Question for Open players who don't like PVP/ganking... help me understand

To offer an alternative view, like @Riverside I block no one, and every no comms gank attempt I survive adds to my ever increasing hubris and ego.

I'm just better than them.

Training is worth it for that feeling alone.

Planning to test some unengineered builds in Deciat this week, RL permitting.
This is basically how I felt when I engineered my vulture (I have no idea why I slept on the vulture for so long, especially considering that when I first bought the game I kinda fixated on "I want to fly that one, 'cause it's small and hitty" - just got sidetracked I guess)

Took it on an engineering tour, couldn't be bothered with transfers, and realised I could just about make it from Wyrd to Deciat on a tank if I switched to economic halfway there. On the last stop, remembered what mode I was in, stopped at an outpost to refuel so I'd have enough to jump out again.

FAS and a mamba waiting in supercruise. They were pretty coordinated - one flew at me from the front while the other came at me from the side. They pulled me. I boosted. Popped chaff and...
"wait is that it?"
They were running drag-frags, which... I can't imagine a ship that's a less suitable target for drag-frags than a vulture. If I wasn't running frags myself I might have turned around and had some fun with the FAS considering he was running shieldless, haha. Anyway, my ego grew three sizes that day as I basked in the feeling of "lol what were those guys thinking".
 
I call Jameson home, and every time I switch to open I see open squares when entering/leaving the system. If I'm flying my Python or Corvette, I get folks trying to do 'meaningful' pvp all the time. It's tiresome, and quite frankly, boring. And no, I'm not switching systems. Why should I? It's easier to switch modes. Quieter too.

On the rare occasions I visit founders I usually do it in solo, I'm not looking for a fight I just want to buy a ship & cba to prep or shop around.

But I just wanted to clarify something. Meaningful PvP is faction wars done in Open, that kind of thing. PvP for sport, for entertainment, is not usually meaningful in the BGS sense.

Ganking newbies in Deciat often seems to be intended to gain a reputation, or as a sort of gang initiation & respect thing, and can have meaning, usually not to the victim though who will just be a random passer by.

PvPers at founders are usually just looking for some random fun & is usually not meaningful in the game sense.
 
Only one way to find out :D
I really don’t think the shields will hold, but the hull should. My main doubt about that build is that once shields are down the thrusters can be taken out by seekers. A decent pirate with FSD interrupt should be able to disable it.
It has two MRPs for that.
As said, it should survive. And you can't have everything. Either you attack with a frag alpha, or you use seekers. Which also have a lock time.
Important to boost towards your attacker. Train this, guys & gals.
Fumbling an escape means death, muscle memory and trained moves means survival.
 
And in the case of bananas? ;)
Interdicts, then runs away in icourier...few times, scout mostly. Ganked a few times, not fun, no talkies. One time "mars attacks" on comms, irony was not lost on banana, funny.
Mostly, i learnt that saying "HIYA!!"(was excited) made humans run away though.
Not really chance to pvp(wanted friends), even when close bgs groups, edge of bubble, no one ever there in open.
Did pp for antal in open, saw antal players, not much else...attacked once, jumped. Boring part of space, good for bgs learning though.
So, just curious.
Sees others complain, works for some, not others. Wonders why...asks.
 
It has two MRPs for that.
As said, it should survive. And you can't have everything. Either you attack with a frag alpha, or you use seekers. Which also have a lock time.
Important to boost towards your attacker. Train this, guys & gals.
Fumbling an escape means death, muscle memory and trained moves means survival.
OK, so you convinced me :D
85% module damage reduction is pretty effective, so i am now fairly sure you would get away, BUT (bear with me here): as a trader who wants to get to a sell station without losing too much time, I'm not sure I would find losing a percentage of hull/modules and having to high wake out, find a station, and then repair, to try again, that acceptable. When I first got the primatics I built a T9 with a 7A rienforced prismatic for a CG, so that I could at least get to the sell station by low waking several times. A wing of 3 gankers got one ring of my shield down at each attempt, and I got to the station after 3 attempts with just enough shields left. I think I had about 1200-1300hp shields.
 
OK, so you convinced me :D
85% module damage reduction is pretty effective, so i am now fairly sure you would get away, BUT (bear with me here): as a trader who wants to get to a sell station without losing too much time, I'm not sure I would find losing a percentage of hull/modules and having to high wake out, find a station, and then repair, to try again, that acceptable. When I first got the primatics I built a T9 with a 7A rienforced prismatic for a CG, so that I could at least get to the sell station by low waking several times. A wing of 3 gankers got one ring of my shield down at each attempt, and I got to the station after 3 attempts with just enough shields left. I think I had about 1200-1300hp shields.
Sure. I just say it is possible with an unengineered T9.
Not that it's advisable. In a game of G5 double shot'd frags, I'd love to have a G5 reinforced prismatic, thank you very much 😁
 
Sure. I just say it is possible with an unengineered T9.
Not that it's advisable. In a game of G5 double shot'd frags, I'd love to have a G5 reinforced prismatic, thank you very much 😁
To those that say there is no fun in being the victim of a ganker, I would say that that CG in particular was a REAL adrelanine rush, I had a LOT of fun, but only because I made it - if I had been killed I'm not sure I would have enjoyed it that much.
 
To those that say there is no fun in being the victim of a ganker, I would say that that CG in particular was a REAL adrelanine rush, I had a LOT of fun, but only because I made it - if I had been killed I'm not sure I would have enjoyed it that much.
I had lots of fun during Distant Worlds 2 / Distant Ganks at Explorer's Anchorage, avoiding a whole wing of Gankers. It's fun, it's thrilling, but I can see it's not for everyone.
 
I had lots of fun during Distant Worlds 2 / Distant Ganks at Explorer's Anchorage, avoiding a whole wing of Gankers. It's fun, it's thrilling, but I can see it's not for everyone.
The need for the adrelanine rush is something that some people have and some don't - it's genetic and can't be 'understood', which is probably why the forums will always be divided on the subject of open/solo and ganking. Us players just need to recognise what type we are, or at least whether we 'feel like it' and choose the appropriate mode.
 
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