Fleet Carriers - Patch 3 - Known Issues

NVM

I forgot that modules sold at FC outfitting are not available to other commanders.
Even un-engineered.
Because it would be too useful and convienient.
 
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iu

More like Updateception to me.
 
Greetings Commanders,


Thanks for your feedback on the latest patch! We understand that some of the changes had unexpected effects and want to address them:


Overlapping Hotspots Commodity Distribution
With Patch 3 we implemented a change that was primarily intended to bring down the effects of multiple overlapping hotspots, especially on rarer commodities (such as Low Temperature Diamonds). We're currently looking at data from the live game to determine the actual impact that it is having and will review this based on our projections. If the data does not meet our expectations we will be making changes accordingly.


Tritium
One of the most noted points of feedback we've seen so far is that the rarity of Tritium has been negatively impacted. We'd like to make it clear that any negative impact on locating and mining Tritium is unintentional and the intention is for Tritium to remain as accessible as it was prior to Patch 3.


Limited Purchasing on Fleet Carriers
Fleet Carrier purchase orders are now limited to a maximum order of 2bn Credits. This was omitted from the patch notes and we apologise for any confusion this has caused.


Console Players
A small update will take place tomorrow around midday for Xbox and Playstation users. This update won't contain any noticeable changes, but lays the groundwork for future bug fixes.



Finally, we would like to thank you all for your great feedback, we have been listening and watching and we appreciate your patience and support.



UPDATE: We are investigating the issues above, and are working on a patch. We will update you with the date for this patch as soon as we have it. Thank you for your continued patience.



o7 Commanders.

I'm concerned over the intermittent issue of abrasion cannons not removing surface chunks, on occasion. When it does happen it appears to effect most or all surface chucks for the remainder of that asteroid. It does not happen every time apparently, but enough for it to reproduce without too many attempts. I haven't noticed Tritium decrease at all but maybe it isn't globally an issue?
 
I'm concerned over the intermittent issue of abrasion cannons not removing surface chunks, on occasion.

AFAIK this bug triggers if you were depleting SSDs before cracking the rock open with seismic.
I had experienced this bug with VO and LTD cores after SSD mining Tri.
 
I think client has some random GUI bugs, like chat window was not closing when I accepted side on CZ. Then later no hot spots shown. Then quitting game hung forever, had to kill it... seems like threads synchronizing issues everywhere there.
 
I think client has some random GUI bugs, like chat window was not closing when I accepted side on CZ. Then later no hot spots shown. Then quitting game hung forever, had to kill it... seems like threads synchronizing issues everywhere there.

None of those bugs are new though.
 
I have a request related to the latest update/patches, call it whatever you want: Make all FDev programmers play the game in open with engineered ships flying FDEV squadron tags for at least 3 hours of unpaid time everyday until the game is fixed -- bug free. This would serve two very important functions: 1 they'd get first hand experience of the mess they've created, and 2 it would give us, or at least some of us some very nice targets to destroy, perhaps satisfying some of the incredible frustration these latest FIXES have generated. If nothing else being forced to listen to the broken audio would be a learning experience/punishment of sorts.

Thank you for letting me vent - now back to this addictive game, however painful it's becoming. ;)
 
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Dixit:
Overlapping Hotspots Commodity Distribution
With Patch 3 we implemented a change that was primarily intended to bring down the effects of multiple overlapping hotspots, especially on rarer commodities (such as Low Temperature Diamonds). We're currently looking at data from the live game to determine the actual impact that it is having and will review this based on our projections. If the data does not meet our expectations we will be making changes accordingly.

So what you are saying in the end, is that: we are your testers ... You have no clue of the impact your changes might have ? .. in fact, you turn some knobs, and wait for us to complain enough, and report it to you .. IF you then deem it important enough, you then turn the a little back, and wait again for our input ?
Until you can see it's "good enough" for your taste (objectively?) .. Why don't you pay testers yourselves (on non-production server) and see how worse/grindier you made it by patching (before applying). Go suffer a bit yourselves, before making a mess for everyone, and try fixing it afterwards (the micro$oft-syndrom, have you?) .. you are seriously playing with my motivation and time I want to spend in your game ..I'm losing interest .. that's a 'natural' reaction for any human, in fact, for any animal: if you beat a dog too often, he won't come back to you when you call him !
Now get to work for the next payer-update and stop bullying the players
 
Hello,
many people say that the only common point between France and the United Kingdom is ... The Channel!

it is definitely false: there are the patches of FDEV!

There was a sequence in Ultima Underworld: The Stygian Abyss ... When we slept ... treachery and doom!
when I had just succeeded in equipping a vessel and successfully mine over 80 million in LTD.
I told myself that by being fairly present, having a social life like many, I could afford the fleet carrier and sink into the BLACK ... no luck it will remain a sweet dream.
My only joy at the moment is reading this topic which responds with this salty side to my deaf anger, I wasted 20 hours in drones that did not touch, in hotspots that were not and in madam's shouting out to know why I spent my nights breaking pebbles.
... and I understood: the prison !!!
locked out and no longer able to mine,
... it allows us to see other games ... like some friends in Richard Garriot ...
See you
 
Greetings Commanders!

We are aware that while we work on a patch to address the issues raised in our Known Issues thread, that the low presence of Tritium in icy asteroid rings has left some Fleet Carriers stranded out in the black. To rectify this while we work on a fix, all Fleet Carrier's Tritium Depots will be filled with Tritium as compensation and a gesture of goodwill. We hope this helps any Fleet Carrier owners or guests currently unable to return to the bubble or otherwise reach their destinations. The Tritium refill can be expected to take place at around 15:00 UTC today, 23 July.

We are working on the patch as a matter of priority and will share the release date with you as soon as we have it. Thanks for your continued patience and support!

o7


I tried mining again today in 3 Tritium Notspots. 179 limpets, 1.5 hours mining = 52 tons Tritium. Come back searching the forums for answers only to find the above. Anybody had this happen to their carrier? I tried to transfer Tritium from my cargo to my ship then to the carrier. Easily came out of cargo into my Anaconda then disappeared when donating to the FC. Mining the stuff is hard enough but when it disappears and Support say it was put back when it was not, shows the total disregard from any of the support team or ED management. They wanted bums on seats, introduction of FC got bums on seats and purchases. They have your money so they don't give a crap. They could have rolled back the update until they developed a proper fix but chose to everyone off until they got their act together which, knowing FD, will be never
 
I think they where silently fix the deep core minning last night. I was in the same spot as the other day but this time I was finaly able to get the surface deposite after craking asteroids.
But now I have a doubt, is this fix intended or is it a side effect of new bugs that made it re-working by magic and it will be rebreak on next patch.
It's why I like this game, Always expect the unexpacted. The rules eems to change each time I launch this game so you never get bored :)
 
This as happened too me, i had had over 2500 Tritium in my cargo hold on the FC. I found a nice double overlap of LTD and sent for the FC. Swopped over from my ASP X too my mining Anaconda and noticed the Tritum deposit was still at 1000, when it should have been closer too 250-300 after a couple of jumps. I then looked into my cargo hold on the FC and NO tritium deposits BUT i did have some LTD in store that i mined a week or so back. Now im 2500LY from the nearest Station with 800 Tritium deposits.

So now i have too mine Tritium to get back to a station and with how mining is now a nightmare, i think my best option at moment is to wait a week or 2 to see if it gets fixed, or sell the FC were it is at the moment and cut my losses.
This isn't what i want to do (or expected in anyway) but i am very dissapointed with the situation.
I tried mining again today in 3 Tritium Notspots. 179 limpets, 1.5 hours mining = 52 tons Tritium. Come back searching the forums for answers only to find the above. Anybody had this happen to their carrier? I tried to transfer Tritium from my cargo to my ship then to the carrier. Easily came out of cargo into my Anaconda then disappeared when donating to the FC. Mining the stuff is hard enough but when it disappears and Support say it was put back when it was not, shows the total disregard from any of the support team or ED management. They wanted bums on seats, introduction of FC got bums on seats and purchases. They have your money so they don't give a crap. They could have rolled back the update until they developed a proper fix but chose to everyone off until they got their act together which, knowing FD, will be never
 
It seems the DEV's know about this bug, after i posted, i started too read a few more threads on the forum. It seem im not the only 1, as for purchasing tritium without using another ship i cant as i'm 2500ly away from a station.
Could you please at least allow the purchase of Tritium using the carrier, without an intermediary ship?
 
Not sure if this will help clarify anything, but I have found my Tritium depot replenished and my cargo stash is untouched. I found my first double Tritium hotspot last night ... and 70T of Tritium and 60T of VO and LTD. Only since getting a FC have I tried mining so I‘m not qualified to pronounce a definitive verdict, but previously I could harvest 200+T in an evening (though not so much VO and LTD).

Reading some of the mining threads, it has been suggested that the content of each asteroid is not randomly generated each time you visit - but is pre-determined and constant over time. So, I presume that to adjust the Tritium (and other) levels available will require some background recalculation of each asteroid. This could explain why a fix is taking longer than appears reasonable, but it might be possible without a patch.

Thank you for all your outpourings of grief ... it’s reassuring that others have the same experience - even if there’s little visible response from FD.
 
So, I presume that to adjust the Tritium (and other) levels available will require some background recalculation of each asteroid. This could explain why a fix is taking longer than appears reasonable, but it might be possible without a patch.
That's not how procedural generation works. The servers do not store what ores are in which asteroids (which would require a near infinite amount of storage given the scale of the galaxy), but rather an algorithm runs on your machine to deterministically calculate where asteroids should be placed based on system coordinates in the galaxy, body and ring number within that system. The xyz coordinates of that asteroid and which hotspots it intersects will then be used to seed a random number generator to randomly (but deterministically) decide which materials it should contain.

This happens on demand when you drop into the ring and continues as you fly around - it is not stored on a server. A client side update is required to alter this algorithm, but once altered it will instantaneously affect every asteroid in the game - there is no background recalculation.

The only exception that is stored on the server is a list of core asteroids that have been cracked open in the last 7 days, but this is a comparatively small amount of data, and the fact they expire it after 7 days places an upper limit on the amount of storage they need to provision for that purpose.
 
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