Have to admit this leaves me wondering how you can introduce a patch "intended to bring down the effects of multiple overlapping hotspots" and say " any negative impact on locating and mining Tritium is unintentional and the intention is for Tritium to remain as accessible as it was prior to Patch 3" at the same time.
Seems a bit obvious to me that lowering the impact of overlapping Tritium hotspots would at least give some reduction if the patch had worked as expected, as even if Tritium is not considered one of the " rarer commodities" that nerf qualified that while it was especially them, it was all hotspots.
As soon as we get statements like that that contradict themselves it does leave me wondering if they know how the game the works or whether this is just PR.
But at least we would have the economic price impact of a rare commodity supply dropping to less than 10% of what it was right? Rather than the price dropping by half at the same time![]()
Yes, the overlapping hotspots is an issue, but even single hotspots saw the hotspot commodity get MORE rare. They mention Tritium because that is a prime commodity for Carrier-explorers out in the black. It is painfully slow to mine Tritium for even one carrier jump at the moment (worse than before the patch), and now it looks like the supply/demand is affecting Colonia markets - commanders with carriers in Colonia can't even buy enough Tritium to fuel their carriers for the journey back to the bubble.