Question for Open players who don't like PVP/ganking... help me understand

I didn't imply they were equal, I implied they were comparable.

But only one really is playing the game.

I am effectively saying this comment is hypocritical, if you do any of the other things I described.

I don't do any of them, because I believe it's not the right way to play. But I don't expect others to adhere to my rules, they only apply to me.
 
I didn't imply they were equal, I implied they were comparable.

I am effectively saying this comment is hypocritical, if you do any of the other things I described.

I don't do any of them, because I believe it's the right way to play. But I don't expect others to adhere to my rules, they only apply to me.

'Playing the game' is flying your ship. Open is flying your ship in a giant pool with others who you can't fully know what they will do.

The only way to play the game in open is to fly your ship in response to external stimulus. If you cut out that stimulus then you are cutting out the game. Talking to people outside the game to form structures or plans in the game is not decreasing or avoiding interactions.
 

Deleted member 121570

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Can you passively seek competition like powerplay though?

Apparently some people can! :D
Who knows?

In an non-powerplay context, going looking for a fight with someone specific then blocking them wouldn't make any sense - you're looking for competition with them, specifically.

If you just don't even wanna bother with that specific person, and prefer your game without their apparent existence; then that's an option that's open to you in a couple of clicks.
 

Deleted member 121570

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The only way to play the game in open is to fly your ship in response to external stimulus

I'd have to disagree with you there. That's your own view on the only way to play. The mere existence of the block function suggests that it's also perfectly valid to remove individual players and their capability of externally stimulating you ;)
 
'Playing the game' is flying your ship. Open is flying your ship in a giant pool with others who you can't fully know what they will do.

The only way to play the game in open is to fly your ship in response to external stimulus. If you cut out that stimulus then you are cutting out the game. Talking to people outside the game to form structures or plans in the game is not decreasing or avoiding interactions.

But you said only one really is playing the game.
 
I'd have to disagree with you there. That's your own view on the only way to play. The mere existence of the block function suggests that it's also perfectly valid to remove individual players and their capability of externally stimulating you ;)

And it is, if you are playing 'neutrally' (i.e. just messing about). Blocking makes sense here but as you get to the periphery of EDs features the block function makes less sense.
 
And I just told you: by using blocking you take away the game- you take away from that pool, hence why by not blocking 'you are playing the game' at least in an Open context as we are talking about here.

I gave you several examples that, if you concede that players are still really playing the game despite using them, then you should concede the blocklist & modes too.

The game as presented does not require powerplay to be open only, that is only your preference.

I am very much in favour of meaningful PvP, but the game does not currently enforce that, so you are incorrect when you say that only one is really playing the game.
 
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Deleted member 121570

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And it is, if you are playing 'neutrally' (i.e. just messing about). Blocking makes sense here but as you get to the periphery of EDs features the block function makes less sense.

I defer to your expertise there on the periphery, and freely admit all I ever do in game is mess about :)

I like the pool example tho; It's like block is the equivalent to scraping off the dead leaves and gunk floating about on the surface, so it's nice and clean to swim in :D
Ofc, if you liked swimming in dirty waters, cleaning up wouldn't make much sense.
 
I and I gave you several examples that, if you concede that players are still really playing the game despite using them, then you should concede the blocklist & modes too.

I don't agree they are the same, for the reasons I provided.

The game as presented does not require powerplay to be open only, that is only your preference.

If you are in open, and pledged, and still block everyone you see I have to ask.....why are you in Open at all? What is the point to that? If every mode currently allows the same way to win why are you going into Open only to switch off the sole reason to go into that mode in the first place?

I am very much in favour of meaningful PvP, but the game does not currently support that, so you are incorrect when you say that only one is really playing the game.

If you block, you deny your chance to overcome that problem- or demonstrate to yourself you can cope in a galaxy filled with random players.
 
I don't agree they are the same, for the reasons I provided.



If you are in open, and pledged, and still block everyone you see I have to ask.....why are you in Open at all? What is the point to that? If every mode currently allows the same way to win why are you going into Open only to switch off the sole reason to go into that mode in the first place?



If you block, you deny your chance to overcome that problem- or demonstrate to yourself you can cope in a galaxy filled with random players.

Rubbernuke, I'm not offering a counter opinion, I'm saying your statement is incorrect. The modes & blocklist are part of the game. The examples I provided are not. If you are going to draw a line & say 'that's not really playing the game' you are incorrect, and if you take the 'cheating/loophole' angle while also using external tools to bypass what would otherwise be significant challenges using only what the game provides then that is a hypocritical stance (ie inconsistent logic).

ETA for clarity: I agree that it would make sense that if the game offered open only play, that the blocklist also be modified as you suggest.
 
I like the pool example tho; It's like block is the equivalent to scraping off the dead leaves and gunk floating about on the surface, so it's nice and clean to swim in :D
Ofc, if you liked swimming in dirty waters, cleaning up wouldn't make much sense.

Hmm. That's also an example that works. For me, i'd rather look at our Wacken group. We went therer many times. At some time, a friend of a friend came along. He didn't bring his own beer but just took ours. (No big deal, we brought enough. ) He invited people from other tents over and gave them our beer. (Still no problem, we really brought enough, and those people were nice, they came back the other day, brought beer along, perfectly fine. ) He when drunk smashed our pavillion and our BBQ grill and started picking fights with people, not just us but also bypassers.

So what fix do you think we went for:
1. We stopped ever going to Wacken or any other festival again.
2. We don't take him along any more.

Pick what you think is more likely. Then transfer what i wrote to the game and wonder how it could connect to the block feature. :D
 
Rubbernuke, I'm not offering a counter opinion, I'm saying your statement is incorrect. The modes & blocklist are part of the game. The examples I provided are not. If you are going to draw a line & say 'that's not really playing the game' you are incorrect, and if you take the 'cheating/loophole' angle while also using external tools to bypass what would otherwise be significant challenges using only what the game provides then that is a hypocritical stance (ie inconsistent logic).

ETA for clarity: I agree that it would make sense that if the game offered open only play, that the blocklist also be modified as you suggest.

Modes and block are part of the game- however they are used improperly a great deal of the time which to me goes against the intention of Open, and at a fundamental level prevent higher structures forming (which is a different topic entirely). Its far easier to block than to figure it out yourself using what you have- its like a castaway blocking a bear thats walking near some honey rather than distract them and get the food.

The only person in the end you cheat is yourself because you are not being open with yourself when playing in a mode about adversity.
 
Modes and block are part of the game- however they are used improperly a great deal of the time which to me goes against the intention of Open, and at a fundamental level prevent higher structures forming (which is a different topic entirely). Its far easier to block than to figure it out yourself using what you have- its like a castaway blocking a bear thats walking near some honey rather than distract them and get the food.

The only person in the end you cheat is yourself because you are not being open with yourself when playing in a mode about adversity.

Indeed, but improper use does not override proper use (to provide a way to eliminate bullying).

I accept that you think the game should be changed to suit your preferred style of play. I have adapted now but frankly if I were to be so selfish as to want features others use to be removed, I would be happy for all of Powerplay and particularly Hudson's stupid requirements for faction types that are never Fed aligned in the game to be removed. But I can see that removing a long standing feature would frustrate many players, so I would compromise & allow Fed aligned Feudal & Patronages to be added (and presumably similar solutions for other powers). Still stupid, but less stupid than what we have right now.

You can compromise too, and accept that Open is for fun, group is where the work gets done ;)

ETA The Hudson team have an Open Only policy btw. I have a lot of time for the Hudson players, they are really accommodating & helpful.
 
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This is highly subjective and biased in favour of your preferences. The same argument could be made in reply to ganking: "although it is part of the game, it was never the originally intended gaming behaviour". I am not saying that it is, but that is how you argue. And when I look at some old videos with David Braben, where he still dreamed of cooperative gameplay, it's not even that far-fetched.

It is subjective, because we are debating points of view in a forum.

The irony is, you have to force adversity to make people consider working together to overcome said adversity. For example if solo and PG did not exist and open 'was it' people would have to work together in many circumstances and / or build ships that were better at evasion as a default.
 
Indeed, but improper use does not override proper use (to provide a way to eliminate bullying).

In a game that at the very worst you get destroyed I just find it odd that you can block people doing just that. Language, cheating, and true bullying (i.e. repeated harassment) are all proper uses of block and I have no problem at all in that context.

I accept that you think the game should be changed to suit your preferred style of play.

I'm not advocating any change, just a definition to work with or at least an acceptance that Open is, and should be, dangerous and people in Open have a wealth of features they decide to ignore at their own peril.

I have adapted now but frankly if I were to be so selfish as to want features others use to be removed, I would be happy for all of Powerplay and particularly Hudson's stupid requirements for faction types that are never Fed aligned in the game to be removed. But I can see that removing a long standing feature would frustrate many players, so I would compromise & allow Fed aligned Feudal & Patronages to be added (and presumably similar solutions for other powers). Still stupid, but less stupid than what we have right now.

I'd rather FD actually told us what they intend to do with the feature up front. Its coming up the half decade birthday.

You can compromise too, and accept that Open is for fun, group is where the work gets done ;)

The whole game is for fun- however I don't understand why in a mode about interaction, hostility and how you manage that danger you 'cancel' it rather than tackle it.

ETA The Hudson team have an Open Only policy btw. I have a lot of time for the Hudson players, they are really accommodating & helpful.

A number of Powers do- the Kumo for example are 100% Open only players too. When wars are fought like that (the Kumo are fighting Pranav right now) in Open it is fun but in the end pointless if you want efficiency. Hopefully FD will see that and change the feature to either Open only or remodel it so each mode is better represented.
 
In a game that at the very worst you get destroyed I just find it odd that you can block people doing just that. Language, cheating, and true bullying (i.e. repeated harassment) are all proper uses of block and I have no problem at all in that context.

This thread isn't about powerplay specifically & I am in general favour of meaningful PvP & players that agree to play that way even though it cannot be 100% policed.

But the block function and modes are there for a reason. That you don't feel the need for it doesn't mean others don't. And as I said before, their need overrides yours.
 
This thread isn't about powerplay specifically & I am in general favour of meaningful PvP & players that agree to play that way even though it cannot be 100% policed.

But the block function and modes are there for a reason. That you don't feel the need for it doesn't mean others don't. And as I said before, their need overrides yours.

Block is indeed there for a function- however my opinion is that its misused more than it benefits the game in its current form. The majority is indeed the focus- but FD have to decide what they think Open is rather than try (and fail) to make everything work at once.
 
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