Can you passively seek competition like powerplay though?If someone's actively seeking that form of competition with other players and then blocks them, then that does seem self-defeating indeed.
Can you passively seek competition like powerplay though?If someone's actively seeking that form of competition with other players and then blocks them, then that does seem self-defeating indeed.
But only one really is playing the game.
I didn't imply they were equal, I implied they were comparable.
I am effectively saying this comment is hypocritical, if you do any of the other things I described.
I don't do any of them, because I believe it's the right way to play. But I don't expect others to adhere to my rules, they only apply to me.
Can you passively seek competition like powerplay though?
The only way to play the game in open is to fly your ship in response to external stimulus
'Playing the game' is flying your ship. Open is flying your ship in a giant pool with others who you can't fully know what they will do.
The only way to play the game in open is to fly your ship in response to external stimulus. If you cut out that stimulus then you are cutting out the game. Talking to people outside the game to form structures or plans in the game is not decreasing or avoiding interactions.
But you said only one really is playing the game.
I'd have to disagree with you there. That's your own view on the only way to play. The mere existence of the block function suggests that it's also perfectly valid to remove individual players and their capability of externally stimulating you![]()
And I just told you: by using blocking you take away the game- you take away from that pool, hence why by not blocking 'you are playing the game' at least in an Open context as we are talking about here.
And it is, if you are playing 'neutrally' (i.e. just messing about). Blocking makes sense here but as you get to the periphery of EDs features the block function makes less sense.
I and I gave you several examples that, if you concede that players are still really playing the game despite using them, then you should concede the blocklist & modes too.
The game as presented does not require powerplay to be open only, that is only your preference.
I am very much in favour of meaningful PvP, but the game does not currently support that, so you are incorrect when you say that only one is really playing the game.
I don't agree they are the same, for the reasons I provided.
If you are in open, and pledged, and still block everyone you see I have to ask.....why are you in Open at all? What is the point to that? If every mode currently allows the same way to win why are you going into Open only to switch off the sole reason to go into that mode in the first place?
If you block, you deny your chance to overcome that problem- or demonstrate to yourself you can cope in a galaxy filled with random players.
I like the pool example tho; It's like block is the equivalent to scraping off the dead leaves and gunk floating about on the surface, so it's nice and clean to swim in
Ofc, if you liked swimming in dirty waters, cleaning up wouldn't make much sense.
Rubbernuke, I'm not offering a counter opinion, I'm saying your statement is incorrect. The modes & blocklist are part of the game. The examples I provided are not. If you are going to draw a line & say 'that's not really playing the game' you are incorrect, and if you take the 'cheating/loophole' angle while also using external tools to bypass what would otherwise be significant challenges using only what the game provides then that is a hypocritical stance (ie inconsistent logic).
ETA for clarity: I agree that it would make sense that if the game offered open only play, that the blocklist also be modified as you suggest.
Modes and block are part of the game- however they are used improperly a great deal of the time which to me goes against the intention of Open, and at a fundamental level prevent higher structures forming (which is a different topic entirely). Its far easier to block than to figure it out yourself using what you have- its like a castaway blocking a bear thats walking near some honey rather than distract them and get the food.
The only person in the end you cheat is yourself because you are not being open with yourself when playing in a mode about adversity.
This is highly subjective and biased in favour of your preferences. The same argument could be made in reply to ganking: "although it is part of the game, it was never the originally intended gaming behaviour". I am not saying that it is, but that is how you argue. And when I look at some old videos with David Braben, where he still dreamed of cooperative gameplay, it's not even that far-fetched.
Indeed, but improper use does not override proper use (to provide a way to eliminate bullying).
I accept that you think the game should be changed to suit your preferred style of play.
I have adapted now but frankly if I were to be so selfish as to want features others use to be removed, I would be happy for all of Powerplay and particularly Hudson's stupid requirements for faction types that are never Fed aligned in the game to be removed. But I can see that removing a long standing feature would frustrate many players, so I would compromise & allow Fed aligned Feudal & Patronages to be added (and presumably similar solutions for other powers). Still stupid, but less stupid than what we have right now.
You can compromise too, and accept that Open is for fun, group is where the work gets done![]()
ETA The Hudson team have an Open Only policy btw. I have a lot of time for the Hudson players, they are really accommodating & helpful.
In a game that at the very worst you get destroyed I just find it odd that you can block people doing just that. Language, cheating, and true bullying (i.e. repeated harassment) are all proper uses of block and I have no problem at all in that context.
This thread isn't about powerplay specifically & I am in general favour of meaningful PvP & players that agree to play that way even though it cannot be 100% policed.
But the block function and modes are there for a reason. That you don't feel the need for it doesn't mean others don't. And as I said before, their need overrides yours.