So let me get this straight...

tell that to the VR crowd. The way I understand it, not only is this a VR game, its probably one of the best

Yeah, maybe so, though a bit dated in comparison to more recent VR ready games. But VR to me is about as paramount to my enjoyment of the game as 3D goggles are to my enjoyment of a movie, that is I don't really care that much for it. With me wearing prescription glasses, I'm not sure how much I'll even get to enjoy VR if I tried it. It would be a monumental waste of money if everything just going to be blurry to me anyway. What Frontier needs to focus on is actually providing a fresh, fun perspective of the game on foot. VR honestly doesn't come into the equation, nor should it. I'll take DLC that is rich in content over a bland & uninspired one that includes VR any day.
 
This brings up another question. Will the planets with tenuous atmospheres be land-able for Horizon only players to drive their SRVs on? or will you need the Odyssey DLC in order to even land on them? If it's the latter (which I suspect it will be) then you'll be missing out on more than just being able to walk around. As of yet we've only seen the 1st dev dairy of many-to-come so hard to specify exactly what you'll be missing out on.

🤷‍♂️ Why would they allow you to experience anything new in the Odyssey pack without having to pay for it? They aren't doing this for free you know.

Because electromagnets are heavy currently, extra points of failure... and tying down works. It's a luxury feature not currently worth the cost

:unsure: Well, that's the thing, why don't they tie the astronauts down now if its as simple as you think it is?
 
I cant argue with your preference for entertainment. Personally most VR games I've played have been kind of a disappointment, I only used the ones referenced because those are ones I like a fair amount(save for nms, I just can't get into it for some reason). Another couple I've enjoyed are groundhogs day: like father like son and crisis vrigade, which is a fun little shooter where you take cover and shoot it out with bank robbers/terrorists.
 
I cant argue with your preference for entertainment. Personally most VR games I've played have been kind of a disappointment, I only used the ones referenced because those are ones I like a fair amount(save for nms, I just can't get into it for some reason). Another couple I've enjoyed are groundhogs day: like father like son and crisis vrigade, which is a fun little shooter where you take cover and shoot it out with bank robbers/terrorists.

There are a few games out there where VR can do some good. I can say that it definitely has its place in certain types of games like flight and racing games. But I don't want Frontier to feel pressured into putting it in Odyssey if the product is just going to suffer for it.
 
There are a few games out there where VR can do some good. I can say that it definitely has its place in certain types of games like flight and racing games. But I don't want Frontier to feel pressured into putting it in Odyssey if the product is just going to suffer for it.
I fully agree tbh. But at the same time Im sympathetic for those who only play in VR. So its really 50/50 for me and I can't even enjoy it in vr myself. I am however somewhat jealous of those who can.
 
Frontier is adding space legs so you can walk... instead of drive... around planets.

I don't think FD expect players to walk around planets, although i suspect someone will try.. They expect them to walk around to complete new missions use the new features for space legs. Also, its not "instead" but as well as. You will still be able to drive.

All of the ship command bridges exist, but you can't get up and walk around in them.

We don't know yet. Maybe you will be able to walk around the bridges. Exiting the ship most likely will be a fade to black menu option though. A shame, but looks like we will have to wait longer for walkable ship interiors. Possibly a lot longer. And if it comes down to a choice of getting Odyssey next year or waiting another year (just pulling a duration from my rear end here) for FD to add walkable ship interiors, then i'll take the earlier release and hope they are adding interiors later.

Instead of cleaning up the command decks so you can walk around in them, they're focusing their staff on making a bunch of brand new environments like space-cafes, social hubs.

Not sure what you mean by cleaning up command decks. Pretty sure if FD made our avatars walkable the would be able to walk around the existing command decks. People have done so in VR. Also, horrors! FD adding new environments! Quick! Break out the pitckforks! Yes, they are adding new environments as part of the update.

There is no VR support for finally being able to walk around, despite the fact that numerous VR FPS games have already been created demonstrating a variety of approaches to implementation.

Yup, FD have said they are looking into it. Again, if it comes down to the choice of waiting for release or getting it in 2021. I'll take the 2021 release, especially since i don't have VR. I do hope for the VR players that FD can do this in the not too distant future. They can't just go to the devs of those other games and say "Gib code plz!" then wave a magic wand and have it all somehow work in ED. They have to write the code themselves.

Now, if you think FD should have done all the things you wanted them to do in the time they have taken, that's fine. Everyone has their own ideas of how fast devs should work, which often doesn't correspend to reality, but people are free to believe whatever they want. It just doesn't make it reality.
 
:unsure: Well, that's the thing, why don't they tie the astronauts down now if its as simple as you think it is?

They do. That's how it's done now. They tether themselves when needing to stand in place. There are little restraints here and there. for the most part, current space exploration hasn't provided much opportunity for large open areas where walking unimpeded is possible so most of the time simply pushing off stuff or grabbing something nearby is sufficient.

When it comes to eva's the work being done tends to not involve walking on great expanses of armored ships. Current vehicles are aluminum or covered in ceramic, have fragile shielding of gold etc and various hoses and what not. Not very conducive to walking on in any kind of boot. So it's best to just float by until you get to where you need to be. Unlike elite's steel-like armored ships.
 
I'm just gonna say it... I spent most of my time away from Elite hanging out over at that Star Citizen thing and Frontier... let me tell you... you don't want to start looking to CIG for inspiration. Frontier you are far more cogent and intelligent than that. With luck there is just some part of the roadmap (feeling triggered) that I don't understand and I can be enlightened?
I hope this message doesn't come off as ill-mannered. I should balance this by saying that the footage of Odyssey does look STUNNING. And it felt very good to slide back in to my Krait MKII commanders chair (30K, you can't hurt me anymore!) But... there's an espresso machine... and I have dream.
You didn't miss anything lol. But, to be fair, they've only released one dev diary so we should be patient and wait for the rest. So far FDev refused to deny or confirm walking on ships, even when Obsidian Ant asked them for clarifications on the Polygon article. So who knows what FDev is cooking up behind the scene.

regarding the other game you mentioned above, even with all the annoying 30Ks (it is much better now to be honest) it has far more content and stuff to do in one single star system than Elite has in 400 billion. So say what you want about that Tech Demo and the company behind it but I really enjoy it and decided to just take a LONG break from ED until Odyssey comes out.
 
it is really strange that fdev had no gameplan for how to leverage and utilize all of the systems it created.

Effectively they've made them nothing more than time walls to buffer islands of interest. Such a waste.
 
Except this is not a VR game. Other games like House of the Dying Sun would be a much better example of a VR game since you can't even free look in the cockpit without VR goggles. Half Life: Alyx would be a prime example of a VR game, since it practically requires a pair to even play it. Elite Dangerous? Not so much. In this game, VR is a nice to have at best, but there is no incentive to use them in this game beyond the immersive experience it provides. I didn't buy Elite Dangerous because of the VR, I bought it because the Odyssey trailer sold me on the game. 🤷‍♂️

Except this is a VR game, it’s been a VR game for 6 years and it is one of the finest VR games. It transcends mere “VR game”, like Alyx, actually, Elite better fits category of it’s own: “VR worlds”, as it consists of space ship sim, driving sim, trading sim, mission runnin, mining within a geopolitical framework of Milky Way galaxy. Alyx is just a demo of what VR can be, a single player game. Play once and forget. Show to a friend, maybe..

VR component is extremely important to FD’s future moneymaking potential. Availability on VR market is the only thing that can help FD bridge the gap between niche space sim and Popular by means of being up to date with (currently) exploding VR industry.
 
Except this is a VR game, it’s been a VR game for 6 years and it is one of the finest VR games. It transcends mere “VR game”, like Alyx, actually, Elite better fits category of it’s own: “VR worlds”, as it consists of space ship sim, driving sim, trading sim, mission runnin, mining within a geopolitical framework of Milky Way galaxy. Alyx is just a demo of what VR can be, a single player game. Play once and forget. Show to a friend, maybe..

VR component is extremely important to FD’s future moneymaking potential. Availability on VR market is the only thing that can help FD bridge the gap between niche space sim and Popular by means of being up to date with (currently) exploding VR industry.

I totally agree that VR has been a major part of ED, but if you look at statistics, only 20% or less of ED player-base own or play ED with VR. I would hate seeing Odyssey being delayed because of VR and I understand why FDev chose not to do it at launch. There are far more important things they need to finalize in Odyssey before worrying about VR support. They can't even figure out what the "Neil Armstrong moment" will be like.
 
I totally agree that VR has been a major part of ED, but if you look at statistics, only 20% or less of ED player-base own or play ED with VR. I would hate seeing Odyssey being delayed because of VR and I understand why FDev chose not to do it at launch. There are far more important things they need to finalize in Odyssey before worrying about VR support. They can't even figure out what the "Neil Armstrong moment" will be like.

I think we've seen how awesome things are when features are released before they're finished. Not having VR is unfinished. I'm tired of place holders. Of promises of completion in the future that never comes. If it takes them longer, then it takes them longer because as we've seen directly....they do not follow up on releases. They move on to something else.

I got vr specifically for elite dangerous. I've barely used it in the last year or so because there's just no point to do so in what i'm currently doing in the game - which is the same stuff i've done over and over before and it's no longer interesting enough to warrant not being able to browse websites or watch tv. I'd use VR if i wanted to get into the game and was excited. It's been a long time since elite offered that.

Plus, they're complete idiots if they can't figure out that the only way you can have a "neil armstrong moment" is with VR. The entire phrase is literally about the action of feeling you...yourself, are stepping foot on an alien world. That requires VR...defacto. It can't be done any other way.
 
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Plus, they're complete idiots if they can't figure out that the only way you can have a "neil armstrong moment" is with VR. The entire phrase is literally about the action of feeling you you...yourself, are stepping foot on an alien world. That requires VR...defacto. It can't be done any other way.

So anyone without VR would be an idiot to buy the new DLC if it was VR ready?
 
So anyone without VR would be an idiot to buy the new DLC if it was VR ready?

No, the they i'm talking about is fdev. since they're the ones looking for their Armstrong moment.

People who play elite without vr are just playing a sad shadow of the game they could be.

edit: in other words, non vr players will never have an "Armstrong moment". It'll just be like any other game. Do not kid yourself and think you're getting the full elite dangerous experience with only a monitor. You absolutely are not. Not that it isn't good enough... it's just not how it's meant to be fully experienced.
 
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So not a good move then? A silly one in fact? You might say, idiotic?

You're an idiot if you think the entire feature is pointless without this hypothetical armstrong moment.

So with a monitor you wont get it. So what. you already dont get the true scale of anything in the game. You already dont get the feeling of proximity and speed available in the game. If you've already compromised that stuff away as unnecessary, then you'll be fine not having the armstrong moment too. It's not integral to the game play. It's just a part of the experience you dont know you're missing.
 
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