Frontier is turning into the new Notzy regime. They are not interested in incentivising players to play, they are only interested in punishing players across the board. When players legitimately lash out against them for their broad stupidity and incompetence. They delete posts and fail to inform the user let alone explain their actions. This isn't the actions of a company deserving of respect, or care. Respect is earned. It is not demanded, it is not required, and it is not earned by devaluing your customers and treating them like garbage. Which is exactly what Frontier has done.
Actual markets do not operate the way they have programmed their BGS to "simulate".
If you go to buy something from a manufacturer. The price will change depending on the quantity. Bulk orders get more affordable per item. Meaning the cost to buy 10 is X. The cost to buy 11 to 20 is X-N. That continues on for a certain range. We are already forced to work in a Per Ton capacity. Which means we are way into bulk orders at this point. The prices should keep going down the more you buy.
The same is also true for selling in bulk to meet the demand of "Need" and then follows into the demand for "Want". As long as they still have not met their current demand of "Need" for production they would pay more for larger deliveries than smaller deliveries. Right up until their demand of "Need" is met. Afterwards their demand for "Want" will fulfil their future needs. This won't get the same bonus because they are now obtaining greater than their current need. But it is in their interest to buy up as much as they can even in this point because it is a reduced cost on their business. Both the need, and the want demands would be gaining a bonus per item and range upwards based on the numbers sold. Up to 10, base price. 11 to 20 + X in need or + x in want. This bonus would continue upwards based on the numbers being sold. Larger always being worth more than smaller.
Frontier instead have designed their entire game not anywhere near how actual trading performs in the real world. Which means they don't even reflect actual commerce. They built and dreamt up a background simulation that does not actually simulate anything. The space station would represent the entire planets infrastructure of business. Those demands of need and want. Instead Frontier has designed the entire game around the basis of keeping players in the game doing stuff. Grind grind grind. Use a smaller ship, with a smaller capacity to maximize your sell price. So if you arrive at a station to sell 4 times as much as your wing mate. You get a lower price. This is not how commerce works.
Look at the bugs that show up in the game when they release a patch. All of these things become identified with in the first hour by players because they actually bother to go into the game and actually try to do what they were doing yesterday. The developers on the other hand can't be bothered to spend any actual time in the actual game to do any of the tasks that they are designing. This proves that their developers have zero relativity to their players. It does not take someone that long to fly over to Jameson's crash site to verify if it is there. When players have to report something that they should of had more than enough time to do. This is literally incompetence. This is literally laziness. This is literally not taking your job seriously.
The British take automobile's very seriously. They often mock most manufactures for "Build Quality" when compared to British industry giants. Well Frontier, you may have some grand gestures here and there with in your game. But compared to other Gaming Industry giants. You are not coming up to par. You are making a cake, and then tossing it into a paper bag and wondering why it arrives broken on delivery.
Frontier, you are treating your customers like garbage. Your customers have been calling and clamoring for game "balance" in earnings across the board. Your entire game is designed and centers around only 1 single cornerstone. Earning Credits. Exploration, combat, trading. All of these in the end translate into credits. Engineering in the end translate into credits. Going out into the black to explore systems no one has seen yet. That translates into credits in the end.
Your childish knee jerk reaction to adjust prices on LTD's over a year later is how you make people angry at you. This does the exact opposite of actual game balance. This provides nothing at all for a foundation that other players can get behind and is not what players asked for and you all knew that from the start. You are just pushing your own agenda instead of actually balancing the game. You enabled tons of people to exploit, and make hundreds of billions of credits. While the people who have not spend every hour of every day hitting those exploits again and again and again. The people who played the game the way you actually intended are the people you are now hurting the most by reducing those earnings. It serves zero good for the entire game to do that. What people wanted from you on the other hand was for you to bump the pay on all of your other services in the game. Something that you are all cowardly afraid of because you don't know how to actually build up the other services to pay fair approximations to what mining was offering. Because you want to force players to stagnate in the game. You just want players to endlessly do something, anything, as long as it keeps players playing. You almost managed to make your ARX system incentivise players. But then you provided zero information on how to go about actually earning ARX in game effectively. You left it as a pure mystery. Just like many of your other systems you have put into the game. Take for instance the way searching for HGS's used to be like. At no time did you ever provide the information for the community to locate them with in a system. It was pure RNG if they even popped up. You never stated what the actual chance was. You never showed a diagram of where to look with in a given system. Not all systems are shaped the same as others. One system with 3 planets will not be like a system with 34. Look at your recent LTD nerfs. Your chosen language was incredibly complex and gave zero actual information that we could then relate into the game we play. How do we correlate and unknown against something that is known? Well, if it does not actually work as their notes claim then clearly the patch notes are a complete lie. Because the alternative would mean the only overlap that will count is when the center of each hotspot actually overlaps the other hotspot centers. The last time I went mining in patch 2 (Not patch 3) I was in an overlap at the center of a hotspot. It took me 43 yellow asteroids before I found my first LTD sub surface vein and it was the only one in that asteroid. Which according to their patch notes. I should of had a lot easier time finding them in the core of the hotspot being buffed by overlaps.
Look at your numbers. Fleet carriers got a lot more people doing things. Mining facilitated all of it. Because nothing else pays enough to afford to purchase a carrier in the same time frame. Now you have repeatedly nerfed it harder and harder to do the same thing. Which means you have supported the actions of the many to cheat, to exploit, and build massive numbers of billions of credits. Those same people will now continue to have their massive hauls of credits while everyone who didn't cheat, who didn't exploit, who didn't manage to make any sum close to the hundreds of billions other people have. You hurt us, the most. You didn't hurt them at all. These actions teach your player base to cheat, to exploit, and to do it as often and as fast as possible because you have no idea how to create content that actually incentivises players to play your game.