Greetings Commanders,
Thanks for your feedback on the latest patch! We understand that some of the changes had unexpected effects and want to address them:
Overlapping Hotspots Commodity Distribution
With Patch 3 we implemented a change that was primarily intended to bring down the effects of multiple overlapping hotspots, especially on rarer commodities (such as Low Temperature Diamonds). We're currently looking at data from the live game to determine the actual impact that it is having and will review this based on our projections. If the data does not meet our expectations we will be making changes accordingly.
Tritium
One of the most noted points of feedback we've seen so far is that the rarity of Tritium has been negatively impacted. We'd like to make it clear that any negative impact on locating and mining Tritium is unintentional and the intention is for Tritium to remain as accessible as it was prior to Patch 3.
Limited Purchasing on Fleet Carriers
Fleet Carrier purchase orders are now limited to a maximum order of 2bn Credits. This was omitted from the patch notes and we apologise for any confusion this has caused.
Console Players
A small update will take place tomorrow around midday for Xbox and Playstation users. This update won't contain any noticeable changes, but lays the groundwork for future bug fixes.
Finally, we would like to thank you all for your great feedback, we have been listening and watching and we appreciate your patience and support.
UPDATE: We are investigating the issues above, and are working on a patch. We will update you with the date for this patch as soon as we have it. Thank you for your continued patience.
o7 Commanders.
I'm concerned over the intermittent issue of abrasion cannons not removing surface chunks, on occasion.
I think client has some random GUI bugs, like chat window was not closing when I accepted side on CZ. Then later no hot spots shown. Then quitting game hung forever, had to kill it... seems like threads synchronizing issues everywhere there.
I'll give you 1/2 a denari and a gourde.Gotta haggle.
I'll raise you half a Denari, and a clip from my Gnosis video when FDev left us stranded on a doomed carrier surrounded by Thargoids.I was really looking for sheckles, but your 1/2 a Denari is most tempting....
I tried mining again today in 3 Tritium Notspots. 179 limpets, 1.5 hours mining = 52 tons Tritium. Come back searching the forums for answers only to find the above. Anybody had this happen to their carrier? I tried to transfer Tritium from my cargo to my ship then to the carrier. Easily came out of cargo into my Anaconda then disappeared when donating to the FC. Mining the stuff is hard enough but when it disappears and Support say it was put back when it was not, shows the total disregard from any of the support team or ED management. They wanted bums on seats, introduction of FC got bums on seats and purchases. They have your money so they don't give a crap. They could have rolled back the update until they developed a proper fix but chose to everyone off until they got their act together which, knowing FD, will be never
Could you please at least allow the purchase of Tritium using the carrier, without an intermediary ship?
I'll offer half a denarii.Anyone wanna buy an Orange Sidewinder?
Going cheap - 16 sheckles ono (will accept groats)
I tried mining again today in 3 Tritium Notspots. 179 limpets, 1.5 hours mining = 52 tons Tritium
That's not how procedural generation works. The servers do not store what ores are in which asteroids (which would require a near infinite amount of storage given the scale of the galaxy), but rather an algorithm runs on your machine to deterministically calculate where asteroids should be placed based on system coordinates in the galaxy, body and ring number within that system. The xyz coordinates of that asteroid and which hotspots it intersects will then be used to seed a random number generator to randomly (but deterministically) decide which materials it should contain.So, I presume that to adjust the Tritium (and other) levels available will require some background recalculation of each asteroid. This could explain why a fix is taking longer than appears reasonable, but it might be possible without a patch.