Question for Open players who don't like PVP/ganking... help me understand

I can't tell how the present day quota is. But in old times, the forums also was like "gankers are all great and social people, just looking for a challenge", while my in-game experience was just the opposite: mostly weak pilots, looking for an easy target and lacking any ability to communicate. Most boring ever.
I'm definitely a weak pilot, but working on improving!

I've just picked up VoiceAttack and am using it to make sending communications easier, because I agree with you - communication makes the game more fun. It increases the challenge, too, when you give someone "fair warning" of your intention to do their in-game spaceship harm.

Not trying to contradict what you're saying, just trying my best to be the change I would like to see in ganking. As weird as that sounds!
 
I’m sure that’s true, however, I feel I was radicalised by the fudging po-po.

For me it was the local wannabe po-po in Colonia. Just fresh from the boat and they were pestering me about how bad my soon to be sqdrn is and all the gankers and griefers in it. Then they proceeded to show me how lawful they were by trying to blow up my Clipper in a 3v1. The Corvette exploded do to my uncoordinated button presses and I made it back to port in one piece. Now the bubble wannabe police showed up and deploys the same tactics. They all must go to the same school.:rolleyes:
 
The fact that this thread is still going strong is a testimony to the current drought.
Can we not just merge it to Hotel California... if it is still a thing... please bring back hotel California, and rename it "Hotel - no VR - California" while we're at it.
 
Nice work at missing the point..

Bad behaviour is sometimes rewarded with bad behaviour.

You can think I'm a criminal all you like, local law enforcement saw it differently. Being a witness makes me a criminal? Right. And how exactly is a forum post a threat? Or are you scared I'm going to come after you? lmao Sounds like guilt and paranoia to me. Besides which, violence isn't the answer, it isn't an answer. A lesson I'd learnt even before these events. Best way to destroy someone is to take them down using the full extent of the law, both civil and criminal.
 
For me it was the local wannabe po-po in Colonia. Just fresh from the boat and they were pestering me about how bad my soon to be sqdrn is and all the gankers and griefers in it. Then they proceeded to show me how lawful they were by trying to blow up my Clipper in a 3v1. The Corvette exploded do to my uncoordinated button presses and I made it back to port in one piece. Now the bubble wannabe police showed up and deploys the same tactics. They all must go to the same school.:rolleyes:
They hate criminality so much that are intent on getting rid of it, even where it’s not happening. They’ll also use any method to get rid of criminality, including criminality.

I do however take great comfort in their words that ‘There is always a good reason’.
 
The fact that this thread is still going strong is a testimony to the current drought.
Can we not just merge it to Hotel California... if it is still a thing... please bring back hotel California, and rename it "Hotel - no VR - California" while we're at it.

There is a constant & ongoing need to justify roleplaying a jerk. To many they meet it is not obvious that the person behind the roleplaying a jerk & tea-bagging is actually a really mature & well rounded player, unlike those they attack who are not roleplaying salty victims but are actually lesser people.

The same sentiment applies in reverse of course, but those discussions don't go on endlessly.
 
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They hate criminality so much that are intent on getting rid of it, even where it’s not happening. They’ll also use any method to get rid of criminality, including criminality.

I do however take great comfort in their words that ‘There is always a good reason’.

It helps if you think of it as gang warfare rather than good & bad, which are relative. And it's way more fun than just ganking noobs & explorers in paper ships.
 
It helps if you think of it as gang warfare rather than good & bad, which are relative. And it's way more fun than just ganking noobs & explorers in paper ships.
An excellent plan with one tiny flaw, one of the ‘gangs’ involved has made it quite a central theme to their identity that they are indeed law keepers, protectors. Why not just be another ‘gang’ opposed to the lawless gang?
 
An excellent plan with one tiny flaw, one of the ‘gangs’ involved has made it quite a central theme to their identity that they are indeed law keepers, protectors. Why not just be another ‘gang’ opposed to the lawless gang?

They are roleplaying. They are actually really cool people IRL (I assume).
 
They also gang alot of 'goodie' making them more baddies that sometime fight others ones.
I'm not really into that tbh , so may be it's just some part of the group doing that ?

I'm soloplayer , only NPC matters to me =D ( that's why i'm here XD )
 
So... it's okay to roleplay a baddie but not a goodie. Is that the message here? Because that seems kinda messed up.
No. You seem to arrived at that entirely on your own.
If you’re going to roleplay, stay in character. So, If I say I’m going to roleplay a cop in system X and my aim is to protect ‘clean’ ships from being blown up, then blowing up ‘clean’ ships in pursuit of that aim is self defeating. Unless I’m roleplaying a bad cop.

The group we all know we’re discussing, as I see it, have made great attempts to portray themselves as lawful against the lawless, yet they have been seen to use similar tactics to the ones they oppose.
 
They also gang alot of 'goodie' making them more baddies that sometime fight others ones.
I'm not really into that tbh , so may be it's just some part of the group doing that ?

I'm soloplayer , only NPC matters to me =D ( that's why i'm here XD )

Well they are presumably just 'the enemy', and they are using propaganda to justify their actions? Seems like a familiar theme, lots of groups do that. Wht all the saltiness about this particular group (not a clue who you are on about, presumably not Spear).
 
No. You seem to arrived at that entirely on your own.
If you’re going to roleplay, stay in character. So, If I say I’m going to roleplay a cop in system X and my aim is to protect ‘clean’ ships from being blown up, then blowing up ‘clean’ ships in pursuit of that aim is self defeating. Unless I’m roleplaying a bad cop.

The group we all know we’re discussing, as I see it, have made great attempts to portray themselves as lawful against the lawless, yet they have been seen to use similar tactics to the ones they oppose.

So what? You play your way, let them play theirs. Just pick a side & join in I guess :)
 
The group we all know we’re discussing, as I see it, have made great attempts to portray themselves as lawful against the lawless, yet they have been seen to use similar tactics to the ones they oppose.

Recent example:

nani.PNG


Source
 
For my part, I think it's awesome that there are players who wish to represent a player-lead lawful force in the game, and to counteract the activities of the outlaws.

Indeed I regularly wonder why all the 'baddies' don't just switch sides every so often & focus on fighting people that actually want to fight each other.

But there's no salt in that, or maybe the wrong kind of salt.

I derive tremendous highs & lows from conflicts (BGS usuall across modes in my case) against opposition, and finding allies or thrashing out peace treaties (that sometimes get broken). It's fun, I invite others to join in, to come & go as they please.
 
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