It's not luck when others can report similar results, and they have. It is also not in any way a refutation of a problem that definitely needs solving, but perhaps, as I say in the thread, an interim, band-aid action so folks won't be entirely stranded.
That is mentioned in the first post of the thread I linked to. The point is not the time taken, which is admittedly too long (but there are reasons for that that have nothing to do with changes to hotspot conditions), but that the claim that all valuable material have been replaced by junk is just emotional hyperbole and not at all helpful.
The money minerals like LTDs have become much more rare. That isn't necessarily a bad thing, one simply has to put more effort into mining them. The tritium shortage is definitely a problem that needs fixing, since it is necessary for many FC owners' continuing operations, but my effort was to find a possible short-term band-aid type solution, not deny that the problems exists.
I understand that expectations have been sorely dashed by the last patch, and I agree it's a grim outlook until it gets fixed, that's why I decided to look into an end run around the limitations. But it is not as you stated, that all valuable minerals have been replaced by junk. Your own experience, while disappointing, denies that. That was the point of my comment. Having to work longer to achieve the same results is, for the money minerals, a cup of bitter tea for some, and for tritium it's a near-disaster for many. But while I and other Commanders have no way to fix it, we do have the option to investigate alternatives, which is what I did, with not a perfect outcome, but at least it's a small cup of water in a suddenly-conjured tritium desert.
Being able to find materials in the normal rings is irrelevant for the original point of the discussion though surely?
I've not seen anyone claiming that you couldn't find worthwhile things in general outside of the hotspots - the point of the hotspots is that (even by the patch notes) is that you should have a notably better chance of finding that named hotspot resource in that hotspot. When an easily replicable test shows that dropping into a single or double hotspot and firing hundreds of limpets at only the glowing asteroids gets either 0T of the hotspot commodity, or arguably even less than you'd have got by avoiding the ring, then the mechanic is broken.
The balancing argument of the game holds true as always, mining paid a lot more for the risk / reward ration than piracy or trading or bounty hunting, but removing the ability to meaningfully make money from mining doesn't help. All it does is make it harder to make money, and many used to blitz mining for a period to fund doing the other things they enjoyed more, like buying and fuelling a carrier for long exploration expeditions, but oh yeah, you now can't buy Tritium because the supply has dropped in stations and to make one carrier jump would require you spend more time mining tritium than doing anything else.
If the supply and demand mechanic were working correctly, given how hard LTDs are to find right now, the price should be through the roof - you don't manage a market by removing the supply and artificially keeping the price low as well.
The 'eggsploit' needed fixing, no-one can argue against that, but they could have fixed the excessive income possible from LTDs by EITHER reducing the availability (but being honest, the community would have still found the best locations) or reducing the price.
They've done the latter and smashed the mining mechanic completely such that whilst there are ways to make some money, having to deliberately seek LTDs in a Void Opal Hotspot, whilst not expecting to find any VO's is a route to insanity for anyone thinking that's a normal way to operate.
Look, people are human, and mistakes happen. Given what the patch notes said they were intending to do, this is clearly a complete failure of quality control / testing prior to release. They'd have got some stick for it, but hey, things go wrong.
Where the issue is being exacerbated now is that they haven't rolled the patch back, until they sort the mistake, and worse haven't (that I have seen) even acknoledged the extent of the issue.
At this point, Frontier have 4 - 5 hours left in the working day to either push a further fix out, or roll the last patch back, or leave the game in a broken state across the weekend. Given that many people only have opportunity to serious play at the weekend, particularly given the lockdown situations around the world, that option will only increase the irritation and frustration in the community.
I like this game, a lot, and it's frustrating that Frontier don't appear to be helping themselves in this situation.