Deleted member 192138
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Engineers and Jameson Memorial won't effect BGS, but Shinrarta Dezhra and Deciat especially aren't the safest places to fly through in open.
You should come fly with me in open sometime and see for yourself what it's really like. We could just go run some missions together or clear a CZ or something.
This brings me to my ultimate point in all these discussion: the only people responsible for our game experiences are ourselves. You're responsible for you. I'm responsible for me. Job done. Why is this so hard to accept? Why the insistence on blaming others when the power is yours to take?
I agree 99% with everything you have said, but there's one bit nagging at me slightly, and it's this assertion that gankers are the only ones playing the game "literally as intended", and "per its creator's own words".
A few dozen pages ago, someone brought up something David Braben said in the livestream. I forget the exact phrasing - something along the lines of players creating problems for other players - but it was held up as irrefutable proof that ganking is the one true way and that The Holy Braben has decreed it so (exaggeration for dramatic effect). And sure, maybe that's exactly what he meant when he said that. But it isn't how I interpreted it at all, and if there's one thing this last week on the forums has proven definitively, it's that this community does not interpret anything the same way as each other. For every thread looking at statement XYZ and saying it's proof that some feature will or won't be in Odyssey, there's another insisting the exact opposite, based on the exact same statement. It's not just opinions that don't always align in this community, it's the facts.
I think what we can all agree though is that, even if the developers did intend for ganking as-is to be part of the game, they probably didn't expect it to have the kind of negative impact it has on some of the targets and victims. I think we can agree that people feeling like they've been bullied off Open, or people having that one negative gank experience and spending the next six years in Solo is what the developers intended. I would also argue that gankers compensating those they kill, offering friendship and advice and what-not isn't as intended, either. Not every unintended thing is bad. The Fuel Rats don't exist because the developers intended them to. Third-party tools don't exist by developer intent. The road to riches, LTD or void opal mining being the lucrative cash cow aren't what the developers intended. But, Elite Dangerous is intentionally a game in which happy accidents and tolerated exploits are able to exist.
I could (and did, before I deleted it!) wax philosophical on that for several more paragraphs... but instead, let me suggest a different way of framing your third point. Open fails PVPers, because PVPers are forced to play in an environment where their targets are not necessarily willing participants. That's the real problem here: not that you guys are doing anything wrong by playing the game in a way that you feel is the correct way to play, but that the game isn't facilitating that in a way that is acceptable to all parties. The flaw in this whole conversation is that each side keeps trying to put the blame on the other. For the gankers, you place the fault with those who aren't playing Solo. For the gankees, we place the fault with a lack of empathy or remorse from the gankers. In reality, the fault is with the game, which does not adequately cater to what is, IMO, a pretty obvious and predictable problem. Suggesting that this is the game as intended gives the developers a free pass: if this is the situation they did intend, then they were short-sighted, and they should intentionally do something about it rather than us all having to suck it up and live with the status quo.
And to back up that assertion with an actionable suggestion: PVP tags. The game already does matchmaking to decide what instance you end up in. Give us an option to tag ourselves for PVP, and have the game factor that in when it decides who to put in which instance. It is an easy(ish) solution, and one that has existed in MMOs for donkey's years. That way, if you're a PVPer and a player shows up in your instance, you know they've flagged themselves for it, that they're willingly participating in that kind of gameplay. Slap a cooldown on it if necessary (which many games do)... but since it's to do with instances and matchmaking, it's not going to take effect until the next system / next round of instance matchmaking anyway, so unless someone is fumbling through their settings to turn off their PVP flag while you're chasing them, there's almost a built-in mechanical cooldown anyway. Not only does that funnel all the willing PVPers into the same instances, but it also means that Open is safe(r) for PVE folks to come out of Solo, and means that if you bump into another player in a PVE instance there's no fear of shenanigans which might actively encourage the kind of non-PVP co-op that some folks are hoping for. It's a solution where no one loses: PVPers get willing targets and better odds of quality PVP, and PVEers get a gank free experience without it being solitary. Win-win.
hmmmm, this is the main fallacy of your arument Phisto, you + many "blame" others just as much. "They don't play with good enough builds, they don't have enough skills".....It goes both ways the "blame" game.
But indeed the problem is open is the way it is and you play it the way it is. There's no flaw in that argument.
I'm thinking FD should have created a 4th option open PVE, but I know the BGS/PP people hate that idea as much as others hate open only.
If the system isn't being intentionally contested between two player groups at the time, then your exploration data won't make any difference because managing (and optimising for) the effects of passing traffic is part of the BGS game and any group that can't do that really basic task doesn't deserve to own the system.but I don't want to unintentionally step on some player faction's BGS efforts by unloading the "wrong" place.
Just because the rules "allow" it, doesn't make it right
I think what we can all agree though is that, even if the developers did intend for ganking as-is to be part of the game, they probably didn't expect it to have the kind of negative impact it has on some of the targets and victims. I think we can agree that people feeling like they've been bullied off Open, or people having that one negative gank experience and spending the next six years in Solo is what the developers intended. I would also argue that gankers compensating those they kill, offering friendship and advice and what-not isn't as intended, either. Not every unintended thing is bad. The Fuel Rats don't exist because the developers intended them to. Third-party tools don't exist by developer intent. The road to riches, LTD or void opal mining being the lucrative cash cow aren't what the developers intended. But, Elite Dangerous is intentionally a game in which happy accidents and tolerated exploits are able to exist.
Just because the rules "allow" it, doesn't make it right
In reality, the fault is with the game, which does not adequately cater to what is, IMO, a pretty obvious and predictable problem. Suggesting that this is the game as intended gives the developers a free pass: if this is the situation they did intend, then they were short-sighted, and they should intentionally do something about it rather than us all having to suck it up and live with the status quo.
Just because the rules "allow" it, doesn't make it right
A few dozen pages ago, someone brought up something David Braben said in the livestream. I forget the exact phrasing - something along the lines of players creating problems for other players
Just because the rules "allow" it, doesn't make it right
Suggesting that this is the game as intended gives the developers a free pass: if this is the situation they did intend, then they were short-sighted, and they should intentionally do something about it rather than us all having to suck it up and live with the status quo
Just because the rules "allow" it, doesn't make it right
As a matter of fact, if I were interdicted and contacted by a CMDR (instead of just being blown to bits on sight), I'd be more than happy to either fly to another system or unload it at a station of his choosing.
Hadn't though of that! That would definitely be the "quick and dirty" way of making sure and no, at this point of Credits floating around in hallways and ship heads, I'm really not that fussed about the cash. Thanks!![]()
All of it, I agree.First off....-Snip-
I agree with what you say....
If it's not a cheat, then it's allowed.
...
Frankly I think using discord or any other method of communication outside the game is cheating, copying the work of other players to fast-track through what are intended to be challenging puzzles for the players to solve, and wing beacons & nav lock are all exploits. Cynically refreshing instances, relogging, trade and exploration tools external to the game, all are cheating as far as I am concerned.I agree with what you say.
The funny bit, though, is when some argue that that applies to ganking but not menu logging, or vice versa.
In other words why choose game with rather toxic subset of gamer community? YAY, hooray for brave picnic wasps. And of course responsibility lies only on part of attacked, not on attackers.
hmmmm, this is the main fallacy of your arument Phisto, you + many "blame" others just as much. "They don't play with good enough builds, they don't have enough skills".....It goes both ways the "blame" game.
In other words why choose game with rather toxic subset of gamer community? YAY, hooray for brave picnic wasps. And of course responsibility lies only on part of attacked, not on attackers.
I agree with most of that. I still use external tools (for trade mainly, or to find that thing I want) but it feels wrong.Frankly I think using discord or any other method of communication outside the game is cheating, copying the work of other players to fast-track through what are intended to be challenging puzzles for the players to solve, and wing beacons & nav lock are all exploits. Cynically refreshing instances, relogging, trade and exploration tools external to the game, all are cheating as far as I am concerned.
Of course I also understand that I draw my line in a different place to others, so while I do not do these things I must accept that others will use those exploits to gain an advantage. And sometimes I'll just google the answer too![]()