Yes, many of us ARE in the position where money is not the issue in maintaining a carrier, but that is not the position EVERYONE is in, and it's a position that is, today, significantly harder to achieve than it was a few weeks ago. When players have these kinds of resources, we're well outside the bounds of the game constraints - barring the introduction of something that costs 50B to buy and 5B/week upkeep, the game doesn't really present any sort of significant challenge any more. But that doesn't mean that flawed game mechanics and continual nerfing of features should be acceptable. Balancing risk with reward or work to reward are tricky things to get right; too far in one direction and the game becomes too easy and, thus, boring. Too far in the other direction and the game becomes too hard and, thus, frustrating. FDEV have a pretty well established history of starting on the easy side and then flipping the switch to 11 in the other direction.
On a side note: "I've made my billions, screw everyone else" while bragging about your virtual in-game loot is not really a great attitude to have.