Frontier discusses walking in ships in Dev Plan

I'm not really worried that there are some positives from these things. There are.

But a big part of me wishes where we are now (first person content and more than just rocky airless worlds) started earlier.

I'd happily sacrifice all of those three parts of the game (sans some aspects like SLFs which are cool) for Odessey being the second phase of Horizons and Horizons starting instead of Power play. Then perhaps by now we'd be looking at Odessey being something totally mind blowing like the next phase of planetary types being accessible. That and extensive work on the main career paths (more than what we've had).

It's just my personal view, my own thoughts on how fdev might have gone when I first read the plans back in beta.

I'm not bitter that it turned out how it has done. And I'm looking forward to Odessey. I just don't really put a lot of weight into ED Risk, ED Crafting and ED Arena. Not nearly as much as other things. So I can understand why someone might be disappointed that Odessey might not have ship interiors at launch.

I won't let it bother me though.

Honestly I think the massive tantrum over Horizons pricing (which led to a price reduction maybe ? wasn't bothered myself so no idea) made them reassess the financial viability and everything got shifted back till the bottom line looked better. Pure speculation.
 
Honestly I think the massive tantrum over Horizons pricing (which led to a price reduction maybe ? wasn't bothered myself so no idea) made them reassess the financial viability and everything got shifted back till the bottom line looked better. Pure speculation.
I think the main problem is that for Frontier, Elite is a hobby. A pet project they love and they're going to be working on indefinitely, but in a similar manner we focus on our own hobbies.
I'm building a model ship for the last couple of years. I love it, I'm gonna work on it forever, probably, and it's getting better and more done all the time, but if somebody asked me what I'm going to do next, when it's gonna be done or how it's gonna look like, I wouldn't be able to answer. :LOL:

That DBOBE video in the OP and most of the official statements of late are like me browsing the model ships in a shop and it has just as much informational value about the finished product.
We should just enjoy the ride. :LOL:
 
A lot has changed since Frontier originally made those videos, and I wouldn't assume anything said in them is at all relevant to the game we have today.

Frontier have an unfortunate track record of being woefully out of touch with their players, and I suspect Odyssey will be another missed opportunity to add with the rest.

That being said, I will be extremely happy to be proven wrong.
 
A lot has changed since Frontier originally made those videos, and I wouldn't assume anything said in them is at all relevant to the game we have today.

Frontier have an unfortunate track record of being woefully out of touch with their players, and I suspect Odyssey will be another missed opportunity to add with the rest.

That being said, I will be extremely happy to be proven wrong.

🤷‍♂️ I mean, even in the leaked road map, nothing is said about interactive ship interiors. So based on that, I would say we have little to no reason to believe we'll be getting it any time soon. Face to face encounters with Thargoids in the flesh and base building would more than make up for its absence the way I see it. I'm betting no would really give much of a damn about traversing a ship if that turned out to be true. ;)
 
🤷‍♂️ I mean, even in the leaked road map, nothing is said about interactive ship interiors. So based on that, I would say we have little to no reason to believe we'll be getting it any time soon. Face to face encounters with Thargoids in the flesh and base building would more than make up for its absence the way I see it. I'm betting no would really give much of a damn about traversing a ship if that turned out to be true. ;)

Indeed. Although I can't see base building being a thing, if they can't even give us limited freedom to walk around in our ships.
 
Indeed. Although I can't see base building being a thing, if they can't even give us limited freedom to walk around in our ships.

Well, what are the things you would be doing that would actually add to the gameplay? Is there an actual purpose or is it just going to be the same bland and uninspired experience that it is in Star Citizen? With the idea of there being social hubs, there would be lots more meaningful things to do with base building than there ever will be walking around a ship.
 
Age is subjective mate, I wouldn't worry about it ;) I'm not a spring chicken myself! But I do like the idea of going to Malibu one day, if nothing else than to sit in a bar all day ordering Malibu until I fall over. I'm sure I could aggravate some poor barman with never ending terrible jokes about rum :)

(It's the little things in life that make it worth living...lol)

Mmmm...that does sound a good time. I do miss it. Well? If you've an English accent the American women love that. But me? The American? When going to Stretford? Not so much (LOL). It's a funny old world.
 
David Braben officially confirms that walking around inside of ships is in the development plan for Elite Dangerous (about 3 minutes in).

Keeping in mind this was 7 years ago, so maybe or maybe not for Odyssey, but there are a lot of talking points happening here, whether or not they are officially in dev right now.

Here's to hoping too, no harm in that.

It's a very different world though since the pandemic and nothing is really that certain anymore - even in games.
 
KS is sold on dreams, and its telling that both SC and ED went all out on that. I do think FD bitterly regret going on KS because it (from a corpo perspective) is a crippling leash thats only thrown up problem after problem for them because to get people interested they had to publically show intentions rather than hard product. I was sold on the proc gen damage model and externally different modules- these have been morphed into ship kits and decals sadly.

Wouldn't that only be a problem if they didn't have a firm intention of doing all that stuff anyway? I don't think its as bad as it seems because they are still following through doing it even though its taking a while.

If anything it was a misapplication of kickstarter.. frontier were never in the position of a company looking for money to pay employees from the kickstarter alone, it was a marketing proof of concept that allowed the to take preorder sales well before what they had made would have allowed otherwise. While frontier were never at all in the kickstarter developer shoes, people expected everything that goes along with that, and the reality of frontier rolling differently in their corporate existence creates the gap that causes the problems.
 
I've always thought of KS as being a gamble, sometimes you win, sometimes you lose. You might get the things you want, you might not.

Yeah but in the scenario you don't get what you want the company goes out of business, not stonewalls you, does other things and grows 5x as large off the back of that title and just continues to do what it wants.

Its a unique permutation :)
 

Viajero

Volunteer Moderator
I agree plans can change but when they do it is only polite to discuss it with the customers who bought in based on the sales pitch.
If I preorder a car or a house or even the proprietary software I use at work IF design plans change I would be told about it in advance.
To be fair Space Legs or ship interiors were neither actually sold nor guaranteed (unless you want to turn this into a LEP discussion), only presented as future intent and to be paid for at that undetermined future time if realized. Heck, even Odyssey is still not available for pre orders.

As for changes in those original intents, if any, fully agree with you regarding info. Regarding space legs or ship interiors info I guess this year is when FDEV has precisely decided to start discussing a big chunk of it. Buyers will probably have most or all the info they need prior to a buy / no buy decision of Odyssey.
 
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To be fair Space Legs or ship interiors were neither actually sold nor guaranteed (unless you want to turn this into a LEP discussion), only presented as future intent and to be paid for at that undetermined future time if realized. Heck, even Odyssey is still not available for pre orders.

As for changes in those original intents, if any, fully agree with you regarding info. Regarding space legs or ship interiors info I guess this year is when FDEV has precisely decided to start discussing a big chunk of it. Buyers will probably have most or all the info they need prior to a buy / no buy decision of Odyssey.
Like I said communication in the form of some sort of retrospective I think would go a long way. It would not stop all the complaints of course but when a plan involves sticking with a company over a course of years then until we hear otherwise of course customers will refer to "the plan" years down the line. IF that plan has changed better to pull the plaster off quickly than leave people hanging imo.
 
It's a good job that all things spoken are carved in stone as a guarantee of future events. Otherwise we wouldn't be able to predict the future with absolute certainty.

in some cases i would agree with you. change of management, sale of a company, economic downturns, etc. usually lend to long term road maps being hard to realize.

except

For example, our current roadmap is to add (in no particular order):

  • Landing/ driving / prospecting on airless rocky planets, moons & asteroids
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players

which is from beta. sure looks to me like they had a plan and have worked that plan reliably if not delayed beyond players expectations and, after the release of Odyssey, will be one bullet point away from executing a 7 year roadmap.
 
Mmmm...that does sound a good time. I do miss it. Well? If you've an English accent the American women love that. But me? The American? When going to Stretford? Not so much (LOL). It's a funny old world.

Stretford isn't quite the same type of place, but got to admire the effort lol! ;) A funny old world indeed mate.
 
Well, what are the things you would be doing that would actually add to the gameplay? Is there an actual purpose or is it just going to be the same bland and uninspired experience that it is in Star Citizen? With the idea of there being social hubs, there would be lots more meaningful things to do with base building than there ever will be walking around a ship.

What I meant, was that if something as simple as exploring the cockpit area of our ship is out of reach, then it's hard to imagine anything more complicated.

Base building "isn't on the Roadmap" according to Frontier.

Being able to purchase and own pre-existing structures would be nice.
 
What I meant, was that if something as simple as exploring the cockpit area of our ship is out of reach, then it's hard to imagine anything more complicated.

:unsure: But I thought Frontier said that unless they can actually find a purpose gameplay wise for it, they aren't going to implement it. To me, its not a matter of complexity seeing they gave us the entire milky way galaxy to scale. I just don't see a point in wasting time & valuable resources on it if the only thing we get out of it is "immersion". Traversing stations, caves, etc will give us that "immersive" experience if that's all people want. But walking around a ship just for the hell of it? Nah, we can do without it if its just gonna be Star Citizen all over again. 🤷‍♂️
 
David Braben officially confirms that walking around inside of ships is in the development plan for Elite Dangerous (about 3 minutes in).

Video from official Frontier Youtube channel:

Keeping in mind this was 7 years ago, so maybe or maybe not for Odyssey, but there are a lot of talking points happening here, whether or not they are officially in dev right now.

We don't want to forget the idealism here, and that we all want and hope that all the things we hear in this video eventually make it to light in the game. So far, many have. Whether they were implemented in the way originally thought is another story.

Here's hoping...
They are still within the 10 years plan.
Every time an update has been announced, people act as if it was the last...
"Oh no! We can't walk inside our ships with Odyssey!"

Okay. I'd like to land on more atmospherics. Not included either. There will be an update after Odyssey though, and maybe ships and thicker atmospheres are part of it.
 
Indeed. Although I can't see base building being a thing, if they can't even give us limited freedom to walk around in our ships.
I believe they could give us limited freedom to walk around our ships but decided against it for the initial Odyssey release.
In fact, you can already walk around your cockpit using VR, so saying they can't do it isn't accurate at all.
 
Yep, I bet that 10 year plan may turn out to be 13-15 years on a maintenance type schedule.

It could speed up though if competition cuts into sales more. Then again if sales slump too much, we may never see the inside of ships and stations.
 
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