It's just another brick to the crime gameplay.
What have be done (scripts still wip) : crime identification, crime counter, crime surveillance with satellite, satellite surveillance hacking with cryptokeys, crime counter hacking with cryptokeys, bounty hunter pvp/npc, guard fighting players with crimestat, bounty marker for mission, prison, purging crimestat in prison, escaping prison, fines system on restricted areas/landing pads, police NPC patroling, police scanning of illegal stuff. I think I have all for what's in alpha atm.
Scripts worked atm : player's declaration of murder inside ship/party, body dragging, improvment in fine system (especialy on landing pads hammering).
To come : putting captured bounty in pod, transport of the pod to prison, transport from the prison of freed prisonners (for now you are just teleported when freed).
All of those scripts have gameplay usage or mission usage. For instance, atm if you have crimestat you can hack it in special places (ex:satelitte) with a cryptokey that you must buy in limited places. The hacking takes several minutes and as soon as you start it, a pvp mission is also started for bounty hunters players, they start to seek you. So you have to be carefull and it's usefull to have friends with you to keep your back when hacking.
For the wounds system, a not so known plan is to tie it to permanent death. Big wounds have a global counter. When you have too much of these wounds or you are too old, you die permanently. You might start with a fresh character that will inherit some of the belongings of your last one.
Again, you're missing the point.
Body dragging isn't needed right now for anything (except "roleplay" which you can use that argument for anything), so leave working on things that are not needed now for later, when they are needed, and focus on spending that dev effort on the things that are needed like, how about mechanics for ships they have already sold, some of them years ago, but are still lacking their functionality.
My guess, because body dragging is relatively easy dev work and the bulk of the work is on the animators, which CIG has plenty of. By doing it they get the backers all excited because its one more feature and they will forgot for a time how the ships they have bought are still not in the game or if they are, they are still lacking the gameplay associated with them... but hey, we can now drag bodies around, because that's what you do when you need to move a body, you drag it. I'll of course remember this if i ever see someone who is injured, i'll drag them along the ground rather than the old fashioned fireman's lift.