I'd say 200+ in marketing: narrative (pun intended) writers, monetization specialists, damage controllers, grey market agents...If it''s true there is 90 programmers, they are probably artists, sound, marketing etc.
I'd say 200+ in marketing: narrative (pun intended) writers, monetization specialists, damage controllers, grey market agents...If it''s true there is 90 programmers, they are probably artists, sound, marketing etc.
You're not agile enough. And your sprint speed isn't prime standard neither, I bet.Aren't they even slightly aware of what might be broken in the bit of code they're 'synching' back in? That's like me putting gearbox oil that's done 10,000 hours back into a rebuilt gearbox then feeling somewhat surprised that my tractor stops working when the gears fall out the bottom of it![]()
Has anyone else noticed that a planet-sized flight simulator with unparalleled fidelity went from Alpha to Beta to Live, all between May 2020 to date.
I wonder if that's ever been done before?
On topic: has anyone seen or heard anything of the sand wormies recently, and when does SQ42 video and/or beta release? (Asking for a friend.)
Dude, you're not posting news when it came to that reddit road brush speculation, you're just posting speculations. It's why people are saying you're despearte and grasping or things to be excited about.
Who said that?Someone telling us that we can not or should speculate on this thread! That is "hilarious". this thread is all about folk getting excited about speculation.
IE. That SC is a money laundering operation, ask them to provide evidence and it is clear that it is just speculation.
By the general looks of things, it seems like a plausible distribution is:Not long ago they also said they had 600 people, then they said they had 90 actual devs, and now 450... devs? Or people?
I'm going to speculate (wildly) that the 450 figure is actual CIG employees while the extra 150 are external, either contractors or Turbulent (and other companies, Firesprite?) people working on SC/SQ42.
Apart from Odyssey...at least the Elite version and not the Ubisoft hack and slash extravaganza...I've played them allPiL
I am not convinced that the comparison is 100% valid. Microsoft flight Simulator (MFS) is using data from Bing maps which already exist.
The comparison does seem to be valid when looking at the MFS reviews. Even though it is in single player the FPS is at SC MMO levels IE low.
One quote is.
("But while the visual quality is certainly scalable, performance doesn't scale proportionally. That means landing at JFK is still a stuttery affair using any preset, including low" )
I do intend to buy MFS when the price comes down.
In the last few pages we seem to be discussing ED Odyssey , SC and MFS. Some of the folk discussing and comparing them have not played any of them, That is "hilarious"
Oh Elite manages that all the time, tooIf anyone doubts the spaghetti code...how can adding 'new' content break something as basic as hangar doors? They weren't broken before, there have been no issues with them being reported as broken previous to 3.10 PTU... so how can not touching or farting about with the simple bit of code governing them break their operation?...Unless that same bit of code somehow also governs the buying of Pico plushies in some way![]()
This actually does have a connection to the gaming world, as Steve Bannon made millions with IGE (basically WoW gold farming and shady RMT) which was a total mess of corruption, slave labor and money laundering.So, I just read some public figure in the US (we dont need to get this political, so no name) got arrested for crowdfunding a thing and suspicion of misappropriation funneling fund into his own pocket. In other words: There is hope for Chris and Ortwin to come under scrutiny.
Aren't they even slightly aware of what might be broken in the bit of code they're 'synching' back in? That's like me putting gearbox oil that's done 10,000 hours back into a rebuilt gearbox then feeling somewhat surprised that my tractor stops working when the gears fall out the bottom of it![]()
By the general looks of things, it seems like a plausible distribution is:
• 600 “working” on the project
• 150 of those are external contractors
• 90 of those are programmers
![]()
Any idea why? Is there a reason for the date?Lots of people leaving Cloud Imperium at the end of this week...
"lots"Lots of people leaving Cloud Imperium at the end of this week, I'm sure this is totally normal for a game entering beta in the next six months to a year.
Well, four or five actual goodbye tweets, including the Lead Level Designer, a concept artist that's been with the company since 2014, and a Live Designer who is in charge of all the questline content in the PU."lots"
Well, four or five actual goodbye tweets, including the Lead Level Designer, a concept artist that's been with the company since 2014, and a Live Designer who is in charge of all the questline content in the PU.