VR support 'not at launch' for Odyssey

I'm sorry but that is less than convincing. I also very much prefer to just tell my ship to raise or lower the landing gear, it's the future baby no more fiddling about with silly buttons. ;)
Yeah

Using motion controllers might provide limitless possibilities but I still think I prefer using my physical setup. And speaking to the machine ofc!

I am a pretty tactile person who likes the feel of his joystick in his hand. (What's innuendo again?)

Joking aside, I would choose my twins tick plus racing pedal setup over motion controller any day. Just like I would choose my ffb racing wheel over them too.
 
I remain conflicted about that as an idea, on one hand its a good insurance policy / fallback position for VR in EDO,on the other hand it strikes me that signatories to that thread are endorsing a minimum viable product approach to getting Janky VR and thus scoring something of an own goal.


Yep I’m conflicted on it myself. Any MVP risks becoming permanent.

It’s made pretty clear in the OP that what is being proposed is a bridging step towards a fuller VR version though, not an end game in itself. Any community tick is being laid next to that conceit.

If FDev don’t ever realise a decent VR version I reckon it would mainly be for reasons that are out of our control either way, and would happen irregardless. (ROI, internal resourcing, etc etc). But I guess time will tell...
 
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As a player, I don't hate the idea. As a possible shareholder, it's a hard no. Too much has been halfassed already, several betas and several more patches for FC's, really? GalNet, CG etc all MIA. Mining's state is questionable. EDO has to be near perfect at release, as do any follow ups - like VR. They'd also better be planning on fixing some of the issues with the base game and subsequent addons, there are issues that have persisted since time immemorial.


As mentioned on the thread, flatscreen EDO would still be a sizeable quality release, we can presume:

The 2 years of existing EDO full production (1.5 years of that with 'the majority' of the team on it) are unlikely to be wiped out by a nominal VR dev effort in the final 6 months.


And an experimental branch for VR wouldn’t even be an official monetised release in the marketplace. That’d be part of the point. It’d be an adjunct to the main focus: flatscreen EDO. Which could stand or fall in the market under its own merits.

The main group who would be annoyed by low-grade / experimental VR support at launch are... existing VR-heads. Who are already annoyed at the lack of it ;)
 
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After seeing that Yaw VR motion simulator recently on youtube, I dont think anyone thinking of buying it would ever want space leg VR.
Source: https://www.youtube.com/watch?v=7Pkci0q86mY
I agree, one of these simulators wouldn't work for Odyssey, unless (if cockpit VR is added later) space legs are projected in 3rd person on a virtual screen inside VR. That's my hope at least.

Anyway, what annoys the heck out of me is I've clearly backed the wrong horse. Yaw VR costs lets say £2000, but I've dropped closer to £3000 on Feel Three's simulator via Kickstarter, and that hasn't made it to production yet sadly. Similar idea and Yaw VR comes with a seat of sorts, whereas I've got to add my own... backer's remorse ;)

 
That’s a fan mod friend.

If you want to see what a pro implementation can do on the top end, better off looking at stuff like VTOL :)

Source: https://www.youtube.com/watch?v=fRlNRF73aJU&t=40s



Source: https://www.youtube.com/watch?v=h7sfNT9Kurk&t=17m50s
as a gimmick its cute and full props to the dev behind vtol but as a actual game its looks like its worth a laugh. but as a game and for gameplay it looks boring. With the vr controling everything is both slower and more unstable ( he rolled the plane just fiddling with his radar). and the bit were he flys into the tunnel. if he had and actualy flight stick he would have had no problem, the vr controls make it "uncontrollable at the speed"
 
Flew out to Salacia in Sol last night. Went to the dark side of the planet and just flew around in a canyon with lights only. It's so ominous in VR, and the feeling of isolation can't be matched without it.

The fact that they're going to be taking that away on the new planets is really disheartening. I want to give them money to have that sort of effect in atmosphere, as it will only add to it. They're really dropping the ball.
 
I remain conflicted about that as an idea, on one hand its a good insurance policy / fallback position for VR in EDO,on the other hand it strikes me that signatories to that thread are endorsing a minimum viable product approach to getting Janky VR and thus scoring something of an own goal.
For me personally, janky VR is better than no VR.
 
As mentioned on the thread, flatscreen EDO would still be a sizeable quality release, we can presume:

And an experimental branch for VR wouldn’t even be an official monetised release in the marketplace. That’d be part of the point. It’d be an adjunct to the main focus: flatscreen EDO. Which could stand or fall in the market under its own merits.

The main group who would be annoyed by low-grade / experimental VR support at launch are... existing VR-heads. Who are already annoyed at the lack of it ;)

OK, you really don't seem to get it, as you are too wrapped up in the single issue.. If you want to be stuck with halfassed, crap VR, by all means go this route. A non-monetised product will not walk out the door in a complete form.

Flatscreen needs to be perfect too, I don't know what makes you think the non-VR players are any more impressed with FDev's recent performance, clearly they can't get a patch right.. The way I see it, you are fighting for future VR, I'm fighting for ED's future.
 
as a gimmick its cute and full props to the dev behind vtol but as a actual game its looks like its worth a laugh. but as a game and for gameplay it looks boring. With the vr controling everything is both slower and more unstable ( he rolled the plane just fiddling with his radar). and the bit were he flys into the tunnel. if he had and actualy flight stick he would have had no problem, the vr controls make it "uncontrollable at the speed"


Ach, 'boring' is entirely subjective. But I’m not arguing that virtual cockpits are superior to HOTAS / HOSAS in accuracy etc. Just that they can be robust when done well, and that they come with other benefits for that those that want them (immersion, transition to character gameplay etc)

All still very much on the 'unlikely to happen' wishlist anyway ;)
 
I agree, one of these simulators wouldn't work for Odyssey, unless (if cockpit VR is added later) space legs are projected in 3rd person on a virtual screen inside VR. That's my hope at least.

Anyway, what annoys the heck out of me is I've clearly backed the wrong horse. Yaw VR costs lets say £2000, but I've dropped closer to £3000 on Feel Three's simulator via Kickstarter, and that hasn't made it to production yet sadly. Similar idea and Yaw VR comes with a seat of sorts, whereas I've got to add my own... backer's remorse ;)

If you have the space for it tho the feel three is a better device imo. If I was getting one it would.be the yaw as I am space limited but I would rather have yours!
 
For me personally, janky VR is better than no VR.

I agree that Janky VR is better than no VR, which is why I've chimed in support n the first page of Galgot's thread, however it is a valid concern that we may be making a rod for our own backs by effectively encouraging them to give us only janky VR.

If only they would engage in damned dialogue with us we'd know so much more and could find some amicable middle ground. If they said "We weren't going to do VR, but if it will shut you the frack up, some, possibly janky VR" we'd be cool with that, if they'd say "VR, at launch? Or in any of the 4.0 series of patches, but we'll give you a good VR as part of 4.1"; I, and many others would pipe down. But in the absence of anything firm, unambiguous, and decisive, as in what we have been told is nothing more than non committal "ifs and ands and maybes - possibilies, subject to change, and not guaranteed".

A lot of my longer more structured posts in this threads, the ones with loads of nested bullet points, were written as if they were going to be read by Frontier, and could easily have been pasted into word, printed and used as the agenda for a meeting on VR, the agenda of which would have been finding a mutually acceptable outcome to the current impasse the VR players and the company are at. I genuinely feel like I'm wasting my fracking time on this topic, however, I also feel that if I don't contribute to the campaign efforts I'm sealing my own fate as well as the fate of anyone else who wants to play future iterations of elite in VR.
 
I agree that Janky VR is better than no VR, which is why I've chimed in support n the first page of Galgot's thread, however it is a valid concern that we may be making a rod for our own backs by effectively encouraging them to give us only janky VR.

If only they would engage in damned dialogue with us we'd know so much more and could find some amicable middle ground. If they said "We weren't going to do VR, but if it will shut you the frack up, some, possibly janky VR" we'd be cool with that, if they'd say "VR, at launch? Or in any of the 4.0 series of patches, but we'll give you a good VR as part of 4.1"; I, and many others would pipe down. But in the absence of anything firm, unambiguous, and decisive, as in what we have been told is nothing more than non committal "ifs and ands and maybes - possibilies, subject to change, and not guaranteed".

A lot of my longer more structured posts in this threads, the ones with loads of nested bullet points, were written as if they were going to be read by Frontier, and could easily have been pasted into word, printed and used as the agenda for a meeting on VR, the agenda of which would have been finding a mutually acceptable outcome to the current impasse the VR players and the company are at. I genuinely feel like I'm wasting my fracking time on this topic, however, I also feel that if I don't contribute to the campaign efforts I'm sealing my own fate as well as the fate of anyone else who wants to play future iterations of elite in VR.

Well stated.
The dialogue is awful. We have a new Lead CM who clearly tried his best but was given a noncommittal response by those up the food chain and couldn’t really tell us much more than we already knew. Nobody seems to either know or care to answer if Frontier actually has a dedicated Elite VR team or individual.
Having been in love with this game since 1984 it is a sad way to fall out of love. I’m hoping against hope that when Frontier staff return to the office that things will improve but I’m not convinced sadly.
All we want is some good old fashioned CONSTRUCTIVE dialogue on the subject not platitudes.
 
The dialogue is awful. We have a new Lead CM who clearly tried his best but was given a noncommittal response by those up the food chain and couldn’t really tell us much more than we already knew. Nobody seems to either know or care to answer if Frontier actually has a dedicated Elite VR team or individual.

This is FDev's business as usual. And as usual - it's all smoke and mirrors and YET ANOTHER CM full of "kind words" who is "listening and reading everything".
Which changes precisely nothing.
 
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