Abducted by Fleet Carrier

As a carrier skipper, I'd LOVE to be able to post a persistent MOTD about my future movement plans and/or see who was docked in what ships. As it is, I can't so anyone who docks on "Box of Rain" and comes back to the game after I've been playing will find themselves wherever my whim took me between then and now without it being possible for me to give them any warning or even know that there was anybody who might need one....
 
Match of the Day?
old unix geek so motd is "message of the day" - displayed to every user at login. Things like "ATTN: First year med students. I know it is you guys are messing with the printer device settings. I know how you're doing it and I'll be patching it next week. In the meantime don't put me to the trouble of officially noticing who's still at it and reporting it to the dean...." - held in the /etc/motd file :)
 
Should Frontier play the game for you as well? Where is the personal accountability?

Are we at fault for Frontier not having accounted for this? Why aren't Carrier Admins capable of seeing whether or not anybody might need to be accounted for, whom might have logged off docked on your ship? Shouldn't players have the option to auto-undock pending any Fleet Carrier jumps, should they no longer be in session?

You really do make up for that typical sort, and yes, I'm being offensive right now because your response just irritated the hell out of me because this game design doesn't allow for any mistakes from players whom might have had an emergency requiring them to log off, only to come back and find the engineered modules and ship they grinded out are written off by choosing to revert to a default sidewinder in order to escape the loop of respawning on the Carrier.

Keep apologising on behalf of Frontier's shortcomings. I might be clued in enough to know what not to do in Elite but other players might not be and that is why your response annoyed me because it lacks total consideration. Sorry.
 
Are we at fault for Frontier not having accounted for this?
No, you're at fault for overnighting on a FC that isn't subjected to the whims of the non owner. Period. Even if there was a 'board' to see departures what's to stop a FC owner making a last minute decision to leave? I do that constantly. I am by no means an apologist for FDev likewise your complaint is simply white noise on a forum riddled with constant whining. Write an open letter. I hear they're extremely effective on these matters


I'm being offensive right now
Don't worry, I'm not offended at your perception of me or any of your words of irritation. I'm simply pointing out a fact. Like it or not, the FC, the owner and FDev are not responisble for your lack preparation. I simply think your grievance is lacking.
 
Acutally there is a way to check if other players docked at your fleet carrier.
You need to go to options / decomission / and there you see how many your ships is docked to FC at the moment and how many other players ships are docked. 🥳

Nope, that isn't reliable. Two commanders have confirmed that they have ships stored in my shipyard, and I've tested the self destruct several times. It always tells me that no-one has any ships stored (or docked, for that matter).
 
I find it pretty poor show from Frontier having been behind schedule with Fleet Carriers for years and then releasing them without us having the ability to know who is aboard and being capable of cross platform messaging them or at minimum being capable of ejecting all known ships not owned by the carrier admin who can then spawn in the area surrounding it.

Becoming trapped or losing valuable modules is not a good outcome.

You've got one of the oldest forum accounts I've ever seen. Surely you know what FD are capable of these days? :D
 
old unix geek so motd is "message of the day" - displayed to every user at login. Things like "ATTN: First year med students. I know it is you guys are messing with the printer device settings. I know how you're doing it and I'll be patching it next week. In the meantime don't put me to the trouble of officially noticing who's still at it and reporting it to the dean...." - held in the /etc/motd file :)

Gotcha, thanks Dave. Always wondered why people keep referring to a football highlights show!!
 
I seem to remember that in the other thread about this, the person who absolutely wasn't angry that it happened to them, they were just worried about the noobs, they also cited this idea that 'a player may have to stop playing because of an emergency'.

Thing is, if it is a real emergency, then where your spaceship ends up in the glorified space invaders game you were playing, seems a little trivial.

We had an earthquake, the house was destroyed.

Oh my, how terrible.

You haven't heard the worst bit yet....I was parked on this fleet carrier...
 
Shouldn't players have the option to auto-undock pending any Fleet Carrier jumps

They have the option to not dock there. They may have the option to dock elsewhere.

this game design doesn't allow for any mistakes from players whom might have had an emergency requiring them to log off, only to come back and find the engineered modules and ship they grinded out are written off by choosing to revert to a default sidewinder in order to escape the loop of respawning on the Carrier.

Mistakes? Choices? whats the point of there are no consequences? You dont have to choose to explode in your scenario, you can advertise for a pick up or just jump. Something something emergent gameplay.

While it would indeed be nice for carrier owners to be able to see who's on board, only a complete buffoon would park ships and/or modules inside some random stranger's carrier.

I have said if I get bored I may do this deliberately, a mystery tour. I can see a Buckyball type event doing this.
 
Shh, don't make sensible suggestions here like that. You'll wake Them.
The thing is that even if there were a passenger manifest, it would be pretentious of those passengers to believe that the owner is going to stop jumping only because they are on the carrier or to go out of their way to tell people that are logged off that they are at risk of being swooped away. The issue would therefore still persist.
 
I seem to remember that in the other thread about this, the person who absolutely wasn't angry that it happened to them, they were just worried about the noobs, they also cited this idea that 'a player may have to stop playing because of an emergency'.

Thing is, if it is a real emergency, then where your spaceship ends up in the glorified space invaders game you were playing, seems a little trivial.

We had an earthquake, the house was destroyed.

Oh my, how terrible.

You haven't heard the worst bit yet....I was parked on this fleet carrier...
As it stands, having to log off quickly means you need to select launch, wait for the animation and then get clear. Unless the simple act of hitting launch confirms you've left?

It's not that way in stations (I presume that was a fix to stop the old undock, exit and relog exploit). You need to get clear otherwise you log back in aboard still.

Thing is, I actually do frequently have to log off at a moments notice. Thus, I never use anyone's FC and never will. Just not worth the risk. And I think everyone feels that's a good solution so shrug
 
The thing is that even if there were a passenger manifest, it would be pretentious of those passengers to believe that the owner is going to stop jumping only because they are on the carrier or to go out of their way to tell people that are logged off that they are at risk of being swooped away. The issue would therefore still persist.
I actually think the manifest would be a good function for entirely other reasons unrelated to this issue.
 
Back
Top Bottom