That's a really interesting article in terms of the first person stuff.
Immersive ganking.
In Odyssey, though, you get to go one step down in terms of how granular the galaxy is. Suddenly all of the planets have a lot more activity, they've got a lot more people on them, various industrial settlements that are actually doing stuff. For me, it's the idea of being able to, as a player, go to those locations and interact with them and have that kind of more personal experience with the various people that are in the galaxy that otherwise have previously been just faces on boards or, you know, fairly distant inbox messages and that sort of thing. Now they'll actually be there doing stuff. It's gonna feel really good.
Would you say it's more like a fast, arcade-style type or shooter or more akin to a slower-paced, tactical one?
Luke Betterton:
It can kind of do both. Playing it recently, it's very much up to you as the player if you want to be slow, tactical, methodical, maybe even silent. If you're very, very good, you can do that. You can wage war on a settlement with human mates, that's very like a surgical strike kind of feeling or you can if you're strong enough go in guns blazing. That might not work in a more well-defended area, but it's very much up to you. It's never going to feel truly arcadey as we're grounded in sort of a sci-fi, scientifically-based reality so we're still going to keep that sensation going.
You can be this faction foot soldier and take missions to destroy target settlements, or rather not destroy them but get rid of the people that own those settlements so that you can move in and take them over. But also, if you run into another player, if they're against you you either have to back out or you've got to defend yourself.
Immersive ganking.