Question for Open players who don't like PVP/ganking... help me understand

There is literally zero reason to haul that hard dragged 1t of Meta Alloy to Deciat in Open

For you. Or for me.
But for a newb: Open is the first option when starting the game and it promises social interaction not murder and mayhem
Also, the safe haven they created in the starter systems is not helping either.

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For you. Or for me.
But for a newb: Open is the first option when starting the game and it promises social interaction not murder and mayhem
Also, the safe haven they created in the starter systems is not helping either.

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Back in the day there used to be even less information on the login screen, I still had no problem comprehending what to expect in this mode or that one.

As a matter of fact I had already known it when I clicked the 'buy' button on Steam. It's not that it has ever been some kind of opsec, it took like a few seconds of Googling to learn everything about the game modes.

I seriously doubt that new players these days are all mentally , illiterate or something like that.
 
ED could do a better job at warning new players of the dangers of playing in Open. I've seen enough comms over the years to know that the average new player has no idea that there are dedicated Elite PvPers with nothing better to do than kill harmless newbies delivering their meta alloy to Felicity, until it happens to them. I suppose the starter systems (which I'm not a fan of) does something to let new players know that the rest of the Bubble is a scary place, but it would still be nice if Frontier would add a nice "Are you sure you want to play in Open? You WILL die at the hands of other players! Don't say we didn't warn you!" message to the Open button ;)
Some players would still complain with the typical nonsense : « I got destroyed for nO rEaSon. My ship was defenseless, unarmed, without any cargo and not wanted and i was minding my own business in Open ».
Totally ignoring the game’s rules and mechanics allowing many different ways to play the game in Open that are not mutually exclusive and asking for Open mode to be restricted to their way of playing. Or the legendary « WHY ?! »
 
Totally ignoring the game’s rules and mechanics allowing many different ways to play the game in Open that are not mutually exclusive and asking for Open mode to be restricted to their way of playing.
Actually I don't think any changes are required to the modes, or open restricted to any way of playing.

I just think selfish trolls should stop being so of their own accord.
 
But you must LOVE ME and thank me for my play style. Isn't that the theme of this thread? After all, my actions will make you a better player by teaching you how to avoid being blocked in Open. 🤷

Who ever implied that gankers need to be loved? Dishonest or delusional? Find out, on the 6969th page of mental gymnastics over this extremely simple issue (that I already explained to you specifically, a few pages back btw. Would love to hear your input)
 
But for a newb: Open is the first option when starting the game and it promises social interaction not murder and mayhem
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That label promises nothing. It only informs you that you may encounter other players.

The crux of this thread - which was started in good faith, and which I continue to contribute to in good faith - was to have a dialogue with players who see the above, combine it with what they're read from the marketing materials (Elite website, Steam, etc), and then are surprised, or at least disappointed, when they have a hostile interaction with another commander in Open.

As someone who came to the game looking for PVP combat, I fully expected that I would be exposed to potentially hostile CMDRs from the moment I began the game. As it turns out, I didn't even see another player until about a week's worth of playing time, long after I'd left the starter systems.

Ironically, I was actually kicked out of the starter systems after only 3 hours of total playtime, because I'd accidentally made too much money selling agronomic treatments and ranked up in trade. I had no idea how that mechanic even worked, and was a bit shocked and surprised I was now being told I couldn't have whatever benefit of safety the starter system gave me.

So FDev literally threw me to the wolves, but it didn't really matter, because I didn't see anyone till a week later... when I got ganked for the first time. But that also didn't surprise me, and if anything, it was eye-opening: I was a newly-minted Novice (having made my initial windfall at nav beacons and RESes), and I didn't realize a ship could be destroyed so quickly. The pleasant interaction I had with my ganker afterwards I've already gone into in detail here & elsewhere, so I won't repeat, but the TLDR is: I came to Open expecting to find PVP, and I wasn't disappointed or surprised when it happened.

I can't speak for others, but that was the intent behind starting this thread: to hear other's stories, and help me understand what they were looking for from Open, and more importantly, whether they were actually finding it or not, and how common it actually was.

Pretty simple concept, really, and I feel like there have been some great responses on the subject. Thanks all for contributing, I hope to have these kinds of emergent PVE experiences, too, although that means I'll have to not gank people from time to time, I suppose.
 
I hope to have these kinds of emergent PVE experiences, too, although that means I'll have to not gank people from time to time, I suppose.

You still get to gank people, and you can do it across modes & platforms PvE too ;)

I'm not really interested in direct PvP combat, but taking stuff away from arrogant old farts that think they are 'safe' to attack others from private group and cover huge swathes of the bubble in boring monochrome instead of taking only what they need and leaving space for others to occupy, now that's a rewarding way to play ;) (for me).

Combine both & very, very occasionaly you can get some meaningful PvP & that's the game at it's best imo.
 
Do think a lack of anti gank pvpers has the whole PvP thing obscenely unbalanced.
Yes it's possible to form wings devoted to this purpose and indeed they exist...but Its predominantly goto decait in open and get ganked...no intervention no help just a murderboat vs a pveboat.
Until that imbalance is addressed the PvP mechanic is in my opinion broken.
How this relates to Op post is simple.
Why bother?
Go solo to decait problem solved.
Knowbody wants to lose a ship to scratch someone else's jollies.
Its a shame cos potentially this game has a fab capacity for pvping.
 
I'm not really interested in direct PvP combat, but taking stuff away from arrogant old farts that think they are 'safe' to attack others from private group and cover huge swathes of the bubble in boring monochrome instead of taking only what they need and leaving space for others to occupy, now that's a rewarding way to play ;) (for me).
What a griefer! LOL

I honestly believe that Open's completely generic, minimally-informative label is intended as a sort of Rorschach test.

Co-op focused CMDRs read it and parse "oh cool emergent / spontaneous interactions with other players! That will be sweet!"

PVP focused CMDRs read it and parse "oh cool emergent / spontaneous combat with other players! That will be sweet!"

Neither group is wrong, but the choice to funnel everyone seeking multiplayer into the same location is a design choice that seems nearly engineered to cause the kind of tension and conflict between co-op and PVP players we've seen outlined here.
 
This issue with goodie vs baddie, or white hat vs black hat, is pretty simple. A baddie can attack anyone, a goodie has to attack only the correct people. If a baddie has a bounty it's easy, and if you see them again & they have another bounty, attacking them again is no problem. But policing specific people out of a system comes closer to breaking the ToS (repeatedly targeting the same player) than random ganking/griefing does.

Plus the 'baddies' fight each other, and want to fight so going up against them is kinda giving them what they want ;)

I think more PvPers should hunt each other, for legitimate in-game reasons. Piracy may be in the doldrums but Bounty Hunting doesn't have to die too.
 
I think more PvPers should hunt each other, for legitimate in-game reasons. Piracy may be in the doldrums but Bounty Hunting doesn't have to die too.
As I've written elsewhere, I'm a huge fan of the concept of lawful PVPers and seek to encourage every one that I meet.

Now that I've learned the game a bit, I'm very invested in the idea of RPing Elite as a "cops & robbers" game. I've decided to be a robber, or bad guy, but I very much want the good guys to play, too.

I'm quite bad at PVP, so the good guys have a very strong chance of beating me. I feel that this is an important aspect of the roleplay: I need to be an actual bad guy - and do bad things to good people - in order for killing me to be satisfying to the good guys.

And judging by the folks who have gotten revenge against me, they've been really, really pleased about it. I wholly endorse that.

In other words, I am here to facilitate your hero's journey, CMDR. I am your foil, your heel. Let's play!
 
What a griefer! LOL

I honestly believe that Open's completely generic, minimally-informative label is intended as a sort of Rorschach test.

Co-op focused CMDRs read it and parse "oh cool emergent / spontaneous interactions with other players! That will be sweet!"

PVP focused CMDRs read it and parse "oh cool emergent / spontaneous combat with other players! That will be sweet!"

Neither group is wrong, but the choice to funnel everyone seeking multiplayer into the same location is a design choice that seems nearly engineered to cause the kind of tension and conflict between co-op and PVP players we've seen outlined here.

No, I think it's just loads of players just copy what others tell them what to do in youtube vids & don't find out for themselves. It's a huge galaxy, even populated space is huge. Find a place to call home (I support NPC factions with cool names) and defend it, meet other players, make treaties, get betrayed, it's all there. Being good enough at combat is only a part of it. You can do a lot more with other players than just treat them as cannon fodders or extra challenging NPCs. You can negotiate.
 
This issue with goodie vs baddie, or white hat vs black hat, is pretty simple. A baddie can attack anyone, a goodie has to attack only the correct people. If a baddie has a bounty it's easy, and if you see them again & they have another bounty, attacking them again is no problem. But policing specific people out of a system comes closer to breaking the ToS (repeatedly targeting the same player) than random ganking/griefing does.

Plus the 'baddies' fight each other, and want to fight so going up against them is kinda giving them what they want ;)

I think more PvPers should hunt each other, for legitimate in-game reasons. Piracy may be in the doldrums but Bounty Hunting doesn't have to die too.
If only there were a cool group to bounty hunt with.
Damn shame GARD doesn't exist any more.
 
goto decait in open and get ganked...no intervention no help just a murderboat vs a pveboat.
Until that imbalance is addressed the PvP mechanic is in my opinion broken.

Why arent you building the same pvp murderboat when you go to deciat??? Broken? You have all the freedom to defend your selfffaaaa my brain, I can't take this thread anymore. 🥵

People complaining about gankers are hardcore ganking my synapses. Where's SPEAR when you need them?
 
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