General wants in Odyssey, basic FPS STUFF without the FLUFF.

I've noticed a few people bringing up Call of Duty.
I see a lot of people not tethered to reality too...so take it for what it's worth. CoD multiplayer FPS is lame anymore. It was fun about 5 games ago but it's just lost it's luster and trying to compete with the battle royales is just white noise. The campaigns were pretty good in the past but yes, linear but that is sorta expected. People are going to complain no matter what. Until it's released or at the minimum additional info passed down, none of us really know what to expect.


That would make a mess of your monitor.
As I said, I've never played any of the games and while I admire the 40k (warhammer in general) the video game trailer looked too DooM for me. Never got into that game.. I know, I'm a blasphemer.
 
There are a number of fundamental things I wish for in Odyssey, obviously without asking for to much crazy stuff. Quite honestly, I do not know how FD will be able to seamlessly (or maybe not) incorporate this into ED. that being said. I would be quite happy with the following from a FPS view point:

1. Two weapons only (Main & Side arm), ammo limited to what you carry or find, please no "non-sense" in carrying 10 different rifles etc..
2. Med-kit / Revive possibility
3. REMLOCK suit oxygen limit (limit to x hours, otherwise find an Oxy refill station, go back to your ship, or die).
4. Gestures (Hostile/Friendly)
5. Direct Voice Comms in 200m radius, or whatever range. chance to negotiate with opponents if they are Player Characters
6. Ability to Pick-up / Drop Weapons & Equipment
7. No 3rd Person view, immersion breaking.
8. No loot boxes (Arx)
9. Use old-age design for Keyboard/Mouse FPS, Translate to console generation, not the other way around
10. You have my best wishes & good luck.

CMDR Jago
Also, ammo is mag dependant, no ammo pools. I doubt it will happen, but it would be nice. I agree with literally everything else on that list.

Edit: Leaning too!
 
I've noticed a few people bringing up Call of Duty. I see no real avenue for Odyssey to be Call of Duty in space. I wouldn't worry about that.

CoD, I've admittedly never played much, but as I understand it, it's a linear single-player FPS campaign with handcrafted levels, plus multiplayer deathmatch/CTF/etc. gameplay in enclosed maps.

Elite is an open-world freeform game. Almost certainly, legs will just a new method of locomotion that lets us exit the ship/SRV and infiltrate buildings and stuff, with hopefully some additional scenarios to take advantage of it. To superimpose a CoD game on Elite... that would be a lot of work to make something that doesn't fit the format of the game and no one asked for. Way MORE work than the alternative. (Unless it was a new mode in CQC, I guess)

Unless you guys are just comparing fast-paced first person combat in general to CoD?

Agreed.

I suspect Odyssey will mostly just be giving us the tools to make our own PvP gameplay.

But I think you need to create situations that require space legs. Which I think implies going inside structures on foot, places you can't take your anaconda. And they'll probably start with just one thing like Thargoid hives.

The concept art of bars and travel centres obviously gives you face-to-face player interaction, but what would the control rooms be for? It feels more like something you'd get in a base-building game, which we apparently aren't getting.

Have to say I'm hugely intrigued because I really have no idea how they'll approach it. From experience, they'll approach it in a way that never occurred to me, for good or bad!
 
The concept art of bars and travel centres obviously gives you face-to-face player interaction, but what would the control rooms be for? It feels more like something you'd get in a base-building game, which we apparently aren't getting.

Yeah, it's interesting. There's a few possibilities.

Could be infiltration gameplay? Fight your way to the security room to shut down some function of the base. Maybe even sneak in Hitman-style (impersonating an employee... I mean probably not, but possible).

More mission-giver locations? You get a mission to meet with the head of security at a certain facility. You fly there and meet them in their security control room. It's simply a room that contains a certain kind of mission critical NPC. The guy standing looking out the window DOES seem pretty IMPORTANT, nudge nudge

Base-defence scenarios? I guess those could work even (especially?) if you don't own the facility -- similar to megaship defence missions, but on foot. I could see a control room with camera feeds being a handy resource if fighting off waves of invaders. Maybe terminals for controlling external turrets and stuff? Early Horizons trailers showed turret views of ships being shot down -- probably artistic licence, but who knows if the idea's been rattling around.

Of course, it could all just be in the game as set dressing with little to do there. I think there will be some interaction, but I really don't know what.

Could be anything from complete control of a surface base right down to auto-collecting data materials by looking at monitors, hah!
 
Last edited:
I've noticed a few people bringing up Call of Duty. I see no real avenue for Odyssey to be Call of Duty in space. I wouldn't worry about that.
Here's the worry .... Frontier like to present the image that they listen to the fan base, and to some extent they do. But Frontier are not here to please you, as hard as that may be to believe. Frontier are a business here to make as much profit as they can for their shareholders.

This is why we have crap like a virtual currency, it's not to make things easier for Frontier or for you, it's to make Frontier (and their shareholders, don't forget) as much profit as possible. If not having a virtual currency was more profitable, Frontier would drop it in a heartbeat.

So, the reason so many here mention Call Of Duty, is because the worry is that Frontier will look over at battle royale and first-person-shooter games and think to themselves "That is very profitable, we want a slice of that". If they get into their heads that they want to attract the first-person-shooter crowd, then Odyssey will be a COD, first-person-shooter style dlc, and there is nothing you or I could say that will change Frontier's mind.

So all our "This is what I hope Odyssey is" or "This is what I hope Odyssey isn't" is moot. Frontier will do whatever they think is profitable.
 
Well, here's the deal. Stop spending your hard earned cash (or your parents cash) on vaporware. Anyone who pre-orders is a Moron, anyone who buy's cosmetics is a Moron. Anyone who follows those shills on youtube etc....is a...

CMDR Jago
I'm a moron!

But..

I disagree with the bit about cosmetics. They are a way of (as some have pointed out) a way of making money and hence keeping the game running.

But I don't like the virtual currency, and would prefer it on real money. I have stopped buying cosmetics since they moved to arx's.

As for advance orders, I bought into game at Alpha, but that was as a support to game being created at all. So not quite the same. It does mean that effectively I already have odyssey on order, but not sure I pre-order it now.

Watching YouTube? Why? I own the game! I sometimes also watch motorcycle racing but soon after, all I want to do when seeing it is go out on my own motorbike for a ride.
 
Here's the worry .... Frontier like to present the image that they listen to the fan base, and to some extent they do. But Frontier are not here to please you, as hard as that may be to believe. Frontier are a business here to make as much profit as they can for their shareholders.

This is why we have crap like a virtual currency, it's not to make things easier for Frontier or for you, it's to make Frontier (and their shareholders, don't forget) as much profit as possible. If not having a virtual currency was more profitable, Frontier would drop it in a heartbeat.

So, the reason so many here mention Call Of Duty, is because the worry is that Frontier will look over at battle royale and first-person-shooter games and think to themselves "That is very profitable, we want a slice of that". If they get into their heads that they want to attract the first-person-shooter crowd, then Odyssey will be a COD, first-person-shooter style dlc, and there is nothing you or I could say that will change Frontier's mind.

So all our "This is what I hope Odyssey is" or "This is what I hope Odyssey isn't" is moot. Frontier will do whatever they think is profitable.

I know all that, but it would be a poor fit, technically, conceptually and from a business perspective.

If Frontier wanted to make a twitchy battle royale game, I'm sure they could and it might be a modest success. Even one using the Elite IP.

I'd probably try it, ngl.

Why on Earth they would hitch that to ELITE DANGEROUS, with it's totally different concept, grumpy set-in-their-ways userbase, steep learning curve, and all the technical challenges of integrating this non-fitting product into a game with a nest of different interconnected features, when they've previously discussed a complete different, almost diametrically different implementation many times over the years... I have no idea.

It would be an onerous amount of work for a decision that makes no sense. It doesn't make sense even from a cynical "screw existing users, let's go for the PUBG crowd"

No one is leaving Fortnite or CoD to play a clone of their favourite game within a different type of game. Existing players are hardly going to use it. It doesn't make sense as a product, or as a fear for the future. The only time they've ever done anything even remotely close to this (CQC), it was hardly an encouraging success.

Making Odyssey the simple progression of modes of travel from big to small -- ship to SRV to walking -- is the obvious next step. I understand keeping expectations in check. But let's think about this sensibly.

It's broadly in line with what they've talked about previously, it's what most existing players want to see, it what a lot of prospective players would be very interested in in the context of a galaxy wide space game, it's almost certainly easier to implement since they've been planning for it for years....

I get that people are trying to keep their expectations in check. That's good. But let's not lose touch with the real likelihoods here...
 
Well, here's the deal. Stop spending your hard earned cash (or your parents cash) on vaporware. Anyone who pre-orders is a Moron, anyone who buy's cosmetics is a Moron. Anyone who follows those shills on youtube etc....is a...

CMDR Jago
Anyone who has an opinion on what someone else should or should not spend their own hard earned money on, is a moron.

What business is it of yours?
 
#cmdr Yates

I agree with your comments. It sounds like a different game.

(I wonder if you might be able to buy this separately?)

But I suspect it's being done this way to "piggyback" on the success of Elite.

Regarding Elite Dangerous, I'm of the opinion that internally it needs something of a rework to allow more features to be integrated. It seems to me that then central "core" of the ship flying mechanism is less flexible than other parts.

I wish they'd do something about all the disparate control methods.
Why can't ships, SRVs, maps, scanners and cameras all use the same controls for the same actions without having to set them up separately for each?

🙄
 
Back
Top Bottom