I doubt it means much as I don't think that Odyssey is meant to compete with dedicated multiplayer FPSs.Interesting that David mentions they like identifying gaming areas that no one else is creating in and then establishing themselves in those niches - specifically name-checking CoD & Fortnite as being pointless to compete against...wonder what that means for EDO?
From Robert’s big old Slab’o’Text (and a bit of clean-up):
“it goes to the strategy as well... to identify underserved areas in the market that we can do a great game in and do a great game in it, because then you've got a really good chance of owning that sector even if it's a little bit niche - they're still quite big especially when you think that we're selling to a global audience now and not necessarily whether we're not going to go head-to-head with Call of Duty, because to match that you need quite a big investment...looking at Fortnite, where they have some functionality a bit like this person shooter but quite a different style of game has actually taken away quite a big slice of their audience...then battle royale mode to Call of Duty and that's been quite successful for them so that again is that arms race and arms races can be quite expensive because you have to do them quickly...the fields we're in we're actually away from that real fierce competition...”