Game Discussions Star Citizen Discussion Thread v12

Yes, really sounds like Sarah, community favorite and designer of the Mercury Starrunner, was let go.

damn near a miracle she found a job the same day! good for her!

How do you know she was let go? That could just as easily be a case of her quitting CIG after finding a better position elsewhere.
 
...I am not convinced that the comparison is 100% valid...

I agree it's not valid as MSFS2020 has gone live after 'only' six months of alpha/beta testing, and is being validly reviewed and critiqued.

So do let me know where SC is after 8+ years of <some form of alpha-pre-post-ante-roadmap-map-road-alpha> 'testing'..... .....coz it ain't live.

As for SQ42... ...well that is "hilarious".
 
I dunno, I've been around awhile. While Star Citizen is going on a lot longer than some of the below, these are some interesting reads down the google hole if y'all have some time:

  • Atari's E.T. is probably one of the most famous ones and one of the most talked about
  • Daikatana and the entire Ion Storm fiasco, including John Romero spending millions and millions on office furniture and uh some other crazy stuffs
  • Duke Nukem Forever and the entire swampy mess of redoing stuff constantly
  • Final Fantasy XIV's original release, although the comeback was quite awesome
  • Kingdoms of Amalur the unreleased MMO and its shady tax payer funneling
  • !NSFW! Illfonic's (yes, of Star Marine fame) dark "adult" MMO Revival where players bought houses and furniture and ahem dungeons for real money !NSFW!
  • Brad McQuaid's (RIP) Pantheon MMO, who have been charging subscription fees since 2015 without any game to play whatsoever
  • Shroud of the Avatar and its hilarious problems over the years -- I often wonder if it will get shut down before the crossover crossbow comes out in Star Citizen (Turbulent worked on their Kickstarter as well)
  • EQNext and its famous forum "I believe in this project, you haven't seen what they have been working on behind the scenes" post the day before it was completely shut down
There's more, so many, many, many more, including indie Kickstarter games out the wahzoo. I should really put together a comprehensive list one of these days.

I haven't looked into the details so maybe it's a different story, but I'd have expected to see Camelot Unchained in here (the saviour of faction pvp!!1!). That one must have some great insider stories too.

But comparing SC to the whole lot, I'm impressed by the scale and continuous nature of the funding. Just look at SotA which was its twin. Despite the fact that SotA "released", things look pretty grim for them by comparison, what with their beg-a-thon events to keep the servers running, by devs working from home because it was "more efficient". If nothing else, CIG have shown that they know how to find money. Even with the alleged mismanagement and running on fumes, they still managed to get the Calder cash, so it's not just random gamers that they can convince. It'll make a hell of a documentary if we ever get one, Bootcha's series is already amazing and that's with him not knowing everything and the saga still being ongoing...
 
The sheer amount of drama and the dozens of peculiar characters give it that epic miniseries feel that keeps us coming back for more.

It's nowhere near as entertaining as it used to be a few years ago, tho. It hit such exhilarating, giddy heights of insanity. My god, the letter he wrote to The Escapist! Bring back the Roberts family!

WE WANT THE VISION

release the mushmouth!
 
Yes, really sounds like Sarah, community favorite and designer of the Mercury Starrunner, was let go.

Source: https://twitter.com/sarah_draws/status/1296142415930195971


damn near a miracle she found a job the same day! good for her!

Source: https://twitter.com/CalvWill/status/1296154472289271810
I always thought that anyone in the art side of SC would be able to find another job. The rest of them I am not so sure about.
 
It's a given that I'm merely a simple peasant who relies on his hands, a few spanners and a certain depth of knowledge acquired over decades to make things work that were formerly broken...maybe I just don't understand game development after all ;)

You don't, but I don't blame you. Most non-critical software is like that, just fix it on the go.

Then there's critical software, like for planes and rockets ands tuff. And there... man, the tests. Heard that an upgrade can take a year or more to check and implement.
 
These exits are good for Star Citizen as it is just early days and not yet time for a lead level designer anyway.

Are they shoving Erin to the chopping block? Has he been MIA this year as well? A little time away from this project working on games instead would be good for his health.

Well, there comes a time in every dev's life when they are worth more to the company as Soylent Green. It happened to Ben. It is happening to Erin. Chris might be next if he doesn't get that weight under control.

This is spam.

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Think about it!
 
...Then there's critical software, like for planes and rockets ands tuff. And there... man, the tests. Heard that an upgrade can take a year or more to check and implement.

I once worked on <can't name names> and it spent more than a year being run in fully live/parallel, such was the level of concern that nothing should go wrong. The level of code reviews and walk-throughs were incredible and actually very reassuring.

Similarly the year of effort for Y2K for frankly nearly the whole IT dapartment was amazing. At that point my job was pretty easy as I was in charge of the teams running the real-time-data systems where Y2K concerns were largely irrelevant. The odd thing for me was that I'd been writing Y2K compliant coding since I started (way back on COBOL), as had (as best I knew) everyone else, so I was a bit confounded by all the paranoia tbh. Still, I got an obscene bonus for turning up to work at 7am January 1st 2000 and sitting at my desk for three days playing solitaire. Driving through London that morning was like the opening scene to 28 Days Later, albeit festooned with an utterly unbelievable number of empty champagne bottles. Hilariously I got a parking ticket!

As an aside, I still chuckle at the reported reply from 'Indonesia Power' when asked about their Y2K planning. They broadly said that they'd see what went wrong in Australia on the day, and then fix their systems as the day went ont. Having spent some time over there I kind of liked their attitude, although I'd probably have been less keen if I'd been living in Indonesia on the day.
 
ECity.
Do you think that Chris Robert's pathological behaviour adds up any crimes? If you do will you be reporting them to the authorities? Doing so may accelerate the eventual collapse of the project, and a criminal investigation would add interest to the surrounding drama.

Have you any insight into why people who say that there is criminal activity do not report it?
Ok when some fills a small claim because EU law says no product shipped = refund and the company hiding behind a wall of shell companys all over the world to avoid refunds there is no criminal intention? You mean this is normal business? I say it again it was no scam from the beginning but it turned into a scam.
 

Viajero

Volunteer Moderator
These exits are good for Star Citizen as it is just early days and not yet time for a lead level designer anyway.

Are they shoving Erin to the chopping block? Has he been MIA this year as well? A little time away from this project working on games instead would be good for his health.
Erin has been MIA even longer than CR if I recall correctly.
 
A real thread title on Spectrum...
What a silly question. The answer is no.

Quantum computing on a broad scale will happen (if at all) in the future.
SC is already outdated -- it's in the past.
Something that happens in the future can not cause something in the past (not even related to quantum mechanics since this line of causality operates on a macro-level timescale).
 
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That only works out when there is actually enough to work with to iterate and update. Crobers just understands it as a means to have diffuse goals, milestones and deliveries. It helps cashing in from the gullible.
Only if you must produce quality product. CI-G has no such obligations, so it iterates and updates bugs:
Tried jumping into the PTU last night...the hangar door bug where they start closing as soon as they open is back...as well as a myriad of bugs from previous versions halfway fixed, now returned


If there are so many roads, where is the map?
(... I'll see myself out)
It takes time to put that many roads on the map, this is why the delay ;)


Lots of people leaving Cloud Imperium at the end of this week, I'm sure this is totally normal for a game entering beta in the next six months to a year.
This is fine, their job there is done.
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I thought I read somewhere that speculation was bad?

Maybe only when LittleAnt posts it, that must be the issue.
If one speculates about product launch and goes wrong, product hits the ground. Not the desired outcome.
If one speculates about deorbit burn and goes wrong, product hits the ground too, but in this case it is the desired outcome!
 
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