So let me get this straight...

To be fair, at present, with what info FD have proffered, it does sound it a bit... lacklustre.

But, with more info perhaps the hypetrain can be refuelled and chuff once more like we all know it can.
 
I'm coming back after a long break. After dumping around 1400 hours in to Elite, I hung it up back when they killed community goals as there was nothing to do in Open. With news of Odyssey starting to come out I decided to return to see how it's shaping up. Needless to say, after reading much of the recent news I am confused about space-legs. I want to make sure that I'm not missing anything here...

  • Frontier is adding space legs so you can walk... instead of drive... around planets.
  • All of the ship command bridges exist, but you can't get up and walk around in them.
  • Instead of cleaning up the command decks so you can walk around in them, they're focusing their staff on making a bunch of brand new environments like space-cafes, social hubs.
  • There is no VR support for finally being able to walk around, despite the fact that numerous VR FPS games have already been created demonstrating a variety of approaches to implementation.

I'm just gonna say it... I spent most of my time away from Elite hanging out over at that Star Citizen thing and Frontier... let me tell you... you don't want to start looking to CIG for inspiration. Frontier you are far more cogent and intelligent than that. With luck there is just some part of the roadmap (feeling triggered) that I don't understand and I can be enlightened?
I hope this message doesn't come off as ill-mannered. I should balance this by saying that the footage of Odyssey does look STUNNING. And it felt very good to slide back in to my Krait MKII commanders chair (30K, you can't hurt me anymore!) But... there's an espresso machine... and I have dream.
We don't really know how its all going to work yet or what it will look like.
 
Logically, they should have artificial gravity in ED, or something that resembles gravity (other than magnetic boots and spinning stations).

Stations have a forcefield that stops air escaping through the mailslot. Our ships have shields that can stop bullets and explosions. So all you'd need is a weak forcefield generator that "scrolls downward", dragging everything towards the floor. Maybe it consumes more power than spinning a station would.
 
Is it ?, that's good news nothing worse than having to walk through the same identical setting every time. Like the stations in NMS gets old quick.

Teleports a sensible move, I'd also have been OK with futurama travel tubes or telepresence people drones.

futurama tubes would be awesome!

there’s really no difference between complete lack of variety and endless variety without distinction.
 
Logically, they should have artificial gravity in ED, or something that resembles gravity (other than magnetic boots and spinning stations).

Stations have a forcefield that stops air escaping through the mailslot. Our ships have shields that can stop bullets and explosions. So all you'd need is a weak forcefield generator that "scrolls downward", dragging everything towards the floor. Maybe it consumes more power than spinning a station would.

Don't forget, those magical forcefields pick and choose what they block too. We bend space with devices that fit into what amounts to be a car. But we draw the line at applying that bending of space to mimic gravity (and what that would mean for the center of gravity for a ship in terms of flight characteristics).

Gotta stay real ...like in how real supercharging fuel is yet only getting one jump despite all of your fuel getting exposed to the same radiation.

The game is as "hard sci fi" as a 2 month old banana from a gas station. I would not oppose artificial gravity as a system that can be turned on and off at will but require significant power and can't be operated at the same time as Supercruise/jumps. Mag boots would be used in those situations (or in lieu of ag altogether).


(edit) Basically, the jump drive creates a field under the ship and disables the inertial dampeners that protect everything inside the ship from feeling the effects of supercruise. This below ship field is felt then by all things inside the ship (including the ship), and the ship opposes it with thrusters. So the ship's bottom thrusters must constantly accelerate at 1g to oppose the gravity field.

Boom, Give me a corp Fdev, I've invented artificial gravity within the game universe lore. Let me know when Sirius buys me out so i can deposit enough credits in my carrier to have it exist until the end of time without caring about upkeep.
 
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Don't forget, those magical forcefields pick and choose what they block too. We bend space with devices that fit into what amounts to be a car. But we draw the line at applying that bending of space to mimic gravity (and what that would mean for the center of gravity for a ship in terms of flight characteristics).

Gotta stay real ...like in how real supercharging fuel is yet only getting one jump despite all of your fuel getting exposed to the same radiation.

The game is as "hard sci fi" as a 2 month old banana from a gas station. I would not oppose artificial gravity as a system that can be turned on and off at will but require significant power and can't be operated at the same time as Supercruise/jumps. Mag boots would be used in those situations (or in lieu of ag altogether).

Mag boots sounds cool on paper, but there is a reason why magnetic objects aren't allowed on aircraft even now. Its because it interferes with the flight instruments, so I don't know why people are even suggesting such a thing in a flight game just because 'The Expanse' series made it look "plausible", its really not.
 
Mag boots sounds cool on paper, but there is a reason why magnetic objects aren't allowed on aircraft even now. Its because it interferes with the flight instruments, so I don't know why people are even suggesting such a thing in a flight game just because 'The Expanse' series made it look "plausible", its really not.


If mag boots hurt space ship instruments.. you're gonna have a lot more problems than just mag boots. The magnetic flux from outer space would kill everything.

Unlike stupid airplanes that are under the protection of the earth's force field, space ships have to already protect their electronics from magnetism.

It would be perfectly safe.
 
Besides, Utopia's about to be a huge new player on the economic landscape.

Ugravitronics: A new Utopian led company utilizing cutting edge jump drive technology is going to market with a new device that will revolutionize the elite dangerous galaxy.

The refinement to the jump drive created by Ugravitronics re-directs what we know as the supercruise effect to be below the ship instead of in front of it while simultaneously dis-engaging the shielding effect the system has to the object within the "bubble" of it's compression and expansion. This creates a gravity-like effect below the ship and a slight anti-gravity like effect above it. The engineers at Utopia's Ugravitronics have fine tuned the system to allow multiple gravity settings. The ship's "bottom" thrusters are expertly tuned to compensate with the jump drive to create any gravity between fractions of 1g to multiple G's depending on the strength of the ship's thrusters.

Normal ship movement is possible. In this Gen 1 version of the tech, supercruise is not possible while the anti-gravity effect is active. However Ugravitronics engineers hope to be able to isolate the AG effect within the larger supercruise effect using a smaller secondary jump drive specifically created to only produce the low energy field needed for artificial gravity without destabilizing the primary jump drive.

While Ugravitronics is a private company operated out of Utopia, we are open to investments from interested parties in licensing our technology.
 
If mag boots hurt space ship instruments.. you're gonna have a lot more problems than just mag boots. The magnetic flux from outer space would kill everything.

Unlike stupid airplanes that are under the protection of the earth's force field, space ships have to already protect their electronics from magnetism.

It would be perfectly safe.

What are Elite Dangerous ships using to protect against magnetism though? Where is the lore at for it? I'm sure they can make up practically anything since this is science fiction.
 
What are Elite Dangerous ships using to protect against magnetism though? Where is the lore at for it? I'm sure they can make up practically anything since this is science fiction.

the same thing all space ships have to use for it. even today. The electronics are encased in faraday cages. It doesn't take huge magnets to be able to anchor a person and they're walking on floors. Floors which can be isolated from magnetic interference to any wires that may be utilized. Not that communication would be electric based in this time frame, it would all almost certainly be optical if wired at all. You're not walking on the control surfaces.
 
Don’t instance VR players with non-VR players. That was mind bogglingly tricky 😉

I think the point is though, that this issue already exists with space ships. Fdev didn't and doesn't care about it. There's no reason to think they'd suddenly care when it came to walking around.
 
the same thing all space ships have to use for it. even today. The electronics are encased in faraday cages. It doesn't take huge magnets to be able to anchor a person and they're walking on floors. Floors which can be isolated from magnetic interference to any wires that may be utilized. Not that communication would be electric based in this time frame, it would all almost certainly be optical if wired at all. You're not walking on the control surfaces.
This is why you never see your avatar put their feet up on the control console, of course, even when left to do nothing in supercruise for ten minutes.
 
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