modifying your behaviour.
Sorry, there's nothing to modify.
modifying your behaviour.
The highlighted part is where the issue is, and that actually fits right into this thread. It's right on if not over the line for ToS violations. That's what our issue with Spear leadership and anybody who condones this behavior is, not any of the other stuff. We did not go after the "reporter" alt as it was a different CMDR in game even if he was doing the bidding of SPEAR, simple as that.
If the Axis after almost 9 months finally flip Carcosa, gg to them. They reached one of their minor goals, but it's not over until FDev flips the switch.
You should see our discord, the only salt there is in flavortown, @Ilirda knows.
Yesterday I was ganked for just the 2nd time in the year I'm in Colonia. Didn't went as planned for the would-be ganker though.
Not anymore just as the prophecy foretold long time ago. The rest of the superpower ships (all 7 of them) will be gone by the end of the week too. GG SPEAR, a 2min trip will then be 2 days long if all stars align.
Then you should know that it's just a personal vendetta. ToS violations, left and right. Coma is the witness.
Paul, I have no agenda or vendetta. I just think the hypocrisy is funny to point out.
You are a clever person, I have a great deal of respect for most of what you do (as a group). You have fun, you play the game in a very similar way to me, although I don't fire on other Cmdrs.
But just take any sentence you like & reverse the positions, to see how it reads from an outside perspective (as is the point of this thread, not Nameless propaganda or Spear bashing) and look for the inconsistencies. Those inconsistencies are the problem, for me, so I point them out.
People can attack you for any reason or no reason at all. Seems like there is plenty of justification to me. As a group, you bring it upon yourselves & denying that is facile in my view, it does you no favour, and if someone were to decide to act off that I certainly wouldn't say they were breaking the rules of the game, because they can attack for any reason or no reason at all, right?
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All sides are not equal. As I've said before, this "devil's advocate" approach serves no purpose.
In fact, I think it's a cowardly way to discuss things.
Paul, I have no agenda or vendetta. I just think the hypocrisy is funny to point out.
I hear you, and have tried to make that clear many times in this thread. As MishaTX mentioned, that other MMO we both played, the Napoleonic sailing ship one, featured a whole separate server that was PVE-only. It was a nice place, lots of friendly players and a good way to get your feet wet (pardon the awful pun). If you decided to move to the PVP server, you had to start all over again, because they were totally separate from one another.I personally think that we need more if a Star Citizen model. Where ganking is discouraged, due, to real life like consequences. Jail...which can range into the hours. This isn't to say people can't meet to PvP.
I think maybe you need that to be the case.
Skulls for the Skull Jesus.Wait, is Phisto trying to start a rebuy cult dedicated to David Braben a la Khorne in Warhammer 40k? Surely not.
Stacking shields is literally what meta FDLs do. They are definitive shield tanks.I said multiroles are useless in PVP combat, and running means you're inherently in highly disadvanatgeous situation. There aren't really any defensive equipment in the game. Stacking hull/shield wouldn't really let you fight, and everything you can stick from optionals doesn't work against human opponent. As for second sentence, sure, didn't say gankers hunt you to Beagle and back, hah, was just picturing how it is balanced overall.
Right, Elite isn't a simulation of a specific moment of historical reality. It's a sci-fi open world "MMO adjacent" game. Which isn't to say that the stakes aren't set by FDev; they absolutely are - cue "cutthroat galaxy" and "you'll need combat skills to survive" and all that from the marketing materials.In flight sims, if we talk DCS, for example, you don't generally fly in cutting edge fighter jet among most of cargo, passanger planes and cropdusters. That's how it is in Elite. Not everyone in Open fly FDL, only gankers, or players who seek PVP do.
Engaging someone in inferior jet, but still fully combat capable, and with less skilled pilot is still a fair game, but attacking completely defenceless, incapable of any resistance vessels - isn't.
I didn't mean you, but some of the people who are in Colonia right now. And from the sentence I quoted I assumed you spoke with some of them and know their real goal. If my assumption was wrong, apologies. We would not allege something like that without having proof, that's not our style. We let it play out and hope they see the way they are heading before it's to late. This has nothing to do with bgs or squadron rivalry.
For whatever reason, FDev and Braben have decided to take Elite in a different direction than those other MMOs you mentioned, and after six years it doesn't sound like anything will be changing.
It's amazing how absolutely certain one can be about a 6 year old iteration of a 35 year old game after experiencing it for 6 months.In fact, the Odyssey livestream from about a week ago mentioned how proud Braben was that they were able to transpose the "Elite experience" to an on-foot, planetary context. He explicitly called out "making things go wrong for other people" as constituting one of "the traditional things that you do, within Elite."
Hey, I've been ganking this thread for 100 pages plus.What if I gank this thread by telling everyone how great Space Engineers and Microsoft Flight Simulator are?![]()
Players in Elite are certainly capable of outfitting ships with no weapons and no shields, and many do, but they are literally relying on luck for their survival. When they inevitably come across an NPC they can't get away from, or a human player, they learn the cost of those choices. It would be like choosing to take your F-14 out without missile or gun ammo.
This isn't very accurate. Say, person started playing like 2 weeks ago, he is flying in E/D rated Adder outfitted for cargo runs, and he gets interdicted by fully G5 engineered FDL. How could this player oufit his ship in so short time to be able to withstand attack of ship like that? Plus specialized cargo runners, miners, explorers are 1000% better at what they do if they don't gimp their builds with cutting cargo, equipment and increasing weight marginally, which will still not save them if they come across wing of experienced gankers. There are way too many deisgn contradictions, giving away feeling like developer either had now idea what they were doing, or game was assembled from parts that do not belong together.Players in Elite are certainly capable of outfitting ships with no weapons and no shields, and many do, but they are literally relying on luck for their survival. When they inevitably come across an NPC they can't get away from, or a human player, they learn the cost of those choices. It would be like choosing to take your F-14 out without missile or gun ammo. You could certainly do it, but you would be foolish to think anyone is going to go easy on you as consequence. Why should they? Why should it be any different in Elite? Just because?
That's the fundamental challenge here: lots of different expectations and objectives, probably as many as there are individual players in the game. FDev have chosen to make Open very much a free-for-all game mode, and players have to understand that this is what they're getting into when the participate there. It's made quite clear, and if they somehow missed it, then they will - and I know this sounds harsh, but it's true - soon find out.
This isn't very accurate. Say, person started playing like 2 weeks ago, he is flying in E/D rated Adder outfitted for cargo runs, and he gets interdicted by fully G5 engineered FDL. How could this player oufit his ship in so short time to be able to withstand attack of ship like that? Plus specialized cargo runners, miners, explorers are 1000% better at what they do if they don't gimp their builds with cutting cargo, equipment and increasing weight marginally, which will still not save them if they come across wing of experienced gankers. There are way too many deisgn contradictions, giving away feeling like developer either had now idea what they were doing, or game was assembled from parts that do not belong together.
This isn't very accurate. Say, person started playing like 2 weeks ago, he is flying in E/D rated Adder outfitted for cargo runs, and he gets interdicted by fully G5 engineered FDL. How could this player oufit his ship in so short time to be able to withstand attack of ship like that? Plus specialized cargo runners, miners, explorers are 1000% better at what they do if they don't gimp their builds with cutting cargo, equipment and increasing weight marginally, which will still not save them if they come across wing of experienced gankers. There are way too many deisgn contradictions, giving away feeling like developer either had now idea what they were doing, or game was assembled from parts that do not belong together.
Absolutely.That e/d rated adder, or indeed any build is as good as the pilot flying it.
With situational awareness, a good pilot can avoid being interdicted in the first place. Either by very skillful flying or simply choosing another system to fly in.
Or they can choose a different mode.