Question for Open players who don't like PVP/ganking... help me understand

Deleted member 121570

D
But only one really is playing the game.

I'd disagree. One is playing the game one way. The other is playing the game a different way without having to bother playing it the other way.
In both cases, you are free to play how you like. The game allows you to choose either, and more.
 
I'd disagree. One is playing the game one way. The other is playing the game a different way without having to bother playing it the other way.
In both cases, you are free to play how you like. The game allows you to choose either, and more.

Well, a better way of looking at it is by blocking you are cutting out an obstacle to overcome- which in a mode about obstacles is really a bit spoon. Not much can grow if everyone stops wanting obstacles, and the necessity to use the tools you have to get by diminishes.
 
The worst part of all is that I am beginning to suspect there are some out there who get off on these types of revenge fantasies. It's more than a little chilling, especially when someone starts bandying around talk of "consequences" and doxxing and whatnot. Should I be swatted for taking your queen in a game of chess? Really? That's a real thing I need to be worried about in my leisure activity?

I would not be aware that anything like that yet happened in our community. Rotten as parts of it may be, we don't seem to be that bad yet, at least according to my knowledge. For us gamers at large, the mere fact that these things happen is terrible and i am astonished that people doing so are still not only an integral part of those games community but even in some cases admired for it.

It's such things, why we can't really be proud to be gamers: we accept too much scum in our midst, without them having to fear consequences.

Also a sidenote of Doxxing: it's only called that way if somebody collects data from you and then puts it out there. It's not called that way when you leave those tracks by yourself. I mean, many players imagine themselves to be creative and innovative, even more so those who involve themselves in PvP and ganking. Yet the same people can't imagine that somebody at HR would ever just google them when they send an application.

Big reveal: they do. And we have a number of people in our community, who actively revealed their real name and where they studied, while also building up a reputation of being gankers and destructive players. I am quite sure i don't need to put names here. Those who are around for long enough can easily say at least two commander names, along with their real life names, who did all they could to build the reputation of being an extremely destructive player and managed to connect their real life name and location to it, all by their own doing. No Doxxing needed, personal stupidity sufficed.

Now imagine you are a team manager and have several applications for the job. For some you find very little on google, for most you find a normal facebook page with normal friends. And then there is one among them which has a history of destructive behaviour in a computer game, actually tried to build RL-fame around it and seems to have excessive fun by doing bad things to other people.

Will the last one be in your favourites list? It might be that the destructive behaviour is only in-game, just as it could be merely the expression of his general personality. Even if he can behave for some time, can you trust him? Or would you rather pick one of those with better history?
(And no, those people won't ever know why they are turned away at the best job offers and probably end up at something similar at a lower pay. Even if they realize you googled them, accepting an application and giving a contract always is a very individual thing and you will always find a legit reason to pick one over another if you are looking for it. )

But yes, this is getting a bit off topic. Merely take away from this: if you love to gank and grief in a game, then make sure that your real name is never connected to it. Other people are not more stupid than you, either. They know about google and can use it.
 
But only one really is playing the game.

Hmm.

Do you use any external apps or websites to communicate with other players, or do you do all your communication in-game?

Do you use 3rd party trading & BGS tools to track the progress & spot problems, or do you use the in-game tools like the galaxy map & squadron/powerplay tabs?

Do you use how-to guides or instance refreshing to quickly bypass the intended challenge of puzzles & semi-random nature of scanario spawns?

It seems to me that it should be hard for large numbers of players to organise themselves, the game seems to me to be intended primarily for individuals to form loose collaborations & for complex projects to be achievable only through enormous effort.

I think there's more than one way to play the game, but if there should be a restriction, it's not over what in-game tools should be used.
 
I'd disagree. One is playing the game one way. The other is playing the game a different way without having to bother playing it the other way.
In both cases, you are free to play how you like. The game allows you to choose either, and more.

You can also uninstall the game but no one is going to claim you got good, are they?
 

Deleted member 121570

D
Well, a better way of looking at it is by blocking you are cutting out an obstacle to overcome- which in a mode about obstacles is really a bit spoon. Not much can grow if everyone stops wanting obstacles, and the necessity to use the tools you have to get by diminishes.

I see what you mean, but still...nah. Blocking is about not playing with specific selected people - and using tools provided by the game to do so. Nothing to do with overcoming obstacles imo - just not playing with people you don't want to play with. Remember too that Open isn't actually about 'obstacles', but about social interaction. If you don't like the social interaction offered by an individual player - block em. Easy.
 
I see what you mean, but still...nah. Blocking is about not playing with specific selected people - and using tools provided by the game to do so. Nothing to do with overcoming obstacles imo - just not playing with people you don't want to play with. Remember too that Open isn't actually about 'obstacles', but about social interaction. If you don't like the social interaction offered by an individual player - block em. Easy.

To be fair I'm not against blocking in general play- its when you have competitive play like with Powerplay when blocking becomes illogical and I get triggered.
 
Hmm.

Do you use any external apps or websites to communicate with other players, or do you do all your communication in-game?

Do you use 3rd party trading & BGS tools to track the progress & spot problems, or do you use the in-game tools like the galaxy map & squadron/powerplay tabs?

Do you use how-to guides or instance refreshing to quickly bypass the intended challenge of puzzles & semi-random nature of scanario spawns?

It seems to me that it should be hard for large numbers of players to organise themselves, the game seems to me to be intended primarily for individuals to form loose collaborations & for complex projects to be achievable only through enormous effort.

I think there's more than one way to play the game, but if there should be a restriction, it's not over what in-game tools should be used.

How is using Discord, INARA or Reddit (i.e. that in a game about potentially huge groups of people dealing with the restriction of communication) the same as blocking? IMO they are not the same.

One is an obstacle to overcome personally while the other is one that interferes with larger social structures.
 

Deleted member 121570

D
To be fair I'm not against blocking in general play- its when you have competitive play like with Powerplay when blocking becomes illogical and I get triggered.

Never done powerplay, so I don't understand your point really. I'm sure you're right though, as I've seen you waving the Powerplay flag all over the place :)

All I'm saying is: Nobody has to play with specific people they don't want to play with. That's what the block function is there for, by design.
With that in mind; every gank experienced is also an opportunity to just block the ganker and go on about your business.
 
Never done powerplay, so I don't understand your point really. I'm sure you're right though, as I've seen you waving the Powerplay flag all over the place :)

All I'm saying is: Nobody has to play with specific people they don't want to play with. That's what the block function is there for, by design.
With that in mind; every gank experienced is also an opportunity to just block the ganker and go on about your business.

In general play (i.e. randomly doing missions etc) then blocking someone is fine because there is no feature that suffers.

In Powerplay you have 11 powers in competition. By selectively blocking when you find people in Open, it defeats the object of being in Open as well as in competition with another pledge. In short: in a gated competitive feature in Open you block is silly. Worse, you can block or go into PG and farm with the advantages of teams without the moderating influence of rivals.
 
How is using Discord, INARA or Reddit (i.e. that in a game about potentially huge groups of people dealing with the restriction of communication) the same as blocking? IMO they are not the same.

One is an obstacle to overcome personally while the other is one that interferes with larger social structures.

Well you think blocking is a loophole to get around an issue in your example, and using something the game does not cater for is also a loophole to get around an issue.

I think if there were an open only element to the competitive parts of the game having the blocklist only block comms makes sense. But I also think that the game already offers comms, but in way that limits player communications to not much more than a few players, introducing a Chinese Whispers opportunity for mistakes which limits the effectiveness of large, organised groups (like Powerplay).
 
Well you think blocking is a loophole to get around an issue in your example, and using something the game does not cater for is also a loophole to get around an issue.

I think if there were an open only element to the competitive parts of the game having the blocklist only block comms makes sense. But I also think that the game already offers comms, but in way that limits player communications to not much more than a few players, introducing a Chinese Whispers opportunity for mistakes which limits the effectiveness of large, organised groups (like Powerplay).

But the issues are not equal, or even the same. One takes away from the game at a 1 on 1 level (blocking) while the other makes building groups harder.

Powerplay was designed to be a decentralised system where the average of player effort was 'good' and therefore no comms were needed. However that was not the case since PP makes no effort to tell you 'good' from 'bad', and that the population is too low to make that average beneficial to the power.

I get what you mean though- that only OOPP would make blocking make sense. But, if Open mode is to mean anything and the experiences you get while inside it, the block tool has to change with features rather than be ascendant over them, otherwise whats the point? I've seen evidence over the years of people simply blocking every rival pledge they see regardless of interaction- how is that beneficial? Its an extreme example on the periphery of ED but it makes a mockery of the mode when its mixed with a competitive feature.
 

Deleted member 121570

D
In general play (i.e. randomly doing missions etc) then blocking someone is fine because there is no feature that suffers.

In Powerplay you have 11 powers in competition. By selectively blocking when you find people in Open, it defeats the object of being in Open as well as in competition with another pledge. In short: in a gated competitive feature in Open you block is silly. Worse, you can block or go into PG and farm with the advantages of teams without the moderating influence of rivals.

If someone's actively seeking that form of competition with other players and then blocks them, then that does seem self-defeating indeed.
 
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