Sometimes I reall wonder what the faithful's idea of a normal development schedule really is. As far as I can tell, it goes something like...
Sometimes I reall wonder what the faithful's idea of a normal development schedule really is. As far as I can tell, it goes something like...
In that order.
- Art and polish
- Testing
- Balancing
- Art and polish
- Detail development
- Game design
- Core functionality
- Feature integration (VR, MMO:ness, economy)
- Debugging
You both forgot about developing a roadmap for the roadmap towards the end* of development.FTFY
- Art and polish
- P2W Asset sales
- Mo-cap and music
- Testing
- Land sales
- Balancing
- Art and polish
- Referal and subscription schemes
- Mo-cap
- Detail development
- Game design
- Bartender AI
- Bartender AI
- Bartender AI
- Bartender AI
- Mo-cap
- Core functionality
- Feature integration (VR, MMO:ness, economy)
- Debugging
- Mo-cap
You both forgot about developing a roadmap for the roadmap towards the end* of development.
* And yes, I'm being wildly optimistic that Star Citizen/Squadron 42 is nearing the end of its development. I'm sure backers will continue to throw good money after bad for years to come.
True, but then again, network stuff really can't happen before mocap is done and vice versa. And the concept sale for meshed cloud roadmap culling will start in the middle to resolve the issue.
Well, SC doesnt know what it is and probably hasnt an intelligent way of degermining what can be left out and what better be ready once you crash through that doorway with full auto fire.No explosions heard. No thruster sounds. As far as i could tell, on my first run, no other players anywhere near.
Also, explosions, audio, fine, that shouldn't kill FPS. If it does, then again, we are back to underlying problems with the engine (which i hope you agree with) that Vulkan by itself isn't going solve.
Again, even if those things are affecting my performance (eg, running around, performing actions), why would it affect the framerate showing a more or less static image on my screen?
If only they had some kind of layered or staged interest-management functionality where a player in one specific "box" could trivially be determined to only need to be updated about other "things" in the same "box", and also have "things" that belong in an outer "box" layer be continuously loaded in as needed as the player moved between the different "box" layers.Well, SC doesnt know what it is and probably hasnt an intelligent way of degermining what can be left out and what better be ready once you crash through that doorway with full auto fire.
Distance could be a factor, but that's just me.
Well, don't tell them - I have a feeling they like to find it all out by themselves.If only they had some kind of layered or staged interest-management functionality where a player in one specific "box" could trivially be determined to only need to be updated about other "things" in the same "box", and also have "things" that belong in an outer "box" layer be continuously loaded in as needed as the player moved between the different "box" layers.
They could call it "thing-box continuous-loading" or something.
Well, don't tell them - I have a feeling they like to find it all out by themselves.
Fun fact: none of that should require any asset loading and processing that would massively affect frame rate.The rally seen by a player from space. The small cones of lights are competitors, even the small bunch of pixels far away. All thoses ships assets can be zoomed in real time with a snipe gun.
There is a difference between loading the game objects and streaming in the meshes/textures though. Even if the entity is loaded, there's an entirely separate streaming system (as with most modern engines) that will load up the meshes and textures asynchronously, aiming for whatever LOD is likely to be visible in the near future. The existence of sniper scopes is an endless source of pain, obviously.About why SC have to load assets in high quality in a huge radius around a player long before they appear to that player. The scene is on a moon but you can do the same in a space port.
About the viewing distance of SC and the radius of asset loading, two screenshots (the first one is just to explain what the second is showing) :
One of the competitor of the Daymar rally with its support ship from close view
The problem is that SC is not running better than what Agony describe, even on rigs that are way above system requirement. See Asp Explorer posts...With your system ?
And for FS2020 you will expect a stable 60 FPS on the runway ?
I don't think I've had paging enabled since getting 32GB, I rarely push over 28 in use at any one time. That's gonna be slow as hell though on a mechanical drive.SC compensate with virtual memory. On a 8GB system, the main part of the memory used by SC is in the pagefile. That's why it's unplayable on HDD for low memory system.
Yep, had it with my last computer. 8 GB RAM, too, and it showed more and more bottleneck signs. I tried the Anthem demo on it and it was a slideshow. And it wasn't the only game showing such problems.I don't think I've had paging enabled since getting 32GB, I rarely push over 28 in use at any one time. That's gonna be slow as hell though on a mechanical drive.
Of course, sooner or later, as requirements keep getting pushed, we might see a similar bottleneck begin to show up with certain kinds of SSD we're starting to see coming to market It's amusing that the same hybrid technology which was used to speed up access to regularly used data on hard drives a few years back (I use an array of several 2TB 7200RPM SSHDs on my XBox, swear by them for a mix of speed, capacity, and affordability) is now being used on the newest generation of high-capacity SSDs, as QLC technology significantly decreases the access speed, and so some designs are including a cache of traditional SLC memory working on those same principles.Yep, had it with my last computer. 8 GB RAM, too, and it showed more and more bottleneck signs. I tried the Anthem demo on it and it was a slideshow. And it wasn't the only game showing such problems.