The problem with nearly all patches released by FD over the last few years is that most of them are rubbish, and simply screw up more than they fix. Their idea of testing a patch is way different to most peoples idea. Current state of the game is appalling to be honest.
We have to notice, there are really two different issues/subjects that are somehow mixed in this thread.
With exception of some persistent/lately introduced bugs present in some specific mission/activities/commodity types context, I absolutely have no impression that ED is in any way bugged above average. I would even say, that most games with similar scale of complexity I have played were usually plagued by much more annoying "random" bugs.
My real problem with ED is the stubbornness of developers and their attitude towards community.
Over the years there were several INTENTIONAL changes that were implemented surprisingly, causing a lot of angry reactions, and only few of them were rolled back or changed according to the feedback.
Also, game UI seems to be "unfinished" - there are so many in-game options/informational screens missing - after you start using 3rd party tools like Inara, EDDB, EDSM, you actually can't go back and play without them - game seem so crippled without them, that it's actually becoming unplayable. You start to ask yourself, why some options/information can be still missing in game after so many years?
One quick example : why can't we filter stars in GalMap by (un)discovered status?
I have to make some absurd workaround, like this one to make a list of possible undiscovered systems nearby:
I am manually browsing list of systems in my nav tab and
compare them one by one with "nearest systems" tab in EDDiscovery (3rd party tool for PC).
When I find system that is visible in my NavTab, but not in EDDis, it means it is uknown to EDSM
Now, to avoid having to manually write down the system name, I create nav route to it to trigger an event that EDDis can notice
(through GalMap, setting destination from NavTab and charging FSD doesn't trigger required event in log)
Then I have to select "copy to log" from journal entry in EDDis, to get a text output containing selectable system name inside
Then I have to find this name in text, select, copy to clipboard
and finally I can paste it to "Exploring" tab in EDDis, which is a de facto "route plan" for me.
And after all this steps, systems I have picked this way usually turn out to be only unknown to EDSM, in game are already discovered.
So, my NavTab sees alls systems around me, even "undiscovered" but I have no option to filter them from the rest.
And THIS is my real problem with ED.
It could give you SO MUCH better game experience.
But no, because why should the players have it the pleasant way?
A wasted potential.