Game Discussions Star Citizen Discussion Thread v12

If it's just to pick more holes in LittleAnt's discussions on SC...don't bother, he's getting a hard enough time when putting his points across on here already...so much so, I certainly commend him for his patience and persistence...I certainly admire his enthusiasm for the project. I was like that once too ;)

Well I certainly appreciate LittleAnt's input and welcome the discussion - as with any other SC backer.

The issue with SC, as it has always been, is that it's 99% discussion, watching youtube, and buying jpegs, and 1% delivered to us backers.
 
Why just ask LittleAnt those questions? It may not seem like it reading the posts (assuming here you even bothered to read any)... but quite a few of us are long term backers and regular players, some of us are concierge level backers too...not that means anything in itself but since LittleAnt has stated he's spent $45 and is quite content with that outlay, the question about how all our money was spent would be more appropriate as an open enquiry. This isn't Spectrum or the SC subreddit so I can promise you the enquiry won't lead you to be burned at the stake :)
Sorry if that seemed weird. I was just interested in his opinion in particular because I read pages ~50-80 where there was some interesting back and forth. What's your (plural) take then? :)

If it's just to pick more holes in LittleAnt's discussions on SC...don't bother, he's getting a hard enough time when putting his points across on here already...so much so, I certainly commend him for his patience and persistence...I certainly admire his enthusiasm for the project. I was like that once too ;)
My intention is not to be confrontational. I'm curious if he is in this worship mode that some backers are, where Chris can do no wrong and everything he says must be the Truth. Apparently that's not the case. Although I'd give CR 1/10 at best. The whole 'to scale' debacle with Illfonic speaks volumes. If you add all the horror stories from concept artists about approval and later 'unapproval', constant 'reworks' after he's seen a trailer... Hell on earth to work there. Then Sandi, well yeah.

Anyone else think this new member seems very like an SC marketing troll doing a survey?
I'm about $900 in myself. I'd be glad to get some of my money back for a little shilling. Not sure it works that way though :rolleyes:

In the beginning (for me Kickstarter) I was enthusiastic and to my shame I answered 'Yes' in the 'more stretch goals' survey. I love(d) Starlancer, Freelancer, Freespace and Eve, so this was right down my alley. That bubble was burst around the end of "the next big starship" and when Wingman Eric left. All the good people seemed to be leaving and the shows got more and more . Now this is kind of my Soap Opera.
 

Viajero

Volunteer Moderator
Before I verge off topic ED got the minimum amount of love required, and not a hug more- and it shows.

Come on man, this kind of sweeping generalizations lead nowhere and you should know it by now. To start with, "amount of love" is totally subjective. Things that are deserving of "love" for me, may not be for you. And even within a single view, the game will offer areas with more love than others, again making this kind of generalizations pretty useless.
 
Now this is kind of my Soap Opera.

Well, that's kind of exactly what Star Citizen is. Or perhaps more an pseudo-interactive reality TV show where on one side we've got an ensemble cast of superstars, developers, corporate entities and magic germans reading from a choose-your-own-adventure type script, the viewing audience voting for which page they turn to via buying Idrises, and the unreliable narrator (Genuine Roberts) bumbling along trying to explain what's going on and coerce the audience into choosing the "right" path for the adventure to continue upon.
 
Sorry if that seemed weird. I was just interested in his opinion in particular because I read pages ~50-80 where there was some interesting back and forth. What's your (plural) take then? :)


My intention is not to be confrontational. I'm curious if he is in this worship mode that some backers are, where Chris can do no wrong and everything he says must be the Truth. Apparently that's not the case. Although I'd give CR 1/10 at best. The whole 'to scale' debacle with Illfonic speaks volumes. If you add all the horror stories from concept artists about approval and later 'unapproval', constant 'reworks' after he's seen a trailer... Hell on earth to work there. Then Sandi, well yeah.


I'm about $900 in myself. I'd be glad to get some of my money back for a little shilling. Not sure it works that way though :rolleyes:

In the beginning (for me Kickstarter) I was enthusiastic and to my shame I answered 'Yes' in the 'more stretch goals' survey. I love(d) Starlancer, Freelancer, Freespace and Eve, so this was right down my alley. That bubble was burst around the end of "the next big starship" and when Wingman Eric left. All the good people seemed to be leaving and the shows got more and more . Now this is kind of my Soap Opera.

As a super skeptic of the project and hater of Chris Roberts business practices, the actual vision he sold would be amazing.

Even if it was everything he promised I still wouldnt have paid more than 60 dollars for the game and maybe a small sub fee if it was really a true mmo with thousand player shards. Instant red flag for the mega transactions, plus the fun is in the journey working your way up from the bottom for me. What happens in all these games at max level and exhausted content, people whine there's not enough content and development is stagnant but still buy their way to the top.
 
Sorry if that seemed weird. I was just interested in his opinion in particular because I read pages ~50-80 where there was some interesting back and forth. What's your (plural) take then? :)


My intention is not to be confrontational. I'm curious if he is in this worship mode that some backers are, where Chris can do no wrong and everything he says must be the Truth. Apparently that's not the case. Although I'd give CR 1/10 at best. The whole 'to scale' debacle with Illfonic speaks volumes. If you add all the horror stories from concept artists about approval and later 'unapproval', constant 'reworks' after he's seen a trailer... Hell on earth to work there. Then Sandi, well yeah.


I'm about $900 in myself. I'd be glad to get some of my money back for a little shilling. Not sure it works that way though :rolleyes:

In the beginning (for me Kickstarter) I was enthusiastic and to my shame I answered 'Yes' in the 'more stretch goals' survey. I love(d) Starlancer, Freelancer, Freespace and Eve, so this was right down my alley. That bubble was burst around the end of "the next big starship" and when Wingman Eric left. All the good people seemed to be leaving and the shows got more and more . Now this is kind of my Soap Opera.
My collective take on Star Citizen, it's development and management is a bit too long winded to ascribe to a few sentences...but I'll try and be brief.

Chris Roberts is a dreamer and talker, albeit not a very eloquent or convincing one...I've never been even slightly impressed by what folks say they are going to do, there's more chance of gaining a nod of approval if they turn up and show me what they've done. He's managed to do absolutely nothing except to breathe air and spend other folks money...an accomplishment all on it's own I suppose.

His lack of management skills have been discussed ad nauseum on every form of electronic media in existence so adding my tuppence worth isn't going to advance that view any...I've never understood why anyone would hold him in any sort of regard given his history as well as his lengthy and almost impressive list of failures.... no accounting for some folks misaligned faith and trust I guess.

His mismanagement of Star Citizen is merely a continuation of his well documented ineptitude at managing the stewardship of anything he puts his name to. I had no idea who he was when I bought into the project initially...since I only ever played Wing Commander 3 and didn't like it that much to begin with. I backed the project initially in December of 2015 since as a long term Elite player, what I saw in Star Citizen was certainly interesting... but very broken. That view hasn't changed much...and neither has the project.

As for bolt on additions like SM or ToW...both were and are fools errands and a waste of both development time and resources...saying that, with ToW in mind, I would suggest it's being pushed forward as a distraction to disguise the stagnation and technical debt in both the PU and Sqn 42, probably due entirely to the misallocation and mismanagement of increasingly limited resources...possibly also insisted upon by the Calders but that's mere speculation.

Is Star Citizen, the experience, a good use of backers money?

Certainly not; due to mismanagement, corporate greed and misuse or misappropriation of backers funding. I refunded my first account back at the beginning of 2017 since what they had achieved back then wasn't worthy of my continued support...strangely enough, I bought back in during the big expo in September of 2018 since I saw some improvement and progress...I backed at a reasonably lesser degree than my previous account. I now use my old alt account to which I had gifted some of the ships and packages from the main account before I refunded the remainder. I've sold a few bits on the grey market and given Ci¬G zero cash outside of the odd $15 - $20 here and there since then. I merely shuffle store credit around by melting and rebuying stuff with the credit.

I've paid all I'm ever going to fork out for Star Citizen...I'm fortunate enough that what I've spent on it is disposable income gained from another more lucrative hobby...but I back a few projects here and there and what I've paid into SC is nothing more than I've spent or lost elsewhere...games and gaming is a hobby I'm reasonably passionate about and I treat it as such. I'm not an investor expecting a return...I have an accountant to make sure I do that elsewhere ;)
 
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New patch:

My favourite...

Core Tech
  • Put in mechanics to clean up Pico the Penguin when placed to reduce performance cost.
Everything must be alright... surely :D

Source: https://www.reddit.com/r/starcitizen/comments/hw3hjx/the_invasion_has_begun/?utm_source=share&utm_medium=web2x
 
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@luetm my story is similar, but a little different. I enjoyed the WC games, really enjoyed Starlancer but remembered Freelancer's development. (I was unaware that Starlancer was actually produced out of DA's house) I signed up immediately because I remembered that I really enjoyed his work, but set myself a hard cap on how much I'd contribute because of the memory of Freelancer. Alpha backed with a Lightspeed package, later upgraded to a Sabre (in a moment of weakness) when they hit the 350r in the face repeatedly and then melted it and all my extras and went back to the 350r because I didn't want to play CIG's game.

I voted "no" because I was afraid of them repeating Freelancer, and then sealed my wallet when I saw the "pledge" game they were rolling on the backers.
 
Core Tech
  • Put in mechanics to clean up Pico the Penguin when placed to reduce performance cost.
Everything must be alright... surely :D
They never bothered to make an MMO engine to start with, if that was not obvious before that's a clear proof. What will happen with "physical inventories" and then drink bottles and such (which we can multiply at will), the very example that was given by CR during a former CitizenCon ? Their engine is collapsing from a fraction of 50 players moving a few objects around.
 
It's needed for multicrew gameplay. Fire combat is part of multicrew tasks in big ships, with component repair/maintenance and other sub task.
You need other tasks than pilot/turret combat in those ships, especially for non combat ships.

Gah... if that is the idea of a priority feature to work with multicrew gameplay its no wonder the project is in development hell.
 
Good news!
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Its easy to see why backers don't understand the word "will" when CR constantly misuses it.
 
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