Question for Open players who don't like PVP/ganking... help me understand

If you answered yes to any of the above, you know exactly what people are talking about. I should point out that I don't expect honest answers, but have no way to prove it. After all, most of you can't be expected to take responsibility for you own trigger pulls.

I find it hard to judge people like this for willingly participating in a fantasy world where the ability to act outside the law is promoted as a feature, not a bug.

Your line about taking responsibility is even stranger. There are in-game punishments. Don't tell me you want more than that.

If you've already decided that any answer we give is a lie, then you don't deserve to get one.

Also yes.
 
If you've already decided that any answer we give is a lie, then you don't deserve to get one.
I find it hard to judge people like this for willingly participating in a fantasy world where the ability to act outside the law is promoted as a feature, not a bug.

Your line about taking responsibility is even stranger. There are in-game punishments. Don't tell me you want more than that.



Also yes.
See. That's what the 'Diplomat' in my Inara profile stands for 😅
 
Me too! Mine just happens to involve the strategic use of the block feature, is all :p
tenor.gif
 
Dunno why whenever the image of frag cannons pops up in my mind, I must think 'dirty dancing'...
One of the very few weapons I frown upon (hope you get the irony - and the association). They possibly should be reserved for noonbies exclusively.
When I was new to the game I couldn't get the hang of frags, 'cause frags require you to get close and stay close. Multis and lasers are far more newbie-friendly in that regard.
 
That's actually a pretty good analogy. :)

Edit: On another note, SDC are still around? Haven't seen much of the purple facejobs around much recently (until this thread).

Actually, that analogy makes no sense, if you think about it. Open isn't exclusively for pvp, despite what some people would like you to believe.

A better analogy would be like if an amusement park had some overlap in their different areas, and the paintball course happened to overlap with some of the others. There are warning signs to be careful, but still; if you're just out there having a good time and a paintballer comes up to you and unloads an entire clip into your unprotected stomach, when you weren't even playing paintball?

By the letter of the rules, they're not doing anything that's going to get them banned from the area. That does not in any way change the fact that they're an ***hole for doing it.
 
Actually, that analogy makes no sense, if you think about it. Open isn't exclusively for pvp, despite what some people would like you to believe.

A better analogy would be like if an amusement park had some overlap in their different areas, and the paintball course happened to overlap with some of the others. There are warning signs to be careful, but still; if you're just out there having a good time and a paintballer comes up to you and unloads an entire clip into your unprotected stomach, when you weren't even playing paintball?

By the letter of the rules, they're not doing anything that's going to get them banned from the area. That does not in any way change the fact that they're an ***hole for doing it.

You're totally missing the point.

The point about boxing is that you can't get upset at someone for following the rules of the game you've both consented to play. You click Open Play, you consent to the possibliity of combat with another player. Calling them names for playing within the rules makes you, at minimum, a sore loser.

There is no other reasonable formulation.
 
Frags are really popular with people who can’t aim plasma just yet. The DPS numbers, on paper, are incredible.

Unfortunately, they aren’t as great in practice as they expect them to be— as mentioned, you have to be very close to get the most out of them, so rookies often end up yeeting more pellets out into space than into the target lol.

More so wings tend to stick to pg not because it's PvP free but for sheer practical reasons.
Uninterrupted time to focus on wing related stuff both at home system or nearby.
Further afield on wing related combat zones that's where fun could be in the open and indeed I do 90% of combat zones in open. Can't think why hehe.
Fact is open is slightly redundant in as far as wing progression is relevant. Bgs powerplay etc all via pg.
Time! Time is important. We have to allocate it with maximum effect.
I’ll admit PG is great for docking at outposts when the pads are full. Or even farming Community goals(RIP). While I’ve always loved the social aspect, a full instance of bounty hunters totally annihilating any NPC that spawns makes it difficult to progress. You better believe I was grinding in PG for that CG that was giving out stickers as rewards lol.

I'd question "harm" in a computer game anyways.
Worst is ganking an explorer, who could really lose a lot invested time.
Everyone else? shrugs
And exploration is perfectly safe too, if you build accordingly and don't insist on handing in your billion in explo data in Deciat.

I blew up ten times Friday night. Big deal, right?

A big chunk of exploration data is probably the only thing I’d be even remotely upset about losing in Elite. Back when I was into that sort of thing, I would always dump off my data at the first system I encountered on the fringe of the bubble. That way, if I blew up, I just had to worry about the rebuy.

Anymore, credits are so easy to come by, there’s no sense in sweating it too much. Back when I first started, losing some ships was financially devastating.

What’s the rebuy on something like an exploration fit asp these days, anyway, like 2.5 million? That’s like a single mission reward for a faction you’re not even allied with lol.
 

Deleted member 121570

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It's super simple.

Anyone is allowed to act like an ***hole to anyone else- there's no rule against it. It's up to each of us to choose whether we want to do that, or not. Everyone's got different ideas of what acting like an ***hole involves.

There's no point getting all upset at the idea of being considered an ***hole though, especially if choosing to act in a way that you know will make some people think you are one.
Every argument cuts both ways, and even merely arguing about it can trip the ***hole switch.

This is all very funny really.
 
It's super simple.

Anyone is allowed to act like an ***hole to anyone else- there's no rule against it. It's up to each of us to choose whether we want to do that, or not. Everyone's got different ideas of what acting like an ***hole involves.

You can't be a jerk when you're playing a game by the rules. Elite's rules specifically allow and encourage antagonistic behavior. Do you get mad when someone carjacks you in Grand Theft Auto? No? Then why get mad when someone shoots you down in Elite?

There's no point getting all upset at the idea of being considered an ***hole though, especially if choosing to act in a way that you know will make some people think you are one.

I won't speak for anyone else, but the last few pages aren't inspiring offense. They're inspiring sympathy tinged with contempt.

Every argument cuts both ways, and even merely arguing about it can trip the ***hole switch.

Try giving a damn and actually believing in your own opinion. You'll find arguments very much do not cut both ways.
 
Actually, that analogy makes no sense, if you think about it. Open isn't exclusively for pvp, despite what some people would like you to believe.

It makes perfect sense. By clicking Open, you are choosing to enter a world where anyone can attack you, for no reason. It's got nothing to do with PvP. I play in Open most of the time. I rarely get attacked, and have never attacked another player (except by agreement). But I'm fully aware that anyone is entitled to attack me if they wish. If I don't want that, I'll play in Mobius.

Edit: As has already been explained. :)
 

Deleted member 121570

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You can't be a jerk when you're playing a game by the rules. Elite's rules specifically allow and encourage antagonistic behavior. Do you get mad when someone carjacks you in Grand Theft Auto? No? Then why get mad when someone shoots you down in Elite?

You appear to have mistaken "playing by the rules" for playing within an absence of rules. You aren't being told what to do, but are choosing what to do within scope of what you can do.

This error in interpretation leads to you seeming to attempt to justify things you consider fair and reasonable, when other people might not make that mistake and recognise a choice to behave in a way as expressly that - a personal choice made by the player.

So it's entirely feasible that other people might consider you a jerk either for your assumptions, choices and/or behaviours. So you're definitely wrong on the "can't be a jerk' statement. I'm sure you don't think you're a jerk, but that doesn't mean you can't be considered one. :D

I don't play GTA. Nothing to say about it.

I won't speak for anyone else, but the last few pages aren't inspiring offense. They're inspiring sympathy tinged with contempt.

There are many forms of 'upset'. This would seem to fit the bill, to me. I'm finding my reactions remain more on the mirthful side, which feels positive to me at least.

Try giving a damn and actually believing in your own opinion. You'll find arguments very much do not cut both ways.

I give a damn about a great many things, but this particular argument isn't one of them. I don't gank, and I don't get ganked. I have no vested interest, and try to see it from both sides.

Given there's no real rules in the game, so I tend to see things are more about what fosters good, positive social interactions between folks. As in the case of OP, ganking led to this. In many cases, it leads to the reverse.

However, killing peoples ships without provocation, not caring about their response to this, blaming them for their own ships demise, and then complaining when other people explain that they consider it worthy of the ***hole tag is - frankly - hilarious.

The only real potential consequence of ganking for the ganker is that the ganked person might well consider the ganker an **hole. This seems as equally legit as the ganked person being interested in why they were ganked and doing anything about it.

Isn't hard to understand imo.
 
You appear to have mistaken "playing by the rules" for playing within an absence of rules. You aren't being told what to do, but are choosing what to do within scope of what you can do.

This error in interpretation leads to you seeming to attempt to justify things you consider fair and reasonable, when other people might not make that mistake and recognise a choice to behave in a way as expressly that - a personal choice made by the player.

So it's entirely feasible that other people might consider you a jerk either for your assumptions, choices and/or behaviours. So you're definitely wrong on the "can't be a jerk' statement. I'm sure you don't think you're a jerk, but that doesn't mean you can't be considered one. :D

I don't play GTA. Nothing to say about it.



There are many forms of 'upset'. This would seem to fit the bill, to me. I'm finding my reactions remain more on the mirthful side, which feels positive to me at least.



I give a damn about a great many things, but this particular argument isn't one of them. I don't gank, and I don't get ganked. I have no vested interest, and try to see it from both sides.

Given there's no real rules in the game, so I tend to see things are more about what fosters good, positive social interactions between folks. As in the case of OP, ganking led to this. In many cases, it leads to the reverse.

However, killing peoples ships without provocation, not caring about their response to this, blaming them for their own ships demise, and then complaining when other people explain that they consider it worthy of the ***hole tag is - frankly - hilarious.

The only real potential consequence of ganking for the ganker is that the ganked person might well consider the ganker an **hole. This seems as equally legit as the ganked person being interested in why they were ganked and doing anything about it.

Isn't hard to understand imo.

Open is a test of character in the end. Those who prosper are those who learn from mistakes, those who flip out are ones who don't want to learn. The latter group feel they should not have to learn or adapt, and keep on making the same errors.
 

Deleted member 121570

D
Open is a test of character in the end. Those who prosper are those who learn from mistakes, those who flip out are ones who don't want to learn. The latter group feel they should not have to learn or adapt, and keep on making the same errors.

100% agreement :)
 
The only real potential consequence of ganking for the ganker is that the ganked person might well consider the ganker an **hole.
Or the ganker gets blocked by everyone he ganks, and thus he eventually runs out of people to gank. I'm telling you, the block feature is the best PvP feature in this game!

FWIW, my block list is very small, especially since Frontier "solved" the problem of griefing by removing all community-based content...
 
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