Question for Open players who don't like PVP/ganking... help me understand

Can you actually wipe out a faction from a system? Like, not just send it into retreat, but literally kill it off?

Obviously I know you can help a faction take over other systems, but I don't know if it's some sort of "one in, one out" arrangement, or what.

I'll not lie though - I'm much more of a tactical level, as opposed to strategic level, player. I'll gladly own that about myself. Just tell me who needs to be shot and I'll get to it.
You can't retreat a faction from their native system. As much as some people would like that to be the case. It'd help clear up all the abandoned PMFs from groups that dumped a faction on the map with (in some cases) a poorly-written description when you select their home system, then stopped playing and left their perfectly good system cluttered. It wouldn't be so bad if not for the fact that some of them are genuinely really nice systems for a home base, and their presence means that new player groups can't put their faction there.

There would need to be some protection against trolling still-active groups though. Sandcastle-kicking is already bad enough, far worse than ganking in my opinion - if you send someone to the rebuy screen then, barring explorers that for some reason decided to cash their data in open in deciat, at worst you've cost them a few hours worth of playtime. Tank someone's faction influence, and not only do they have no way to prevent it, or even any way to realise they're under attack until it's already happening, but you can send weeks of effort up the spout. You can harass people for weeks like this and leave them with no recourse but to grind hard to try and hold you off. At least with the way things are now, they're always left with something to pick up once the attackers finally get bored and move on.
This is, by the way, the reason why I never lead with a direct push into an area that seems to be controlled by a player supported faction. My usual MO is to pick one of their systems, kick the second place position into a war for control, then leave the system alone. If they take any steps to defend it, if they so much as win a single day of that war, I leave them be.
 

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well said, not all PvP is arranged or ganking, the game was desingend to have this organic PvP but sadly most people are scared of it.
Organic PvP basically works out as swinging towards either being so covered in artifice to get the fight set up that it may as well be arranged, or so random and unbalanced that it feels like it may as well be a gank. Because instancing is so bad, especially since the fleet carrier patch, it's very hard for opposing wings in a meaningful conflict to happen to instance with each other in a way that would lead to a fight.
 
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I haven't been able to play for a while so kind of out of the loop. I'm wondering is PvP even still a thing in the game? Back in the day this was a really divisive issue, maybe it still is. My impression was that Frontier was developing in a direction that was kind of ruining spontaneous PvP activity
 
They don't want it? Go to a PG or Solo. Problem solved. I have zero problems with people using PG or Solo. Unlike our unfortunate friend who got to meet Jesus after mining this morning, I, a ganker, do all my mining or things I absolutely do not want interrupted in a PG or solo.
Well there is that little thing called social aspect. Like having kind of collective exploration trip. Putting one to Solo effectively makes thing solo exploration trip. AND PG's have their own limititations, plus as far as I know nothing really prevents you from firing away in PG like Mobius. You may be kicked out, but that happens AFTER shooting spree. So really only way to completely avoid "emergent content providers" is play in Solo all the time. Thing is like trying to have outdoor picnic at late summer, sooner or later wasps arrive to ruin that picnic. And well you can post signs saying "Wasps not allowed" but they can't read (and if they could I'd think they wouldn't care). Only way to completely avoid those nasties is to not take that picnic at all.
 
They don't want it? Go to a PG or Solo. Problem solved. I have zero problems with people using PG or Solo. Unlike our unfortunate friend who got to meet Jesus after mining this morning, I, a ganker, do all my mining or things I absolutely do not want interrupted in a PG or solo.
No. Open isn't the property of gankers and you don't get to choose my mode for me. OK, I understand I can get blown up in Open and I won't complain if it happens. But FD have given me the tools to shape a mode with social opportunities. Anyone who attacks without an in-game reason only gets to do it once; after that they no longer exist for me. And I decide whether they had an in-game reason. I'm happy with this solution until FD produce a better one.
 
They don't want it? Go to a PG or Solo. Problem solved. I have zero problems with people using PG or Solo. Unlike our unfortunate friend who got to meet Jesus after mining this morning, I, a ganker, do all my mining or things I absolutely do not want interrupted in a PG or solo.
That was the point, they were already in there and some certain individuals thought it to be the most cutest idea to buy an alt account just so they can "sneak" into mobius and/or fleetcom PGs during DW2 with the sole purpose of griefing. Learn to read first, you brainlet
 
Well there is that little thing called social aspect. Like having kind of collective exploration trip. Putting one to Solo effectively makes thing solo exploration trip. AND PG's have their own limititations, plus as far as I know nothing really prevents you from firing away in PG like Mobius. You may be kicked out, but that happens AFTER shooting spree. So really only way to completely avoid "emergent content providers" is play in Solo all the time. Thing is like trying to have outdoor picnic at late summer, sooner or later wasps arrive to ruin that picnic. And well you can post signs saying "Wasps not allowed" but they can't read (and if they could I'd think they wouldn't care). Only way to completely avoid those nasties is to not take that picnic at all.
It's breaking ToS, possibly bannable, period. Just because it's possible does not mean it's okay and dandy for it to be so.
 
It's breaking ToS, possibly bannable, period. Just because it's possible does not mean it's okay and dandy for it to be so.
Not in the first instance. Going round a PG blowing everyone up is fine as far as Frontier are concerned. What happens is you get kicked from the PG and the issue is sorted. The owners of the PG police the rules, not Frontier.

Where the ToS comes in is if you try to get back into the PG using an alt and go round blowing players up again. That's what Frontier will give you a ban for.
 
Sorry to dive into this conversation on page 58, but I've just recently restarted / got back into the game after a few years away, and I have some thoughts on this.

The main thing to consider IMO is that there is a difference between PVP and griefing. There are situations in this game that will put you at a higher risk of being attacked. For me, it's mostly been accidentally dipping my toes into the edge of a trespass area before I'd figured out how SRV missions were supposed to work. Pledging support for a particular faction through Powerplay is going flag you for attack by the opposing faction. These are situations where you bring the danger upon yourself, and you "deserve" the attack that is coming for you. As you progress through the game, however, as your skills improve and your ship improves, NPC pilots pose less and less of a challenge. By playing in Open, you're opening yourself up to the possibility that an actual person might come after you in those situations, someone whose skills might match yours - or in my case, someone who is almost certainly going to absolutely wipe the floor with me without breaking a sweat. Even something as simple as interdictions: I don't think I've failed to evade an interdiction since I climbed out of my first Sidewinder, but I imagine with a real pilot chasing me, that would dramatically change. By choosing to play in Open, there is an exciting element of added risk and potentially added challenge.

That's not the same thing as griefing. You're using that term, so I assume you understand what it means: to cause grief. That is the crux of what people tend to have a problem with, because your intention is to have fun at their expense. If you're both in on the joke, that's fine. If it's someone who is good at PVP, who can hop in a combat craft and come get revenge, or if they're someone who does plenty of PVP and it's just karma balancing itself out, wonderful. But not everyone you kill is going to be so goodnatured about it, and you have to know that, else you wouldn't be referring to it as griefing.

That feels like a very FPS mentality to me. When you play a game like Battlefront or Battlefield or Overwatch or what-have-you, dying is just part and parcel of the process. It messes up your K/D ratio, it might lose you the match, but everything is happy and fun, you give as good as you get, and everything is grand. But not everyone playing Elite Dangerous is that kind of gamer, and not everyone who plays multiplayer games understands that as being an implicit part of what "online" and "open" means. Most of my MMO experience comes from MMORPGs, where PVP might happen, but it tends to be limited to specific areas or situations, and/or there are going to be consequences for people who just walk up and grief you. I'm sure a lot of people (again, myself included) are out here playing Elite Dangerous not necessarily because it is an MMO, but because it is an Elite game: I started out with Elite on cassette in an Acorn Electron, and played the heck out of Frontier when the house finally got its first PC. I - and I'm sure others - play in Open because that's the game "as intended", and while I do so well aware that there is a risk of PVP, the risk of griefing is not necessarily something I accept, because I'm not from a part of gamer culture where that is "acceptable".

I'm not trying to accuse griefers of being oles or anything: you do you, my version of gamer culture is no more valid than yours. But conversely, your version is no more valid than mine, either. The question your posing is, if you don't want to be griefed, why aren't you playing on Solo? Well, because playing on Solo also excludes me from any non-griefing PVP as well. I don't want to avoid people who have a "valid" reason to attack me. I want to go into dangerous areas and have them be legitimately dangerous because of the possible presence of hostile players. But if I get griefed - if I get killed by someone who did it for fun, who did it just to be annoying or trollish, who is trying to ruin my day - then heck yeah I'm going to be annoyed by it. It is annoying. It's going to cause me grief. Is that not the whole point of griefing?
 
the devs should split open into two modes

one for those who have killed, and one for those who have not

which means that to gain access to the pvp mode, you have to gank someone innocent

No, thats too simple. You have to kill a commander who leaves a unique 'meat' wreckage fragment behind. You then take this to Harma where its made into a burger.

Only by consuming the burger do you gain entry to 'The Place'.
 
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