Fleet Carriers - Patch 3 - Known Issues

Overlapping Hotspots Commodity Distribution
With Patch 3 we implemented a change that was primarily intended to bring down the effects of multiple overlapping hotspots, especially on rarer commodities (such as Low Temperature Diamonds). We're currently looking at data from the live game to determine the actual impact that it is having and will review this based on our projections. If the data does not meet our expectations we will be making changes accordingly.


Tritium
One of the most noted points of feedback we've seen so far is that the rarity of Tritium has been negatively impacted. We'd like to make it clear that any negative impact on locating and mining Tritium is unintentional and the intention is for Tritium to remain as accessible as it was prior to Patch 3.

Thanks for the update !
The Patch 3 implemented have made every hotspot in Icy Ring rich of Bromelite and with almost rare of the target Host Spot Resource, also i have found out that Rock ring where you can find Platinum and other resource, are rich of Lepidolite ^^

o7
 
Yes the update has broken parts of the game but flying around the bubble without having to worry about mauve adder is great due to majority of the fleet carriers being in the mining systems.

Also if you have flown your fleet carrier out to the mining systems or wherever you are going without enough fuel to get back then fdev are not to blame for that as you should have been better prepared. You wouldn't leave to go anywhere without a fuel scoop would you? No different with tritium.

Ever heard of the saying a workman will always blame his tools.
 
Jury is out, Frontier, mining is something a lot of people found to be fun.
Time to focus on dialing it in, making it interesting and profitable since players like to do it. It doesn't matter what anyone thinks about how profitable it is, you are a developer, time to listen to the feedback and make the game fun.
Oh that goes for Bounty hunting and trading as well. Once again, there is no need to consider why some players really want everything to be less profitable in the game... Because it's a game, people want to mine, they want to trade, they want to hunt bounties, the excitement should be there, the potential luck, the earnings - everything should be there for the players who enjoy these activities. Also, the cat is out of the bag, players already have TONS more money than any newbie, their math about profitability is all wrong anyway since it doesn't account for new players who currently sit in the center of a painite "hotspot" for over an hour shooting 60+ Prospectors and never finding one rock with painite in it.
ah.... who am I talking to....
 
Greetings Commanders,


Thanks for your feedback on the latest patch! We understand that some of the changes had unexpected effects and want to address them:


Overlapping Hotspots Commodity Distribution
With Patch 3 we implemented a change that was primarily intended to bring down the effects of multiple overlapping hotspots, especially on rarer commodities (such as Low Temperature Diamonds). We're currently looking at data from the live game to determine the actual impact that it is having and will review this based on our projections. If the data does not meet our expectations we will be making changes accordingly.


Tritium
One of the most noted points of feedback we've seen so far is that the rarity of Tritium has been negatively impacted. We'd like to make it clear that any negative impact on locating and mining Tritium is unintentional and the intention is for Tritium to remain as accessible as it was prior to Patch 3.

...

Speaking as a professional dev with 37+ years of coding experience, it is now pretty clear that we've established that it IS utter incompetence on the part of your Dev teams and QC that they keep rolling out broken patch after broken patch after broken patch. Please explain how such a thoroughly broken implementation managed to get past both dev-testing AND through a QC cycle? This is not the first time you have completely broken the game, though it is, admittedly, the most extreme.

Here's the thing... how is it, that without the benefit of access to the code or the algorithms used to generate these rings, that miners from /r/eliteminers on Reddit can gather data and generate graphs that show just how severely broken this patch is in a matter of hours and yet your own dev team WITH access to the code AND the full details of the procedural code can't figure out how badly they broke things? There's something seriously wrong with your teams. Maybe you should consider closed betas that allow the miners to black box analyse your systems prior to release? Just a thought.

One last thought: GET YOUR S**T IN ORDER.
 
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Yup, Nice work there FDev. The patch for the future framework for bug fixes for the console editions is a HUGE nod to the console players that their issues are not gone unnoticed.

I do think a few of us do knee jerk a little bit too quickly though :p

Also, a question for FDev! Does Faction influence in a system affect commodity prices? i.e. if you undermine a faction standing would increase/decrease commodity prices and vice versa; and/or increase a faction standing to controlling the system their pay outs for commodities will increase?

I am wondering if that is something we are missing, where if we want better pay outs we need to work the BGS of the system to allow it?
 
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