Frontier discusses walking in ships in Dev Plan

With regards to your post "banks and investors are easier" (to deal with).
I don't necessarily think they are easier to deal with - it's just that their satisfaction is connected simple metrics of profitability and financial stability, whereas kickstarters tend to vary from people who don't really care that much to people who have impossible expectations.
 
Well indeed, but if Frontier didn't really need the money, only a statement of support, why did they not have just a single support tier, say £25 (other currancies are available)?

I guess it was also a handy method of seeing whether if nostalgic fans were offered other kinds of rewards for cash, we'd bite.
Well, if your going to attempt to resurrect a game franchise after nearly 20 years, you might as well really go for it. I agree, FD did play the nostalgic card and they did it to great effect. The old fan base responded.
 
I think Frontier did a great job bringing Elite back regarding on what Elite Dangerous delivered us. Specially considering their KickStart campain compared to the budget gathered by StarCitizen. I have no complaints what-so-ever...
 
7 years ago, developers were promising ongoing development for Windows Mobile and Blackberry.
Plans change, and anything further than 6 months away is rather vague.
 
I think Frontier did a great job bringing Elite back regarding on what Elite Dangerous delivered us. Specially considering their KickStart campain compared to the budget gathered by StarCitizen. I have no complaints what-so-ever...
Why? you compare 2 games and you don't complaint on Elite Dangerous because Star Citizen raised more money?
 
And you need to pay extra for them, after paying for the game.
I remember in olden times where things like earning skins was actually rewarding gameplay in and of itself. It is why I was dissapointed when FD backtracked on those kser pledgeof everything being earnable with in game credits even tho it meant they would sell credits for cash.
I know a lot hated this however.
 
I remember in olden times where things like earning skins was actually rewarding gameplay in and of itself. It is why I was dissapointed when FD backtracked on those kser pledgeof everything being earnable with in game credits even tho it meant they would sell credits for cash.
I know a lot hated this however.

Imagine joining a pirate gang and now you can put all those spikes kits on your ship. Well they cut the gameplay to bring the money.
 
Imagine joining a pirate gang and now you can put all those spikes kits on your ship. Well they cut the gameplay to bring the money.
No really. I think a lot of people would agree with what FD did. They always planned to make extra money the question is what is better for the game. Selling credits to whales but allowing the patient players to earn what they want in game OR stripping cosmetics from the game but not allowing players to "cheat" by buying in game credits with cash.
I am not competetive at all with ED and always planned for it to be a game I would play for 1000s of hrs over many years so I was fine with their KSer plan .
Others who were competetive it did not like the idea of someone buying a ship with cash faster than they could earn it with credits word have hated it .
I get it I really do
 
I'd love to go to Malibu one of these days, it just looks proper spiffy.

It's aight...I grew up 15 minutes from there (depending on traffic). ;p.
...But I don't think "spiffy" is the word lol. Maybe "Sunny and funny?"

But this, as someone else suggested, is assuming that "Malibu" is not a euphemism for something else (ha!). I don't know what the kids are calling things these days. I am old.
 
Lol, then to reiterate what we've discussed so many times before as you know things like the KS and dev diaries and the discussion forum were all "we plan" and "we hope" and "it might be cool if" complete with the overarching proviso that "plans change" and "technical feasibility" and "financial viability" were all factors.

They told you that repeatedly, you just always ignore those parts of the paragraphs you like to quote indirectly as popping the paragraph itself up means I just point out the really obvious proviso's.

Even so on balance they've stuck to it amazingly closely within entirely understandable variables. The dream version of the game some people thought they were buying or the imaginary timeline they decided it had to be delivered in has never been FDEV's problem.
All agreed. When you look back at the list they've done quite a lot of it.

Though I'm not sure power play or engineers were there in any recognisable incarnation and, love or loathe either I think many would accept that there's a few players who might have preferred fdev focus more on the stuff on that list instead of either of those massive features.

Though I might be mistaken and maybe I missed those two entries.
 
It's aight...I grew up 15 minutes from there (depending on traffic). ;p.
...But I don't think "spiffy" is the word lol. Maybe "Sunny and funny?"

But this, as someone else suggested, is assuming that "Malibu" is not a euphemism for something else (ha!). I don't know what the kids are calling things these days. I am old.

Age is subjective mate, I wouldn't worry about it ;) I'm not a spring chicken myself! But I do like the idea of going to Malibu one day, if nothing else than to sit in a bar all day ordering Malibu until I fall over. I'm sure I could aggravate some poor barman with never ending terrible jokes about rum :)

(It's the little things in life that make it worth living...lol)
 
All agreed. When you look back at the list they've done quite a lot of it.

Though I'm not sure power play or engineers were there in any recognisable incarnation and, love or loathe either I think many would accept that there's a few players who might have preferred fdev focus more on the stuff on that list instead of either of those massive features.

Though I might be mistaken and maybe I missed those two entries.

Some of it was added later, the early dev stuff from FDEV was all "we don't like guilds" in those words.

I think power play was a response to people asking for EVE style territorial conflict, control and guilds, adapted to the ED mantra of make it optional for everyone "blaze your own trail". Not too bothered about it myself but I really enjoy the squadron BGS stuff we got at the same time, the fact it's all optional is fantastic as I can ignore the superpower stuff.

Engineers was demanded all along as "crafting" by the people who really wanted it. Again a really positive addition for me, much better as MK2.

CQC I think was an attempt to deliver exactly what some of the more vocal PVP'ers said they wanted, no rebuy even playing field not unbalanced everyone willing to fight. But as it lacks unwilling opponents the PK'ers (who claim to be PVP'ers) didn't like it at all. Meh from me about CQC just from empty lobbies (needs bots) but I love SLF's that are a spin off from it, so again it's a positive addition.
 
Some of it was added later, the early dev stuff from FDEV was all "we don't like guilds" in those words.

I think power play was a response to people asking for EVE style territorial conflict, control and guilds, adapted to the ED mantra of make it optional for everyone "blaze your own trail". Not too bothered about it myself but I really enjoy the squadron BGS stuff we got at the same time, the fact it's all optional is fantastic as I can ignore the superpower stuff.

Engineers was demanded all along as "crafting" by the people who really wanted it. Again a really positive addition for me, much better as MK2.

CQC I think was an attempt to deliver exactly what some of the more vocal PVP'ers said they wanted, no rebuy even playing field not unbalanced everyone willing to fight. But as it lacks unwilling opponents the PK'ers (who claim to be PVP'ers) didn't like it at all. Meh from me about CQC just from empty lobbies (needs bots) but I love SLF's that are a spin off from it, so again it's a positive addition.
I'm not really worried that there are some positives from these things. There are.

But a big part of me wishes where we are now (first person content and more than just rocky airless worlds) started earlier.

I'd happily sacrifice all of those three parts of the game (sans some aspects like SLFs which are cool) for Odessey being the second phase of Horizons and Horizons starting instead of Power play. Then perhaps by now we'd be looking at Odessey being something totally mind blowing like the next phase of planetary types being accessible. That and extensive work on the main career paths (more than what we've had).

It's just my personal view, my own thoughts on how fdev might have gone when I first read the plans back in beta.

I'm not bitter that it turned out how it has done. And I'm looking forward to Odessey. I just don't really put a lot of weight into ED Risk, ED Crafting and ED Arena. Not nearly as much as other things. So I can understand why someone might be disappointed that Odessey might not have ship interiors at launch.

I won't let it bother me though.
 
Back
Top Bottom