A wee bit of history, at least as I recall it.
The Kickstarter was necessary because the gaming landscape back then was very different to what it is today, space sims were no longer what could be termed "mainstream". So, at that time, there was hardly any new space sims being produced. The X Series, the Star Wraith Series and the Tarr Chronicles of course being notable exceptions who in their own ways helped keep the space sim genre alive. Open source projects, at least with regards to "Elite-a-like" games, also helped in the shape of Oolite, FFE3D and Pioneer. It is thanks to these games that fans of the genre back then had something to rally around but no one could say with any certainity just how popular these games were. Would there be enough of these fans around to support the development of a major new commercial space sim?
David, and FD, wanted to know the answer to that question so used Kickstarter to test the waters, to see if there was still a large enough demand out there in the greater gaming community beyond the dozen or so Frontier forum regulars back then.
With CIG, I'd imagine it was pretty much the same thing, demand had to be proven.
As for the Lifetime passes, that was simply to incentivise backing a new Elite game and it worked! I will admit tho, those last few days of the kickstarter were a nailbiting affair. Still, the rest as they say, is history.
I do agree that promises were made back then that are yet to see the light of day. The DDF is packed with tons of great concepts, mostly from old Elite fans, that would have made this game beyond amazing but the downside is it would have increased development time too. FD had to ship Elite as soon as they were able to recoup the development costs and hopefully turn a profit. So this is where this episodic element of the game's development came from. They knew full well the game was falling short on those early promises so this is what they went with, build the game out over time. Could they have done it faster? Maybe, but with other important projects also on the go, FD couldn't put all their eggs in one basket as there was always the risk the space sim bubble would burst again, just as it had in the early millennium that saw the vast majority of space sims vanish from store shelves as demand fell for them.
So there you go folks, a little backwards look by me as to how we got here. All I can say in closing is I am glad Elite was made because it helped make space sims relevant again, returned them to mainstream gaming. That's a great thing to see again and I hope FD keep on building the game out in the years to come.
