VR support 'not at launch' for Odyssey

I will write there is nothing as cool as flying this game in VR especially with flight assist off flying toward and asteroid pointing the nose at it as you just skim over the top of it... it is art! Maybe the kids over a VORPX will get it to work when the time comes.
 
Did you get the same hostility from other players when you asked Frontier for better Powerplay support? I don't do Powerplay, so haven't followed the discussions.

By people who never really played the feature but still felt they knew more than you; yes. As to what FD intend to do in the end- no -one knows. I asked Arthur (the new CM) to inquire in a broad strokes yes its being developed / no its not for EDO and...............hes gone missing.
 
By people who never really played the feature but still felt they knew more than you; yes. As to what FD intend to do in the end- no -one knows. I asked Arthur (the new CM) to inquire in a broad strokes yes its being developed / no its not for EDO and...............hes gone missing.
Just like the none VR users then. Sad. I maybe wrong but it appears to me Frontier are doing a lot of plate spinning. Numerous games to maintain and new ones in the works. Even publishing other developers games. I think Mr Braben may have lost sight of his original vision for ED.
 
Just like the none VR users then. Sad. I maybe wrong but it appears to me Frontier are doing a lot of plate spinning. Numerous games to maintain and new ones in the works. Even publishing other developers games. I think Mr Braben may have lost sight of his original vision for ED.

We just have to wait. For me, I'm lucky in that my waiting time is coming to an end; if EDO does not have PP improvements in it then I'll be off or become casual. For you, well, I fear your journey of waiting is just beginning. Unless FD bring it in soon I'd say FD won't do it at all.
 
The larger the company, the more process involved and the more approvals required.

Work items are ranked by how much value they are to the company against how much development investment they require, and taking into account any lead times.
Delivery dates are set for either meeting market opportunities or promises, and failing those, not at all.

It's clear that Frontier doesn't yet see a significant enough market opportunity for extending VR support to the Odyssey expansion.
They're not going to make a promise for a proper implementation of VR at launch, as it's likely there's already a feature freeze, and they'd otherwise throw off their Product Roadmap, which would push out their intended release date where they planned to capitalize.

They may also not promise to have a proper VR implementation post-launch if there are already fairly firm plans for the Roadmap beyond launch, which for most companies is usually the case, because the backlog is almost always a mile long.

So, the way I see it at least, having an unsupported or unofficial launcher option for a barebones "as-is" or "janky" VR experience is probably the best hope for having any VR in Odyssey in the next year or two, or maybe even at all.

I think that VR players would be justified in being upset if Odyssey did not allow us to be Ship or SRV seat-bound, and experience the updated planetary graphics in VR, because practically no work is required for that to happen, other than to provide the launcher option.

I also think that most VR players would accept a janky VR FPS mode if the rest of the game worked as it does now in VR, if the other option was nothing at all, which it really does appear is the case, unless there's some way to convince the product and delivery teams that there's a significant gain to be realised, or a sizeable loss to avoid.
 
Back
Top Bottom