ANNOUNCEMENT Fleet Carriers Update - Patch 3

You could pass QA perfectly and then be f***ed by deploy issues.
But, surely, that would mean deployment of wrong code, wouldn't it? Or perhaps a version control issue.
Always expect the unexpected in production data ;-) "Oh so this thing I thought has only two states now has four because some legacy code used that and parts of it live in the database, for example. Code isn't ready for that, was never tested for that etc. etc. And now we need a hotfix".

These things happen. Making changes in old and interconnected code can break things, like the aforementioned Thargoid slf combat bug. If there aren't proper tests in place, and I can imagine that given the sheer scale of this mile wide project ;-) there's zero chance to predict it. And testing databases are usually smaller and much less diverse than production databases. However it's almost palpable that they diverted 98% of workforce to PDLC, and I don't envy the crew keeping the lights on until then.
 
Confirmed:
  • abrasion blaster does not work anymore on cracked asteroids
  • hotspots contain everything except the material they are named after
  • Mining is dead now
How am I supposed to earn my nasty upkeep for the carrier, if there is no way to earn the money in a reasonable amount of time, so I can do the not so well paid fun stuff? Is this intended to be second job?

Sorry Devs, but you really overshot the target this time. Nerfing the exploit Egg-thingy is okay, but nerfing mining to the ground is stupid. Many people have to generate upkeep and fuel their carriers - and if you wish less carriers, you, DEVs, should remember that these carrier owners pay you with their ARX, which they spend on your carriers paintings etc.. So if you remove reasonable ways to earn the excessive upkeep etc. you take away, what the customers paid for.

You can make up a calculation: How many hours do I have to spend in combat with the current income for a year of upkeep? Yep, you get it.

Just this.

Fixing the eggsploit was needed, and I could see the argument for pushing the prices of LTD's down some, but I can't believe that they intended what they've delivered to happen.

Leaving Hotspots with literally everything worthless in them, with only the barest fraction above zero of what the Hotspot is supposed to contain must be a coding failure.

Out of interest, (and apologies if this has been covered elsewhere, I've missed it if so), has any one tried mining for things just in the rings but not in Hotspots? I saw comments from people searching other single and other mineral hotspots, but nothing about ignoring them entirely.
 
SLF BUG:

Once you fixed asteroids respawn 25kms ....you broke fights! Just kill thargoids and boosted ahead to avoid cloud, well, my ship easy made 25kms before I could return, now I see thargoids remains, I don't see cloud but got touched by it and damaged, AND NO DROP. It just gone as asteroid rocks do!
really?! It's heart gone....

Please, rollback all you "fixed" lately, and change game rules
1. add npc refuel fc
2. make proper supply/demand.
3. make tritium same chanced as anything else

that will make all "bugs" obsolete
That thargoid has done combat logging and must be banned by that!
 
:ROFLMAO: Maybe from the station you have 'always' sold at... The places I frequent 600k is an excellent price... My current 'base' buys for much less...
Not station, stations, yes I've hunted for the best buying stations to sell at, and laugh all you want but an almost 50% devaluation is a market crash. Ask any market analyst in the world what they would label a commodity losing it's value by almost half overnight.
 
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yeah they are under 1m but only just, you can still make more than enough at 500-800k I even saw one station offering 900k Cr a ton,
That's assuming you could be mining it right now, which you can't. Again the problem isn't JUST devaluation or JUST the hot spots being screwed up, it's both. If it was just one, it would be bad but manageable, the fact that Fdev can somehow zero in on the exact worse case scenario and make it happen is just uncanny honestly.
 
Not station, stations, yes I've hunted for the best buying stations to sell at, and laugh all you want but an almost 50% devaluation a crash. Ask any market analyst in the world what they would label a commodity losing it's value by almost half overnight.
Spoilt by inflated prices (mainly in the bubble, I'd suggest) so when they drop it hurts. Try being a miner not 'boiling the egg' in Colonia, oh... you wouldn't because there are no stations / bases offering anywhere near maximum price most of the time.

It may be the first time you have seen low prices. I wouldn't ask a market analyst about a computer game where the economy is non-existent to begin with... If there had been correct implementation of supply & demand you'd not even have considered getting out of bed to go mining but would be playing the high-risk 'optional' scenarios as they would actually be offering a realistic payout.
 
Spoilt by inflated prices (mainly in the bubble, I'd suggest) so when they drop it hurts. Try being a miner not 'boiling the egg' in Colonia, oh... you wouldn't because there are no stations / bases offering anywhere near maximum price most of the time.

It may be the first time you have seen low prices. I wouldn't ask a market analyst about a computer game where the economy is non-existent to begin with... If there had been correct implementation of supply & demand you'd not even have considered getting out of bed to go mining but would be playing the high-risk 'optional' scenarios as they would actually be offering a realistic payout.
..or you would not upload logs to edsm/inara and make own trade network :D Problem with prices is, everybody go to the same station.
 
I bet half the people complaining about LTD mining being broken right now don't even need the credits or LTD's they're just stockpiling them, filling up the system(s) with carriers crashing people's games who are trying to get into the system(s) who genuinely need the credits. Can't wait for the reaction when the fix involves drastically lowering the price of LTD's permanently
It's not just LTDx3HS mining systems or high sell pric systems, nor the number of people playing. It's the # of Fleet Carriers in the system. Probably the amount of data being transferred from the servers. I took a new player to a Guardian Site system last night. I was surprised at the number of FCs there. (Are they selling HN Shock Mounts or what?). Anyway, we both had loooong load times going to SC or dropping into the GS location. This is on XB1 and no response to System Chat pings.
 
Spoilt by inflated prices (mainly in the bubble, I'd suggest) so when they drop it hurts. Try being a miner not 'boiling the egg' in Colonia, oh... you wouldn't because there are no stations / bases offering anywhere near maximum price most of the time.

It may be the first time you have seen low prices. I wouldn't ask a market analyst about a computer game where the economy is non-existent to begin with... If there had been correct implementation of supply & demand you'd not even have considered getting out of bed to go mining but would be playing the high-risk 'optional' scenarios as they would actually be offering a realistic payout.
Wow, you're just full of assumptions today.

No I did not use the egg-sploit glitch. I didn't even know about it or really understand it when I heard people talking about it until after it was already being fixed the first time and even then, I said "Just go regular mining, it's not that hard." So I AM a miner.

In fact, I took a break from mining to go out to Guardian space with a friend to do unlocks when all this was happening. We had to cut our trip short because I felt it in my bones if we didn't go back now my carrier would be stranded out there, and boy was I right, if we hadn't cut our trip short and mined for trit when we did, we'd be fraggin' STUCK OUT THERE!!!!!

It's not spoiled to hunt for the best price, nor learning how waiting for Booms on systems which elevate those prices to get the best deal (That's WHY in certain systems LTDs go for 1.4-1.7). Perhaps you should learn how the game actually works and precisely WHY these issues are real issues, before tossing insults people's way.
 
The next patch will be to just add two words infront of every hot spot text in the game, so they'll read "Everything Except <insert material name here> Hotspot".

Good idea. 2 hours in a few "popular" LTD hotspots turned about to be roughly 80% tritium instead and not diamonds at all. They definitely broke something. Just add the two words mentioned above and that will fix this problem quick. We just have to find the latest 'reliable' hotspots by name, if there are any left.
 
On a different (non-mining) note, has anyone noticed a substantial drop in HGEs, or any signal sources TBH, since the patch? I'm in a 'war' system, population of 2.9 billion, and there's 4 signal sources. 1 convoy dispersal, 1 distress call, 1 degraded emissions and 1 encoded emissions.

The surrounding systems are no better.
 
Wow, you're just full of assumptions today.

No I did not use the egg-sploit glitch. I didn't even know about it or really understand it when I heard people talking about it until after it was already being fixed the first time and even then, I said "Just go regular mining, it's not that hard." So I AM a miner.

In fact, I took a break from mining to go out to Guardian space with a friend to do unlocks when all this was happening. We had to cut our trip short because I felt it in my bones if we didn't go back now my carrier would be stranded out there, and boy was I right, if we hadn't cut our trip short and mined for trit when we did, we'd be fraggin' STUCK OUT THERE!!!!!

It's not spoiled to hunt for the best price, nor learning how waiting for Booms on systems which elevate those prices to get the best deal (That's WHY in certain systems LTDs go for 1.4-1.7). Perhaps you should learn how the game actually works and precisely WHY these issues are real issues, before tossing insults people's way.
Try actually reading what I'd written, if I wanted to insult you I'd have done a much better job!

"Full of assumptions.... learn how to play the game..."

Odd you didn't respond to the comment about Colonia... But I guess if you haven't been there, you'd have no perception of the difference between the 'tiny bubble' and the bubble... 30,000+ potential markets in the bubble, BGS state changes permit many systems to be in the correct states to give bumper sale prices for minerals, a tiny fraction of that number in Colonia with the correct states being reasonably rare.


And you accuse me of insults, priceless 🤷‍♂️
 
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It looks to me like the extent of this mining nerf is intentional. not the new bugs of course, but they changed exactly what they meant to.....
"we're looking at live service numbers"
Get off your lazy butts and hop in a ship to see for yourself...

Im utterly disgusted
Not much i can do about it except to vent here and deploy my own nerf of my time and cash into this game
 
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