Why is there more malice aimed at people wanting mining the way it was than towards the people who exploited it?

No, they don't, you're absolutely right about that. But when everything becomes easy mode and I have to deliberately gimp myself to keep a challenge going, then the game is not a challenge anymore and it loses my interest real fast.

If I want that kind of a challenge, I could start "challenging" myself to cook a dinner with both hands tied behind my back while refusing to light the stove.

For free.

You like challenges, huh?

Restart the game from scratch today, but on console. Then jump your Sidewinder into, let's say, an engineer system where there's a plethora of FC's now stuck due to the Tritiumpocalypse. Then try to grind your way out a little more each time after it crashes. I think this is the challenge you're looking for.
 
The exploiters weren't the only one the profited. Everyone did. I understand not all the vets in ED are as condescending as the ones in this thread, but I think I had it with the "vets" point of view after post #71.
Yeah, vets suck!

P. S.
I've been playing for like 6 weeks now
 
Am I? I'd like to think so after a few years of playing it when it first released on consoles. Talk about growing pains.

SmTbH9r.png


However, that thing called military deployments got in the way and I would chose to start from scratch recently and relearn everything than continue on with an account that had been stagnant for years. This is why I consider myself "new". Want to know how long it took me to get into a Python on my first go back then?? Who TF cares how long it took me.

USMC by the way. ;)
Semper Fi, me too
 
No, they don't, you're absolutely right about that. But when everything becomes easy mode and I have to deliberately gimp myself to keep a challenge going, then the game is not a challenge anymore and it loses my interest real fast.

If I want that kind of a challenge, I could start "challenging" myself to cook a dinner with both hands tied behind my back while refusing to light the stove.

For free.

Any game where the progression ladder trivializes the content hits this point regardless of how fast the climb is.
 
Everything can be blamed on global warming climate change.
Flimley

Pro Tip: Much easier to attribute everything to it, and claim anything causes it when any change will do.

And yes.... Laser mining LTDs has caused increased thermal activity throughout the galaxy :D
 
Check my last post (right above this one) as it gives my version of an idealized progression curve. It's probably not what you are looking for, but at least you'll know exactly where I stand when it comes to the game itself. This is based mostly on my desire for an immersive, internally-cohesive challenging gameplay environment (which includes economy) rather than any perceived interest in the progression rate of other players.

I'll say that I like your suggestion. Where rewards climb with your rank. I think this is a fair progression system especially if you make reaching Elite a little bit tougher. I'm sure there would be some issues with this implementation but it could be ironed out by smarter folks than myself. I would like some dynamic aspect to be added though, otherwise it feels a bit too linear.
 
If I want that kind of a challenge, I could start "challenging" myself to cook a dinner with both hands tied behind my back while refusing to light the stove.
Wait, you don't uppercut yourself repeatedly before playing? I'm shocked... truly shocked.
CGs weren't without their problems, but the good thing was, over time it balanced itself out.
I remember on CG where we reached Tier 8 on Friday evening, so a lot of players didn't even have a chance to take part in it. :p
I had a week off and made 60 millions in that CG and could afford my first Python. The forum was outraged. Good times.
Thing is, FD have never been good at estimating numbers on any of their CGs. They started to get good, but sometimes I just get the feeling maybe it's one of those development shops where the devs[1] have no strategic vision or input for the game, and don't collaborate on those issues. For example:
- Regression testing. Every time there's a patch, something which was broken, then fixed, breaks again, in exactly the same way. FC's update, it was research limpets and tissue sampling.

- Estimating effort for CGs. When we got our first non-market-available collection CG for Meta Alloys... it got given numbers like a standard trade CG, which was never going to work because of how slowly you collect meta-alloys... by the time you collected 10, you could have shipped 1000t of a given market good. This got adjusted, but not by much. Then we had a search and rescue CG, which also got issued with standard market-CG numbers and suffered the same issues. Someone made the right call then, and got the numbers right, with the CG capping out after close to a week. All future search and rescue/salvage CGs had the right number at that point, but then a "collect tissue samples" CG came out, which has the same limitations, but again had market cargo levels set.

- The length of time it takes for fixes, and their knock-ons. Major imbalances always take FD at least a year to address. No idea why, but in the meantime, they develop game mechanics/activities which rely on that imbalance or bug. Then of course, the bug gets fixed, et voila, we have a forum up in arms because so many people had just accepted "this is the way things are now". It's like they don't know what's coming next, or how to implement it.

As my footnote will further reinforce, don't take this as dev bashing. I've built my career off software dev, and I've seen a lot of good and bad things go on... but rarely, if ever, have I dealt with a dev who is a plain potato. Rather, they're not given the direction, time or freedom-of-action to actually get the job done, and that's a call by managers.

[1] Not bashing devs here, in my experience it's never the devs themselves who are at fault, rather, a litany of cultural issues resulting in it simply never happening. A highly skilled dev can resolve the issues, but it's usually cloak-and-dagger stuff while they fight an impotent management team
 
So going from Jmanis' post, we clearly need to have the suits executed.

Including Braben, he stopped being useful once the Kickstarter went through.

We've come a long way from the BBC Micro, a system I only vaguely remember from primary school. 5 and half inch floppy meant something different back then.

Frontier (the game), nailed it.

Then we come to this game, lots of ambition with poor execution with the terrible mistake of making it online only.

I was playing near release (stopped after 3 months), which was a poopshow and we come to today where it's still a poopshow.
 
Then we come to this game, lots of ambition with poor execution with the terrible mistake of making it online only.

Personally, I wish they just committed either way. Make the game completely online with no solo mode, or make the game singleplayer only. Having both solo/open affect the game world feels terrible
 
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