ANNOUNCEMENT Fleet Carriers Update - Patch 3

Dont be stupid. Bad game design is not something any game intends to have. Nobody suggested action all the time. Combat at every corner. You can have quiet and still engage the player in a game mechanic that tests them. No game should go for a dozen minutes of absolute nothing but watching a screen as being useful activity. It's not like players utilize this time to research things that matter wherever they are going next. There's no zenning out at the amazing graphics and sights. It's totally wasted time. Whether such new gameplay would be puzzle oriented or some other kind of skill test... it should be something used to break up the period of inactivity so players aren't driven to youtube, phones, or otherwise afk activities while "playing" the game.

I'll keep demanding that the game be improved to rid itself of these horrible design choices. Because I want it to be a better game. You're free to keep trying to push it to remain the same. It's obviously working out well considering how everyone is always so content with the game and how it currently functions. Forum is barely active (here, on steam, on reddit) in regards to grind / trying to cut out these doldrums and just weak game mechanics for the ones that would be considered action based.
Oh please, go away, this isn't a game you're allowed to take from those who enjoy the mechanics. Go play something else, stop trying to ruin it for others just because you're too lazy to go find another game.
 
Not fixing the burning crash situation preventing many players to enjoy the game, as any system can become a trap (over night) - but spending time on fiddeling around the hotspots (again!) and mining nerfs and fixing some ARX stuff. Unbelievable.
So I'll go play something else - some game in which I can at least load in.
I recommend Infinity Battlescape Early access - I pledged on the kickstarter and the game is looking very pretty now.
And yes you can fly down to atmospheric worlds and land (sort of)
 
How a about a compensation for all the players, who got or will be trapped in crowded systems and can't login into the game they paid for anymore?

Well, at the very best, though not likely, they might give you 400 ARX as you haven't been able to earn th.....

Maybe a pile of Grade-5-Materials or something like this

.....I think that is a little optimistic, as I was saying, I can imagine 400 free Ar.......

or access to the Cobra Mk4?

64C30033-E94F-4B4E-BB95-3ACB2C67308B.jpeg
 
Nobody stuck in a crowded system got there by accident... all were trying to get easy credits. Being locked out of the game is just a new game economy mechanic that automatically punishes players who take advantage of a broken system when they know better :)

Next time you'll think twice about jumping into a system that's likely to garner significant attention. Finally some strategic thought needed when going to a given system.
 
I recommend Infinity Battlescape Early access - I pledged on the kickstarter and the game is looking very pretty now.
And yes you can fly down to atmospheric worlds and land (sort of)
I am rediscovering the simple fun of the planetary battles in Space Rangers 2.
 
Players may find they are having issues with being disconnected from the game when loading into systems with many Fleet Carriers present. We are aware of this issue and are working towards a solution in a future update.

What about the system map where fleet carriers are clogging up the map to a point where you have to zoom out so much just to select a body in the system. You have star systems with so many FCs that the map looks absolutely hideous. This is a clear indication that it was so rushed and never fully realized. Feels very much like a half baked and rushed feature you duct tapped into the current map.
I think the devs need to take another look at this and redesign a better way to represent FCs in the system map.
 
Nobody stuck in a crowded system got there by accident... all were trying to get easy credits. Being locked out of the game is just a new game economy mechanic that automatically punishes players who take advantage of a broken system when they know better :)

Next time you'll think twice about jumping into a system that's likely to garner significant attention. Finally some strategic thought needed when going to a given system.

It's not just the systems buying diamonds at the highest price, though; The Engineers' systems are particularly awful, at least those that are not behind a permit requirement. Deciat, Wolf 397, Kuk, and Wyrd I've all had trouble in.
Video below is me exiting Supercruise in Kuk. Notice how long it takes, and compare it to exiting supercruise in Any Other System.
 
To play "Devil's Advocate" here, carriers are SUPER NEW in the grand scheme of the game's history and current lifetime. Indicating, that its functionality is going to be a lot more "risky" than the more tried ships in the game. Not saying that we shouldn't be critical or anything, but I'm saying don't expect perfection from a content expansion on Day Zero. Betas (or Day Negative One) will help mitigate issues, but it's not entirely idiot-proof. Nothing is "idiot-proof".

Personally, what I am looking forward to, in the long-term future sense, is when we can have Battlecruisers...and more specifically, when we can send capital ships to DIRECTLY ENGAGE COMBAT with events such as Conflict Zones. Right now, they all sort of just park in orbit a few lightseconds away from planets or other points of interest, but aren't actually IN those instances. Hell, I wouldn't mind a "balancing" matter where you can have either a Carrier OR Battlecruiser, but NOT BOTH. And then a "Wing" of Capital Ships will be renamed into a "Fleet", with the "Squadron" being rebranded an "Armada"...but I'm getting WAAAAAYYYY ahead of all of us on those ambitions!

Point is, Frontier, I would be ELATED if "Capital Ship Combat" were on the development roadmap. Not even "Soon(tm)", just ON the roadmap.
 
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While i understand this is a great problem, they clearly stated in the patchnote : there are aware of it and working on it as a priority. The others "bug" and fix adressed in this patchnote may be , easy fixed bug.

I can understand frustration , but it may be a really big bug that slow us all down and it can be a mess to find and repair it. It might be just some overload , and they have to change servers. anyway , big issues like this takes time.

And yeah we had beta, but never in the beta so many FC were active.

I think that recently , FD talk much more , and adress alot more bugs than the usual 6month pachnote. So again I totaly understand frustration as I am partially victim of it myself, but please , they seems to try hard for once , and it's not ARX related ( not directly) . Be kind a bit.
 
To play "Devil's Advocate" here, carriers are SUPER NEW in the grand scheme of the game's history and current lifetime. Indicating, that its functionality is going to be a lot more "risky" than the more tried ships in the game. Not saying that we shouldn't be critical or anything, but I'm saying don't expect perfection from a content expansion on Day Zero. Betas (or Day Negative One) will help mitigate issues, but it's not entirely idiot-proof. Nothing is "idiot-proof".
The FC's should not have been implemented until it had been proven that they were NOT going to break the ability to get into Private Group and/or WING.
 
one bug you can depend on Fdev fixing pronto is 'the one that's paying players' - hope your gonna roll back all the exploited accounts while your at it. Not only can new players be Elite & own everything in a week, just about everyone has a fleet carrier now.
 
one bug you can depend on Fdev fixing pronto is 'the one that's paying players' - hope your gonna roll back all the exploited accounts while your at it. Not only can new players be Elite & own everything in a week, just about everyone has a fleet carrier now.

That would cause a lot of technical issues, I'd think. What of all the modules and ships that are on those carriers, what happens to them? What about all the commodities stored on them, as well? If it all gets sold, many would have enough to buy two more carriers, so that'd be pointless.

And what of those out in the black with them? What of the DSSA, in the event that at least one of their carriers was obtained with this illegitimate method? What if they lose their carrier AND all their ships stored on it, and end up stuck with their Tritium fueling ship that has like 5ly of jump because all it was good for is tritium fueling, because you can't heckin' do that remotely? Not only would the salt rival the Dead Sea, but I do not doubt it'd also put a lot of unneeded pressure on the Fuel Rats who would have to go and rescue all of them.

Only addition is a lot of ticked off people should they lose ALL of their engineered stuff.
Eggsploit needed to be removed, no one's arguing that. However, Diamond Mining in general can still earn everyone ~10bil a week, eggsploit or no.
 
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  • A bug with material distribution in overlapping hotspots was fixed and hotspost themselves we rebalanced. Now, the effect that each hotspot has on the base rarity of a commodity has been doubled. To counter this, hotspots of the same type which overlap will be less effective. The aim of thsese changes is to reduce the massive impact of overlapping hotspots while still ensuring they provide a higher yield than non-overlapping hotspots.
Too little too late. When are FCs going to get cut down to 1-2b base price? If this nerf actually works as intended, the 5b price tag cannot be justified anymore.

Frankly, a better resolution would be the randomisation^ of hotspots on a daily basis.

^ and no, not randomise the entire gslaxy, just change the seed to the procedural algorithm which generates these, daily.
 
Too little too late. When are FCs going to get cut down to 1-2b base price? If this nerf actually works as intended, the 5b price tag cannot be justified anymore.

Frankly, a better resolution would be the randomisation^ of hotspots on a daily basis.

^ and no, not randomise the entire gslaxy, just change the seed to the procedural algorithm which generates these, daily.

5BCr is a pretty good price for the functionality carriers offer, I was expecting something like 10-20B before the price was announced.

I have around 20B total assets, around a quarter of that came from exploration data, most of the rest from taking the inf reward for missions and fighting conflicts, and the only mining I've done is to unlock engineers way before 3.3. I think I'm the kind of player FDev had in mind when they designed carriers, certainly a lot of the features seemed to be aimed at long term, regular play. Ironically I haven't bought one, and essentially don't use them, mainly because of the station services UI being nothing like the one in a regular station tbh. I'll probably start using them eventually but they certainly justify their price imo.

The earnings issue (such as it is) can be rather more easily addressed with sale prices & reducing demand.
 
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