You say it right there in the first sentence.I have been playing ED for about three years now and I have enjoyed each of the "professions" the game has to offer. Of course combat, and the slowness of making it to Elite is off putting I stopped at Master. Anyway, the one thing I always felt was odd, why do Veteran players care some much about what a New players gets in a certain time frame?
People don't care about a "newbie" getting to a big ship quickly, they can suffer that themselves. Instead, they care about the devaluation of other activities in the game. Ranking up Combat only seems slow, because the other ranks are too damn fast.
If I spend an hour in a Threat 5/6 Pirate Activity site, and come out with 1-2m in bounties to my name, that's a total punch in the guts when I know mining for the same length of time will give 100 times that in rewards.
And to compare like with like, go look at mining missions. That's a true measure of what FD sees as the "normal" rate of income for mining... and in that case, 45t of some mineral will earn you anywhere between 2-8m credits. Throw in the fact the minerals mining missions ask for (are/used to be) harder to find than LTDs and the like, and tell me.
Would you mine 45t of Hydrogen Peroxide for 8m credits? Or would you rather expend the same effort mining 45t of LTDs for 45m?
Misquoting Spec Ops: The Line... it takes a strong person to deny what's right in front of them... and what's right in front of me is a glaring mismatch of effort versus reward.
That's what matters here. This whole "vets caring about newbs progressing too quick" is just a symptom of a bigger problem with the game.