HeHe: The title pretty much covers it.
Unpopular opinion.
Unpopular opinion.
For the obvious reasons that pretty much every other game has them. It can be implemented easily; when docket at a station you can teleport to any other station with a shipyard you have previously visited. Only your fleshy self is teleported, not your ship, so you either need to go to a station where you left another ship, buy a new one or have one send over. This way traveling to somewhere is still rewarded (by unlocking the 'fast travel point') and you can participate in fun events elsewhere. I know some will argue that having fun isn't realistic or immersive, but I'm willing to make that sacrfice.
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For the obvious reasons that pretty much every other game has them. It can be implemented easily; when docket at a station you can teleport to any other station with a shipyard you have previously visited. Only your fleshy self is teleported, not your ship, so you either need to go to a station where you left another ship, buy a new one or have one send over. This way traveling to somewhere is still rewarded (by unlocking the 'fast travel point') and you can participate in fun events elsewhere. I know some will argue that having fun isn't realistic or immersive, but I'm willing to make that sacrfice.
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For example. Going from Colonia to the Bubble is pretty much hands-down no-contest the most boring experience in gaming, in the history of gaming.
I have pretty much all major space games, see no reason to pick just one.Btw, did you install NMS on a fast SSD? Teleports should be a matter of seconds.
At first, for me it's obvious that any fast travel system (even partial) will kill the most of the ED gameplay.For the obvious reasons that pretty much every other game has them
Oh god not for me. If the problem is it is too long to get to places then the problem is FD made the size of habited space too large. Making it essentially how NMS works would imo lose even more of the games sense of scale . Fast travel would be a huge error imo.For the obvious reasons that pretty much every other game has them. It can be implemented easily; when docket at a station you can teleport to any other station with a shipyard you have previously visited. Only your fleshy self is teleported, not your ship, so you either need to go to a station where you left another ship, buy a new one or have one send over. This way traveling to somewhere is still rewarded (by unlocking the 'fast travel point') and you can participate in fun events elsewhere. I know some will argue that having fun isn't realistic or immersive, but I'm willing to make that sacrfice.
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Using game numbers scares the hell out of me. The entire reason I responded to FDs cap in hand with a stupid amount of cash for 1 game was precisely BECAUSE FD promised to do their own thing and not water down for mass appeal.Look at the Steam numbers. Making the game harder means fewer people buy it. Telling FDev to go back to making a niche game is pointless. May as well just embrace it.
NMS is a great game and imo after a disaster launch the Devs have turned it around. But that game was never anything other than a fantasy game set in a fictional universe.Bringing up NMS/SC is a familiar forum trope for those who've been here for years.
You'll get used to seeing it rolled out every second thread its like Godwins law but for nerds.
One reason issues like this don't concern me is - I have multiple alts, so I can be in multiple places at the same time. I think multiple CMDRs is a better solution (ideally fdev would build alts into the game and allow us to 'earn' a number in-game). Maybe allow alts to share ships![]()
What do you mean 'realistic'? As in RP?I dont think having to grind multiple toons is very realistic.