VR support 'not at launch' for Odyssey

One of the issues that may not have been discussed in this thread (I've not been following it closely) is the sound in 3D. You might be able to get away with things in a ship, but on foot probably a lot more tricky to make things realistic, as revealed in these couple of tweets ....

View attachment 183267


Positional audio is normally a luxury option, as I understand it, for both flatscreen & VR. Don’t think it would be a blocker per se. (It’s one of those ironic ones where it’s particularly cool in VR, but also one of the first things to be dropped, due to performance demands).
 

Deleted member 121570

D
Given motion controllers are your worst nightmare, this comes as no surprise ;)

And yep it would have to be optional, and so is even less likely to happen, as it would be a big chunk of dev.

For those who are into motion controllers, and VR character gameplay within a game world using them, it could be pretty damn sweet though.

"There is something dangerously awesome about looking up, and pressing a button above your head, to operate the landing gear."

Source: https://www.youtube.com/watch?v=bCRBfDAD-qk&t=3m51s



I rest my case ;)

That genuinely looks absolutely dreadful! He doesn't even mention vert/lateral thrust - just the throttle, cos that's what's visible in the cockpit.
It's confirmed my suspicion that although it might be possible, that certainly doesn't make it good. Precious little video of him actually flying around too - and what there is doesn't look good.

Sorry! Not with a 10ft barge pole, personally speaking. I'll stick with my dual virpils :p
 
That genuinely looks absolutely dreadful! He doesn't even mention vert/lateral thrust - just the throttle, cos that's what's visible in the cockpit.
It's confirmed my suspicion that although it might be possible, that certainly doesn't make it good. Precious little video of him actually flying around too - and what there is doesn't look good.

Sorry! Not with a 10ft barge pole, personally speaking. I'll stick with my dual virpils :p


That’s a fan mod friend.

If you want to see what a pro implementation can do on the top end, better off looking at stuff like VTOL :)

Source: https://www.youtube.com/watch?v=fRlNRF73aJU&t=40s



Source: https://www.youtube.com/watch?v=h7sfNT9Kurk&t=17m50s
 
More info please, not found anything like that on the Nexus.

Someone gave me a link in another thread (I thought on these forums, most likely in General Gaming area somewhere), but now that you've mentioned it I've been unable find it. I could only find flightstick and PS controller here. Mind you, if I work out how one of the controller mods works I could probably write an XBox one myself. Depends if I start playing NMS again, really. Might fire it up later to decide.
 
Yup - still not impressed, sorry! Looks janky AF.


Fair play, it’s a totally subjective preference and that ;)

'Janky' seems a slightly odd description though. The first vid demonstrates that some pretty tight flight control is possible with 'virtual HOTAS', and the second shows lots of ancillary ship functions being used in a high pressure combat scenario with the virtual cockpit more broadly. It’s a reasonable proof of concept that such a system can be functional in a semi-sim environment.


Surely that's only a partial quote? It's missing "for the first two times you do it". :)


Again, it’s personal taste ;). But for me that kind of interaction really doubles down on the 'being there' aspect of VR. It’s not something I’m crying out for in ED as it stands, but if they were to add fairly seamless transitions between legs & cockpit I could see it being both pragmatic & immersive. (IE being able to move between both activities using the same control system, always as 'the character' etc).

All highly theoretical though, because VR dev on this scale seems like a pipe dream right now ;)
 
I'm sure a company the size of FD could afford to do it, if they actually wanted to. Just the willingness needs to be there.

I'm holding out hope mainly because dropping VR from the initial release of Odyssey doesn't make sense to me unless FD's rationale is that they're planning to give it the time and attention it deserves and do it properly and not just slap together some MVP that feels like an Oculus tech demo from 2014.

VR has evolved a lot since the earliest alphas of ED came out and I'm sure FD is aware of that. Some modernising could be in order even without the walking about stuff.
 
I'm sure a company the size of FD could afford to do it, if they actually wanted to. Just the willingness needs to be there.

I'm holding out hope mainly because dropping VR from the initial release of Odyssey doesn't make sense to me unless FD's rationale is that they're planning to give it the time and attention it deserves and do it properly and not just slap together some MVP that feels like an Oculus tech demo from 2014.

VR has evolved a lot since the earliest alphas of ED came out and I'm sure FD is aware of that. Some modernising could be in order even without the walking about stuff.
It would be nice if they would clarify their intentions, they are very ambiguous on their wording leaving all possibilities as plausible interpretations. If they would commit to "Odyssey is Elite 4.0, we'll use versions 4.01, 4.02 4.03 etc for bug fixed, but we promise that 4.1 will be Odyssey VR" then a lot of the angst amongst the VR players would disappear. I could shrug off a three-month delay for 4.1 to bring VR, but I'm not willing to take them on trust that "not at launch" is in this case just that and not weasel wording for "not going to do that, but don't want to admit that publicly so we'll string you along with weasely worded disingenuous statements." #PSVR #MoreSRVs
 
Given motion controllers are your worst nightmare, this comes as no surprise ;)

And yep it would have to be optional, and so is even less likely to happen, as it would be a big chunk of dev.

For those who are into motion controllers, and VR character gameplay within a game world using them, it could be pretty damn sweet though.

"There is something dangerously awesome about looking up, and pressing a button above your head, to operate the landing gear."

Source: https://www.youtube.com/watch?v=bCRBfDAD-qk&t=3m51s



I rest my case ;)
I'm sorry but that is less than convincing. I also very much prefer to just tell my ship to raise or lower the landing gear, it's the future baby no more fiddling about with silly buttons. ;)
 
I think we're a long way from anything like that though currently :/
That kind of suggests that there is ongoing development in that field, when it seems more likely that FDEV's paired down dev process will not be addressing VR at all, here on out.

If they would commit to "Odyssey is Elite 4.0, we'll use versions 4.01, 4.02 4.03 etc for bug fixed, but we promise that 4.1 will be Odyssey VR" then a lot of the angst amongst the VR players would disappear. I could shrug off a three-month delay for 4.1 to bring VR, but I'm not willing to take them on trust that "not at launch" is in this case just that and not weasel wording for "not going to do that, but don't want to admit that publicly so we'll string you along with weasely worded disingenuous statements." #PSVR #MoreSRVs

3 months? If they do it, at their current dev rate, it'd be at least a year out, maybe even 18 months. And when it arrives, a whole bunch of stuff would be rendered hopelessly inoperable for half a year.
 
Last edited:
You pretty much described my worst nightmare. I really hope that if they ever get around to implementing that, it'll be optional because I would not enjoy that at all...
So for me it would be vital to keep the real hotas support and combining motion controllers with real ones is problematic right now. However in theory in the future if all PCVR headsets had hand tracking like the quest has, then I would love the option to flick switches and pull levers as well as use my hotas.
But being realistic going on how frontier feel about VR (listening to David Braben as well as their attitude to VR with ED:O)
I think it unrealistic to ever expect this in ED.
 
That kind of suggests that there is ongoing development in that field, when it seems more likely that FDEV's paired down dev process will not be addressing VR at all, here on out.
3 months? If they do it, at their current dev rate, it'd be at least a year out, maybe even 18 months. And when it arrives, a whole bunch of stuff would be rendered hopelessly inoperable for half a year.


This is all too 'cynicism 101' for me.

I agree they may not have done any skunkwork as yet, and they may not ever get proper VR EDO to a launch state. Sure.

You seem to be basing your overall doom dance on the output of the last few years though, where most of the resourcing has been on EDO. We’re yet to see that EDO output. We’ll have a better idea of their overall capacity for delivery when it’s dropped.

Personally I think it’s clear they have decent resourcing on the ED franchise as a whole. They could still turn some of that to VR, and do a decent job. If they decide to.

But if a sub-MVP effort excites you in the meantime, come click the proposal in my sig ;)
 
"That kind of suggests that there is ongoing development in that field, when it seems more likely that FDEV's paired down dev process will not be addressing VR at all, here on out. "

I do not believe this to be so at all.
 
I remain conflicted about that as an idea, on one hand its a good insurance policy / fallback position for VR in EDO,on the other hand it strikes me that signatories to that thread are endorsing a minimum viable product approach to getting Janky VR and thus scoring something of an own goal.

As a player, I don't hate the idea. As a possible shareholder, it's a hard no. Too much has been halfassed already, several betas and several more patches for FC's, really? GalNet, CG etc all MIA. Mining's state is questionable. EDO has to be near perfect at release, as do any follow ups - like VR. They'd also better be planning on fixing some of the issues with the base game and subsequent addons, there are issues that have persisted since time immemorial.
 
Back
Top Bottom