And just to bring this back on topic. ..This is directly related to how the game is trying to balance beginner easy-mode activities like mining. Something that would be trivial if the valuable things you mine (an activity which in of itself would be identical to how it's done now) can be put behind a hazard that makes that activity much harder / riskier to do ...thus justifying it's much higher value while automatically limiting it's participation.
It doesn't. It tries to make tritium everywhere and easy for deep Void explorers. It do that bad still. Takes about 1 hour to refuel 1 jump.
That shifted chances to meet proper rock and outcome per rock.
That made that crazy egg.
And that summarized to old design - no true demand and mode switch respawns (of anything, like mats too).
That complex lead to current situation.
I see 2 solutions, both include rollback of mining to pre-fc.
1. make tritium another color
2. make tritium minable by npc on board.
and 3rd was couple posts before.
Any way, all that require changing current game rules/design they don't want and keep doing "fixes".