One backer did pursue a refund through the courts - and lost his case because the holding of the court was - as CI-G represented and declared - in court - that they had in fact released the game as a commercial product and no refund was due![]()
This is not true. And he did not lose.
In the TOS you agree to arbitration in lieu of suing in court. The court honored the arbitration clause of the TOS and told the plaintiff to pursue the matter through arbitration.
The plaintiff decided not to follow through with arbitration proceedings and subsequently pledged for more ships.
RSI’s representatives tried to frame Lord’s participation in Star Citizens’ beta-tester program as evidence it had delivered a game. Lord is part of RSI’s Evocati, meaning he gets to beta test and do bug reports on early versions of the game. “Them portraying bug testing as playing was, I felt, disingenuous at best because they were trying to make a value proposition that they had given me something for my money when, in fact, they had gotten free services,” he said.
RSI told Motherboard in an email...
This policy is actually very generous when compared to nearly any other gaming company–most publishers would not allow any refund at all after players have downloaded and played for several hours.
It refills on its support. But it's a good idea, CIG should add a hose card on the roadmap.Wow! It sometimes works! Amazing. He has no hose, though!
And then sold all of it on black market.
If there is something you don't understand due to language, just ignore it. We'll all move on.Sorry, I am not able to follow the discussion here :-(
I'm looking forward to all issues being fixed in the PU!And you are looking at PTU videos, not PU.
Did he finally get out? I stopped paying attention.
Another video where the player choose "beer" which open 7 another choices. At least 8 beverage for this first iteration of the bartender. Animations are better than the last video in this one.
Because DCS or IL-2 were charging. With SC you are funding. Not the same. You don't buy a ship $1000, you help develop a game and CIG give you a ship and an access to the alpha to thank you. You become a backer. If you don't want to fund, don't give money and wait for the release.
From the CIG official site :
I havent' say its a donation. Perhaps I've misused an english term. As I've said, Il will prefer not to discuss legal terms in english because I am not fluent enough in this matter where every word have a specific signification. And I don't know US law (the legal contract for CIG is under US law I think).
I don't know how you can handle "pledge", "donation", etc in the US. But in France, you can't donate to a private society without big charges. And you have VAT if your donation is with counterpats. In France it's better to handle "donations" as "services" for a private company to avoid big taxes from the government.
So, where exactly CIG is cheating with the way it handles "pledges" (or other word) and its TOS ? And if so, why nobody had simply get CIG in court for not delivering its commercial product ? It's a genuine question.
what's the point?Another video where the player choose "beer" which open 7 another choices. At least 8 beverage for this first iteration of the bartender. Animations are better than the last video in this one.
3.10 patch : update of the ocean shader : reflection of the sun
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The bartender is a test bed for all AI in game.In all honesty I'm not sure what the fuss is about with the bartender.
Dont diss the most expensive bartender ever ! It's worth tens of millions of $$ of intensive "AI research". Backer money well spent.what's the point?
and moreover what's so fashinating about this. It is simply some scripted mocapped actions triggered by some player choices. A bad programmer can put this together in a fiew days of work, may be a fiew hours.
It's one of the examples i tend to give to people that say such games cannot exist outside CiG and CRobert's mind. What's interesting is while Empyrion is still in beta, it's quite polished in all existing aspects, and shows gameplay progression. No falling through geometries, no constant crashes, no killer doors and ladders, no stupidly broken physics engine (etc.) that plague SC - how many more decades will we have to endure those ?. Empyrion a bit more "surival" oriented than say, NMS, so not my cup of tea, but by itself it's a good product.(...)Empyrion: Galactic Survival, which has a development team of seven people, supported solely through early access sales. (...)
I guess this is as good time as any to ask a somewhat pertinent question: has the bartender at any point exhibited — in the actual game or in any of the theorycrafting — anything remotely resembling AI behaviour? And why on earth would you waste it on something as trivial and unnecessary as a bartender, of all things?!The bartender is a test bed for all AI in game.
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That's the plan. Dev have said that some of those features are already used for combat.
When you command a multi elements beverage, he doesn't execute a full script but follow a recipe (whiskey, next ice cube, next water). The animation suite is dynamicaly launched.
Stock managment is pathfiding ? Following recipes is pathfiding ?Because none of the things you describe here really qualify beyond some laughably simplistic path finding.
No. Stock management is a simple variable check. Following a recipe is iterating through a list. Neither is AI.Stock managment is pathfiding ? Following recipes is pathfiding ?