faction relations. Which basically boilds down to : do a lot of combat and the danger comes to you.